Kingdoms expansion: What do the players want?

Maller

Adept
Preface:
I trust our developers to make this game the best they can. Yet, players rule this world, and ultimate fun is the ultimate goal. When players speak, staff listens.

Body:
Everyone I have talked to loves the new dungeons: Exodus, and Ankh. The challenges and new areas to explore, like Booty Island, are great for nostalgic players looking for something new to explore. Yet, the meta-game is what makes this fun to me, and many others. Making friends and having a community is better than a bag full of gold.

I would like to talk about a farmers and knights system for the kingdoms expansion. Perhaps a bonus for players who pay some tribute to their kingdom. Perhaps some penalty for too many warriors without support. And, how can a small group become competitive with the large groups?

Closing:
For all my friends, (and enemies): please share your thoughts on how we can make this a fun place to play for everyone.
 

Maller

Adept
Opening post was a general call for suggestions. Here is my first real suggestion:

Each Kingdom/alliance should have a skill well, similar to the event well in Britain, providing a random bonus from the current faction sigils bonuses.
(scaling with number of players contributing) -edit

Should be about 1M gold sink to build a skill well?
 
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Make it so swinging a weapon/ casting a spell costs gold. No more harassing noob players at training spots. People will make sure the target they attack will be valuable. No more Zergs, 10vs1 just won't pay for itself. Plus it's a nice gold sink!
 

K A Z

Grandmaster
Make it so swinging a weapon/ casting a spell costs gold. No more harassing noob players at training spots. People will make sure the target they attack will be valuable. No more Zergs, 10vs1 just won't pay for itself. Plus it's a nice gold sink!

yea, turn UO into a turn based strategy game !
 

drasked

Grandmaster
Make it so swinging a weapon/ casting a spell costs gold. No more harassing noob players at training spots. People will make sure the target they attack will be valuable. No more Zergs, 10vs1 just won't pay for itself. Plus it's a nice gold sink!

Just remember tears are priceless.
 

clutchxo

Grandmaster
I would like to see additional content aimed towards revamping the skills currently placed in the game that are of no use.

Begging = Small Collectibles / Deco Items.

Cooking = Grant bonuses to attributes on your character, somewhat a "well-fed" buff similar to World of Warcrafts.

Herding = Increase a percentage of resources gathered from live/dead animals. Increase amount of "peaceful" followers. Possibility to harvest resources from pets per day without killing them. Somewhat comparable to the BOD system. Every 6 hours harvest Scales from a pet snake.

Remove Trap = This would require ALOT more editing in terms of making Traps somewhat viable for anything.

Item Identification = I'm not sure if it already works this way, but it would be nice to have it intended to work somewhat like an ID wand. So at different skill ranges you can ID items of more value.

Spirit speak = Give me more than just meta mages.

Arms lore = More than just meta dexxer.

Camping = I see camping only ever being used on a crafter. My intention was to use it as some sort of "Mobile Ankh" that people can resurrect at if they waited around the campfire (within a 3x3 tile radius) for 5 seconds it would resurrect them and auto hide you. Would be great for RDA/Champ's when people were in the thick of things and didn't have to time to res you. But, back to the fact that a crafter will probably have to roll this into their template. It wouldn't do much good.

Cartography = More craftables out of this one. Aka house deco's, certain dungeons that the teleporter's can only be found if you acquire a specific map made from a GM Cartographer. Or having the map + the skill to encourage more templates.

Taste Identification = No clue. If cooking became relevant in this game, maybe you could increase "recipes" for different types of food and Taste ID could play a part in identifying "random herbs" that spawn across Sosaria that you need for recipes. Somewhat parallel to Item Identification.

If none of these skills could be worked on. At least update the damn Wiki, and complete all the other projects.
 

Maller

Adept
^^
Begging- I dunno

Herding- Maybe +1 pet slot for gm herding. (edit- No, I do not like the idea of running into someone with 3 nightmares/ww's)

Remove traps- telekinesis spell makes this skill below useless, but making and using traps can be very fun (tinker + remove traps + magery = traps immune to telekinesis?)

