Asylum: Difference between revisions

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(Major Update, removed old gallery and added photos to each level, added names and descriptions to the levels, added Monster Table by Slayer type)
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__TOC__
__TOC__
==Notes==
=Notes=
[[File:AsylumKeysAndNecklace.png|Keys and Necklace|Asylum Map|425px|thumb|right|There are four levels of access, Red, Yellow, Green, and Ankh of Blinding.]]
[[File:AsylumKeysAndNecklace.png|Keys and Necklace|Asylum Map|425px|thumb|right|There are four levels of access, Red, Yellow, Green, and Ankh of Blinding.]]
* The entrance is located under the house in the center of the Hedge Maze. You can wind your way through the maze and then fight past some demons or just visit your local rune library!
* The entrance is located under the house in the center of the Hedge Maze. You can wind your way through the maze and then fight past some demons or just visit your local rune library!
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<br/>
<br/>
<br/>
<br/>
==Ward - Entrance==
=Ward - Entrance=
[[File:AsylumLevelWardEntrance.PNG|Ward Entrance|425px|thumb|right|The Entrance of the Ward, be careful of the traps and the Imps that guard the entrance!]]
[[File:AsylumLevelWardEntrance.PNG|Ward Entrance|425px|thumb|right|The Entrance of the Ward, be careful of the traps and the Imps that guard the entrance!]]
The Entrance of the Ward is a dangerous lobby of traps and gaurds of whom drop the <span style="color:#FDD017">'''Yellow Key'''</span> required to venture deeper into the Asylum. This lobby splits off into two symmetrical areas that contains:
The Entrance of the Ward is a dangerous lobby of traps and gaurds of whom drop the <span style="color:#FDD017">'''Yellow Key'''</span> required to venture deeper into the Asylum. This lobby splits off into two symmetrical areas that contains:
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</gallery>
</gallery>


===Monsters - Entrance===
==Monsters - Entrance==
{| border="1" "
{| border="1" "
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===Rares - Entrance===
==Rares - Entrance==
* Impish watch (imps, very rare)
* Impish watch (imps, very rare)
* Enchanted manacles  blue guards, very rare)
* Enchanted manacles  blue guards, very rare)
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* Rotting meat (meaty constructs, common)
* Rotting meat (meaty constructs, common)


==Ward - Chamber 1==
=Ward - Chamber 1=
[[File:AsylumYellowKey.png|Yellow Key Required|425px|thumb|right|Chamber 1 - Yellow Key Required]]
[[File:AsylumYellowKey.png|Yellow Key Required|425px|thumb|right|Chamber 1 - Yellow Key Required]]
Chamber 1 is the first magically sealed area of the Ward and requires the <span style="color:#FDD017">'''Yellow Key'''</span>. The Protectors in these halls will drop the <span style="color:#ff0000">'''Red Key'''</span> required for Chamber 2.
Chamber 1 is the first magically sealed area of the Ward and requires the <span style="color:#FDD017">'''Yellow Key'''</span>. The Protectors in these halls will drop the <span style="color:#ff0000">'''Red Key'''</span> required for Chamber 2.


===Monsters - Chamber 1===
==Monsters - Chamber 1==
{| border="1" "
{| border="1" "
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===Rares - Chamber 1===
==Rares - Chamber 1==
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood smears (defiled blood elements, rare)
* Blood smears (defiled blood elements, rare)
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* Demon dust (elder demon, common)
* Demon dust (elder demon, common)


==Ward - Chamber 2==
=Ward - Chamber 2=
[[File:AsylumLevelWardRedKeyEntrance.PNG|Red Key Required|425px|thumb|right|Chamber 2 - Red Key Required]]
[[File:AsylumLevelWardRedKeyEntrance.PNG|Red Key Required|425px|thumb|right|Chamber 2 - Red Key Required]]
Chamber 2 is the inner magically sealed area of the Ward and requires the <span style="color:#ff0000">'''Red Key'''</span>. The Guardians of these chambers will drop the <span style="color:#009000">'''Green Key'''</span> required for Chamber 3.
Chamber 2 is the inner magically sealed area of the Ward and requires the <span style="color:#ff0000">'''Red Key'''</span>. The Guardians of these chambers will drop the <span style="color:#009000">'''Green Key'''</span> required for Chamber 3.


