Special Moves: Difference between revisions

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[[Category:Overdrive]][[Category:Player vs Monster‏‎]][[Category:Player vs Player]]
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Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy
Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy
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==Swordsmanship==
==Swordsmanship==
===Concussion Blow===
===Concussion Blow===
Axes have a passive chance to strike a Concussion Blow on a target, significantly reducing the victim's intelligence for a period of time. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).
Axes have a passive chance to strike a Concussion Blow on a target, which reduces target's intelligence by half for 15 seconds. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).


==Wrestling==
==Wrestling==
===Stun & Disarm===
===Stun & Disarm===
The only two usable spell moves are [[Stun]] and [[Disarm]] which are Dependant upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can currently only be accessed through you client assistance such as Razor, UOSteam or Sallos by setting a hotkey for that skill.
The only two usable spell moves are [[Stun]] and [[Disarm]] which are dependent upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:


NOTE: Stun is NOT available on Overdrive
[[File:Special_Moves_Stun_Disarm_Macro_Preview.PNG]]
 
==Overdive Notes==
Stun is NOT available on [[Overdrive|Overdrive Server]]:


==See Also==
==See Also==
*[[Anatomy]]
*[[Arms Lore]]
*[[Disarm]]
*[[Disarm]]
*[[Stun]]
*[[Stun]]
*[[Wrestling]]
*[[Wrestling]]
*[[Arms Lore]]
*[[Anatomy]]

Latest revision as of 16:44, 19 July 2023

Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy

Fencing

Paralyzing Blow

Spears have a passive chance to strike a Paralyzing Blow on a target, locking them in place for a short period of time. Anatomy is factored into your chance to hit a Paralyzing Blow: (Anatomy / 100) * (Paralyzing Blow Base Chance).

Mace Fighting

Crushing Blow

Two handed mace weapons have a passive chance to provide 150% damage, significantly reduce stamina, and damage your target's armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance).

Swordsmanship

Concussion Blow

Axes have a passive chance to strike a Concussion Blow on a target, which reduces target's intelligence by half for 15 seconds. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).

Wrestling

Stun & Disarm

The only two usable spell moves are Stun and Disarm which are dependent upon Wrestling. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:

Overdive Notes

Stun is NOT available on Overdrive Server:

See Also