Cooking + Taste ID- New crafting ideas, maybe recipe scrolls for consumables, rare ingredients leading to something like a +20 or +25 bless

Cartography- T-mapping is very profitable, but new craftables are always welcome :)
Item ID- I use this skill all the time, and just sell my ID wands on vendor

The idea of a portable ankh is interesting. It could require some skill in camping, spirit speak, forensic eval, and carpentry. It could change the dynamics of boss spawns a lot. It is an idea worth thinking about
 
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hubcap

Grandmaster
spell channeling quarterstaff.
(or at least equipable when meditating)

added skill: Throwing (0-100)
(make daggers and hatchets throwable. Hit/damg based on throwing, tact, anat, and required skill (swords/jacker)
Missed attack? Thrown weap drops at targets' feet. Decays like any other dropped loot. Can be deadly poisoned.


Acid pots. Works like explo but its area based. The target area gets a pool of acid. (think solen queens)
(might be of interest to stunners)



maybe we can reward loot based on char template and PLAYER damage done and PLAYER damage taken.
IE: hand to hand tanks tend to have more gold dropped than (one of the 15000) tamer with two pets.
(Wouldn't make a tamer less desirable either. It will just require you to work as hard, and have as much risk as the hand to hand tanker.)


I would like to see the "Virtues" system brought back to life. Maybe incorporate PKs into the mix where they can (more quickly) atone for their sins via "Virtues." Also, give the shrines some action aside from checking a box.

battle paint or battle colors for pets. let your pets represent your "team" too.




Just some thoughts. I KNOW the tamer idea wont fly. Too many of you gutless wonders out there that only know how to say guard me and kill.
 
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IE: hand to hand tanks tend to have more gold dropped than (one of the 15000) tamer with two pets.
(Wouldn't make a tamer less desirable either. It will just require you to work as hard, and have as much risk as the hand to hand tanker.)

Right, because making a template that takes months of dedication to complete, the worst grind in the game, is only half as much work as clicking on a mob to attack it and then occasionally using a bandage or a potion. I really hope the 15000 tamers on the shard will finally have to work for their success with kingdoms.

Captain-Picard-Facepalm.jpg
 

Firecrest

Grandmaster
Makers Mark with Cooking, - plus some more brewer recipes, it is in the game why only moonglow meed....

Punch cards for the exodus boss..
 

Maller

Adept
@hubcap

spell channeling quarterstaff.
-aestetic only

added skill: Throwing (0-100)
Acid pots.
-lets keep the nostalgia instead



maybe we can reward loot based on char template and PLAYER damage done and PLAYER damage taken.
IE: hand to hand tanks tend to have more gold dropped than (one of the 15000) tamer with two pets.
-Meta dexxer and swamp dragon give a lot of balance here, and offer dexxers a grind similar to taming
 

hubcap

Grandmaster
@Engelschmitt ,,,,,WHY is that template such a drag to GM (and beyond?) Because all you do is sit back and let fido do your bidding once you get there......(GM+). There is ZERO skill involved. But TONS of time and money invested. Nothing more. So what? You have to actually grind out some kills to make some gold aside from hitting up a champ/demon/etc and saying sick em and stand back and count the gold? No sympathy here, man. In my view, pets were never a part of the Ultima world until online versions and are waaay op now. I cant tell you how many times Im out farming and I get interrupted by some lamer who kites fido in to clear a room out in a minute and kites out. SO LAME. Grind it out and bleed with the rest of us. There is very minimal risk involved with that template. Unless you talk shit and make yourself a target. In that case, no template will save you.

@Maller I can truly appreciate the "keep it "nostalgic" mentality. But, in many ways when you play for a while and 3-4 templates truly dominate the game (as we see now) than adding something like a new skill to learn or a new pot to throw add some spice without fkn balance up.

as far as quarterstaves being aesthetic only.......they really dont hit that hard in game anyway, so, I see no harm in keeping them "normal." Might even actually SEE a Vanq stick in action. I know, the horrors, right?