===Monsters - Chamber 2===
==Monsters - Chamber 2==
{| border="1" "
{| border="1" "
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|}


===Rares - Chamber 2===
==Rares - Chamber 2==
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood stained jewelry, ring, necklace (vampires, very rare)
* Blood smears (defiled blood elements, rare)
* Blood smears (defiled blood elements, rare)
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* Vial of demon blood version 1 (demons on level 3, common)
* Vial of demon blood version 1 (demons on level 3, common)


==Ward - Chamber 3==
=Ward - Chamber 3=
[[File:AsylumLevelWardGreenKeyEntrance.PNG|Green Key Required|425px|thumb|right|Chamber 3 - Green Key Required]]
[[File:AsylumLevelWardGreenKeyEntrance.PNG|Green Key Required|425px|thumb|right|Chamber 3 - Green Key Required]]
Chamber 3 is the last magically sealed area of the Ward that can be accessed with keys and requires the <span style="color:#009000">'''Green Key'''</span>. The Sanctum Guardians will drop the <span style="color:#f08000">'''Ankh of Blinding'''</span> required to enter Chamber 4.
Chamber 3 is the last magically sealed area of the Ward that can be accessed with keys and requires the <span style="color:#009000">'''Green Key'''</span>. The Sanctum Guardians will drop the <span style="color:#f08000">'''Ankh of Blinding'''</span> required to enter Chamber 4.


===Monsters - Chamber 3===
==Monsters - Chamber 3==
{| border="1" "
{| border="1" "
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===Rares - Chamber 3===
==Rares - Chamber 3==
* Vial of demons blood version 2 (Sanctum Guard, common)
* Vial of demons blood version 2 (Sanctum Guard, common)
* Ankh of blinding (Sanctum Guard, common - used as a key to access boss chamber)
* Ankh of blinding (Sanctum Guard, common - used as a key to access boss chamber)


==Ward - Chamber 4==
=Ward - Chamber 4=
[[File:WardenRoom.PNG|Ankh of Blinding Required|425px|thumb|right|Chamber 4 - Ankh of Blinding Required]]
[[File:WardenRoom.PNG|Ankh of Blinding Required|425px|thumb|right|Chamber 4 - Ankh of Blinding Required]]
Chamber 4 is the Wardens Chamber where an <span style="color:#f08000">'''Ankh of Blinding'''</span> must be worn in order to proceed past the Asylum Guardian statue, otherwise you will die instantly! It is recommended to use a jewelry bless deed on this <span style="color:#f08000">'''Ankh of Blinding'''</span> so that it is not lost upon death.
Chamber 4 is the Wardens Chamber where an <span style="color:#f08000">'''Ankh of Blinding'''</span> must be worn in order to proceed past the Asylum Guardian statue, otherwise you will die instantly! It is recommended to use a jewelry bless deed on this <span style="color:#f08000">'''Ankh of Blinding'''</span> so that it is not lost upon death.


===Monsters===
==Monsters==
{| border="1" "
{| border="1" "
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===Dungeon Boss===
==Dungeon Boss==
Beware adventurers, [[Dungeon_Bosses#Lord_Maleki_-_The_Warden|The Warden]] can be found ready to deal punishment to those that step into his chamber!
Beware adventurers, [[Dungeon_Bosses#Lord_Maleki_-_The_Warden|The Warden]] can be found ready to deal punishment to those that step into his chamber!


===Rares===
==Rares==
* Warden armor (boss, rare)
* Warden armor (boss, rare)

Latest revision as of 15:18, 11 November 2023

The Asylum inner areas are protected magically by colored key access.

