Special Moves: Difference between revisions

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==Wrestling==
==Wrestling==
===Stun & Disarm===
===Stun & Disarm===
The only two usable spell moves are [[Stun]] and [[Disarm]] which are dependent upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance such as Razor, UOSteam or Sallos by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:
The only two usable spell moves are [[Stun]] and [[Disarm]] which are dependent upon [[Wrestling]]. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:


[[File:Special_Moves_Stun_Disarm_Macro_Preview.PNG]]
[[File:Special_Moves_Stun_Disarm_Macro_Preview.PNG]]

Latest revision as of 16:44, 19 July 2023

Special moves are passive and active abilities which can be unlocked when you have 80 skill in certain combat skills and anatomy

Fencing

Paralyzing Blow

Spears have a passive chance to strike a Paralyzing Blow on a target, locking them in place for a short period of time. Anatomy is factored into your chance to hit a Paralyzing Blow: (Anatomy / 100) * (Paralyzing Blow Base Chance).

Mace Fighting

Crushing Blow

Two handed mace weapons have a passive chance to provide 150% damage, significantly reduce stamina, and damage your target's armor. Anatomy is factored into your chance to hit a Crushing Blow: (Anatomy / 100) * (Crushing Blow Base Chance).

Swordsmanship

Concussion Blow

Axes have a passive chance to strike a Concussion Blow on a target, which reduces target's intelligence by half for 15 seconds. Anatomy is factored into your chance to hit a Concussion Blow: (Anatomy / 100) * (Concussion Blow Base Chance).

Wrestling

Stun & Disarm

The only two usable spell moves are Stun and Disarm which are dependent upon Wrestling. Stun is used to lock a target in place, unable to cast spells or move. Disarm is used to disarm an opponent for a short period of time. Special Moves can be accessed through your client assistance program by setting a hotkey for that skill, or through the client itself through Settings > Macros > New macro > Add:

Overdive Notes

Stun is NOT available on Overdrive Server:

See Also