Swampies, while cool, in no way match a boss drag or spider for that matter. The grind may be similar but
 
@Engelschmitt ,,,,,WHY is that template such a drag to GM (and beyond?) Because all you do is sit back and let fido do your bidding once you get there......(GM+). There is ZERO skill involved. But TONS of time and money invested. Nothing more. So what? You have to actually grind out some kills to make some gold aside from hitting up a champ/demon/etc and saying sick em and stand back and count the gold? No sympathy here, man. In my view, pets were never a part of the Ultima world until online versions and are waaay op now. I cant tell you how many times Im out farming and I get interrupted by some lamer who kites fido in to clear a room out in a minute and kites out. SO LAME. Grind it out and bleed with the rest of us. There is very minimal risk involved with that template. Unless you talk shit and make yourself a target. In that case, no template will save you.

Obviously you have never made a tamer, so you have no idea how much hard work it is to make one. Also what are you saying? That making any other template is MORE work? Anything other than a tamer takes about 1-3 days to macro to gm. Are you saying that fighting mobs takes more skill as a warrior than as a tamer? Both use bandages, both click on a mob to automatically attack it, both kite. The big difference is that one actually has to invest heavily into making his template. In my eyes you are just jealous of tamers and are just too lazy to invest the time and work needed to make one so you try to bash them on the forums in the hope that people who invest a ton of time into their template won't get any more benefits out of it than a lazy bum like you who thinks the's a PVM god after he let his macros train his warrior to gm for a day.
 

hubcap

Grandmaster
actually, in reality, @Engelschmitt m over the years Ive GMd every skill. Most recently tamer. ) It took me six months and not one scroll. Ask @Fattson how I roll. I rarely even use macros.
Yout assumptions of me are laughable. No, I don't spend All day Every day on UO. I have a life and a job. This is fun for me. Fun gets hampered by lamers. So I call them out. Even tamers (the GOOD ones) will tell you once your 120d in tame and your pet is boss........just sit back and count gold.
I know full well whats invested as far as effort, time, and resources for just about every template in the game. I'm not new to Ultima. I know full well what it takes to GM skills. And quite frankly, I wasn't just talking about gaining>Gming....
its once you get there. Face it. You like 90% of all the other tamers out there....kite in....say all kill/guard me. Hide, loot. Kite. Wash rinse repeat.


Seems to me someones a little butthurt because I called tamers out as little or no skill players. Of which. MOST tamers are. Which is why they went to that template in the first place. To have someone ELSE do the hard work for them keeping risk at an ultimate minimum.
Spare us your comparisons.

You know what they say about opinions, right?

have a great day.
 
actually, in reality, @Engelschmitt m over the years Ive GMd every skill. Most recently tamer. ) It took me six months and not one scroll. Ask @Fattson how I roll. I rarely even use macros.
Yout assumptions of me are laughable. No, I don't spend All day Every day on UO. I have a life and a job. This is fun for me. Fun gets hampered by lamers. So I call them out. Even tamers (the GOOD ones) will tell you once your 120d in tame and your pet is boss........just sit back and count gold.
I know full well whats invested as far as effort, time, and resources for just about every template in the game. I'm not new to Ultima. I know full well what it takes to GM skills. And quite frankly, I wasn't just talking about gaining>Gming....
its once you get there. Face it. You like 90% of all the other tamers out there....kite in....say all kill/guard me. Hide, loot. Kite. Wash rinse repeat.


Seems to me someones a little butthurt because I called tamers out as little or no skill players. Of which. MOST tamers are. Which is why they went to that template in the first place. To have someone ELSE do the hard work for them keeping risk at an ultimate minimum.
Spare us your comparisons.

You know what they say about opinions, right?

have a great day.

Hilarious how you tell me you "know UO" but you act like any other template than tamer does more work in PVM, lol. It's "click to attack, use bandage, kite" for every template, you are full of shit!
 
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