I've encountered this a hand full of times. There a few players that can literally time thrown exp potions perfectly. I mean, literally every time they get you. Now this is a really huge advantage and creates one heck of an unbalanced playing field which is quite off putting esp to relatively...
Back in the day I recall you could get a ghost to stand over his corpse, rez him and the corpse would pop back up again. It was kinda cool as it meant the you didn't need to loot to get your kool aid back or even redress.
Any chance Shane could knock this back in. I thought it was kool.
Salvaged from IDOC.
Nice souvenirs and would look good on as part of a collection (247 players) or on a house for display (warring guilds?)
Open to offers.
Here's what I've found...
Using target nearest (murder/hostile/etc) selects them fine. I can then hit attack last target to initiate on them. BUT it results in my exp pots bugging out. They just fall to the ground with timer still running. (BUG??)
HOWEVER, if I use "next target" and attack...
This is driving me up the wall :(
Despite the thing working OK on monsters as far as I can tell, on pvp something screws up and it tends to instantly throw or just drop at my feet. Take a look.
{
Exec: Drink Explosion
Pause 1sec
If (sysmessage "3")
Pause 1.5 sec
exec: Last target
Else
If...
Just thought I'd share mine, option to suggestions and improvements. WOuld also be interesting to see others keys.
CTRL
x hide
c heal
z pouch
a disarm/rearm
s cure
d refresh
space heal
f str and agl
Mouse thumb buttons
Upper last target
Lower drink expl
Mouse wheel up nearest hostile
Wheel...
Hi all,
Going a bit crazy here, here's what I'm trying to do. Either in razor or UOS.
I'll try in pseudocode.
Select an item -
Use skill stealing on the previously selected object
IF target not in range. don't use skill (as to avoid the annoying cooldown)
Can anyone explain how I can do this...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.