Would love to see this but I think @Elizabeth Gold is on the right track. It could be balanced if you force a meta bard to max All barding skills to 100/120 (120 if PS are avail) and no taming skills of course.
Would have each bard skill do something to the monster and something for all...
Let me know if you are willing to budge from that price. You said firm in your post so not going to insult you by putting out a lower offer but might be interested in picking them up if the price becomes flexible.
@Messremb
You might want to consider W84IT. We are a small tight knit group but are active on the seas. Up side is @Faytality will claim to sink you on accident. We just formed the guild so not sure of recruiting procedures but hit up Messremb if you are interested.
besides Stealth being super buggy (not sure why you want to use it) you can automate a lot more in Stealth than you can in Sallos or Steam. That is probably the main reason. Since it supports writing macros in python or pascal you can make macros that can automate tons more than the current...
Not hard to understand what I meant but I guess I need to spell it out. If you are not ready to start PvPing (character is not complete, not ready for the penalties of murder counts, ..etc.) then don't PvP; instead try to flee and failing that take the death since you don't lose much. Reading...
See if the griefer is willing to suffer the same restrictions; let them kill your guy macroing then give them a count. Essentially if you aren't ready for PVP don't pvp. Reds gate hopping right after a kill is worse than what we have now. Seriously what did he lose an instrument and some...
It isn't really a question of using one or the other since using both together in combat macros prevents you from accidentally targeting yourself or friendlies with hostile actions if you use target queuing in steam. So if you keep the target queue enabled I would clear the target queue before...
This game gets boring real quick without the PK risk. The AI doesn't come close to posing any real risk. Gear is cheap, you will die, get over it. This is coming from a player that has never had a red and is terrible at PVP.
TLDR: stop crying the PK "problem" here is minimal at best.
Didn't read whole post so sorry if this was already covered but it would be best if ships ransom functioned like temp stat loss with a shorter timer. Essentially pay the ransom to get the ship back immediately or wait until a time expires to get the ship back.
As a programmer I can personally attest to the fact that we make really shitty testers. The best people to test code are those that are familiar with the underlying mechanics but have no knowledge of the programming behind it. if people are offering to test stuff for free I see no reason why...
If you run a Provo tamer with a meta (also known as the God of PvM) then yes you will get dropped easy but you can't expect to be the best at everything otherwise no one would to make anything but a tamer and that would be boring. There are quite a few people that run tamer templates that...
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