Notes

There are four levels of access, Red, Yellow, Green, and Ankh of Blinding.
  • The entrance is located under the house in the center of the Hedge Maze. You can wind your way through the maze and then fight past some demons or just visit your local rune library!
  • Creatures and dangerous traps are found just inside Asylum. Prepare yourself to be driven insane with frequent trips to the ankh outside!
  • Special color keys are required to access the four sections of Asylum. The keys drop from the creatures in the dungeon.
  • If the RNG overlords are with you, you may be granted some special rares. A selection of these are listed here.







Ward - Entrance

The Entrance of the Ward, be careful of the traps and the Imps that guard the entrance!

The Entrance of the Ward is a dangerous lobby of traps and gaurds of whom drop the Yellow Key required to venture deeper into the Asylum. This lobby splits off into two symmetrical areas that contains:

  • Prisons and Prisoners
  • Guards and Patrol Routes
  • Imps and Altars

Monsters - Entrance

Slayer Group Monsters
Abyss Asylum Guardian(Imp)
Elemental Blood Elemental
Humanoid Asylum Inmate
Undead a meaty construct
None Asylum Guardian(Guards), Hellcat

Rares - Entrance

  • Impish watch (imps, very rare)
  • Enchanted manacles blue guards, very rare)
  • Throwable feces (inmates, rare)
  • Rotting meat (meaty constructs, common)

Ward - Chamber 1

Chamber 1 - Yellow Key Required

Chamber 1 is the first magically sealed area of the Ward and requires the Yellow Key. The Protectors in these halls will drop the Red Key required for Chamber 2.

Monsters - Chamber 1

Slayer Group Monsters
Abyss Daemon, Elder Daemon, Imp
Elemental Blood Elemental, Defiled Blood Elemental
Humanoid Blood Titan
Undead a meaty construct, Vampire

Rares - Chamber 1

  • Blood stained jewelry, ring, necklace (vampires, very rare)
  • Blood smears (defiled blood elements, rare)
  • Defiled blood crystals (defiled blood elements, common)
  • Demon dust (elder demon, common)

Ward - Chamber 2

Chamber 2 - Red Key Required

Chamber 2 is the inner magically sealed area of the Ward and requires the Red Key. The Guardians of these chambers will drop the Green Key required for Chamber 3.

Monsters - Chamber 2

Slayer Group Monsters
Abyss Blood Daemon
Elemental Blood Elemental
Undead Vampire

Rares - Chamber 2

  • Blood stained jewelry, ring, necklace (vampires, very rare)
  • Blood smears (defiled blood elements, rare)
  • Defiled blood crystals (defiled blood elements, common)
  • Vial of demon blood version 1 (demons on level 3, common)

Ward - Chamber 3

Chamber 3 - Green Key Required

Chamber 3 is the last magically sealed area of the Ward that can be accessed with keys and requires the Green Key. The Sanctum Guardians will drop the Ankh of Blinding required to enter Chamber 4.

Monsters - Chamber 3

Slayer Group Monsters
Abyss Sanctum Guard

Rares - Chamber 3

  • Vial of demons blood version 2 (Sanctum Guard, common)
  • Ankh of blinding (Sanctum Guard, common - used as a key to access boss chamber)

Ward - Chamber 4

Chamber 4 - Ankh of Blinding Required

Chamber 4 is the Wardens Chamber where an Ankh of Blinding must be worn in order to proceed past the Asylum Guardian statue, otherwise you will die instantly! It is recommended to use a jewelry bless deed on this Ankh of Blinding so that it is not lost upon death.

Monsters

Slayer Group Monsters
Abyss Blood Daemon
Elemental Blood Elemental
Undead a meaty construct, Imp, Succubus, Vampire

Dungeon Boss

Beware adventurers, The Warden can be found ready to deal punishment to those that step into his chamber!

Rares

  • Warden armor (boss, rare)