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The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles.
The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles.


Factions is a group PvP system. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Control is determined by eight cities (Britain, Magincia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew). Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 10 hours to corrupt, and then placing it back in the respective town. The town is secured until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction.
Factions is a group PvP system. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 8 hours to corrupt, and then placing it back in the respective town. The town is secured until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction.


To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a robe to show you allegiance and be able to join in the fight immediately.
To join a Faction, visit the Faction signup stone area in central [[Britain]]. Choose one of the 4 Factions and you will be given a robe to show your allegiance and be able to join in the fight immediately.


==Factions==
==Factions==
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==Commands==
==Commands==
To do.
{| class="wikitable"
 
!Command
!Function
|-
|[f
|Used to communicate with your Faction.
|-
|[faction
|Brings up the Faction gump, where all Faction related information is centralized.
|-
|[warmap
|Shows the status of sigils.
|-
|showscore
|Displays your Faction points.
|-
|[titles
|Lets you access your titles and hues
|-
|I am sheriff
|Allows the Sheriff to place guards.
|-
|I wish to access the city treasury
|Allows the Finance Minister to control taxes and Faction vendors
|}
==Sigils==
==Sigils==
Faction-wide sigil bonuses are only gained when your faction has fully captured the town. This process is complete after the sigil corruption timer finishes.
Faction-wide sigil bonuses are only gained when your faction has fully captured the town. This process is complete after the sigil corruption timer finishes.
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{| class="wikitable"
{| class="wikitable"
!Sigil
!City
!City
!Sigil
!Bonus
!Bonus
|-
|-
|Animal Affinity
|[[Skara Brae]]
|[[Skara Brae]]
|Animal Affinity
|100% chance to command a tamed creature that you can normally control.<br>Increases creature skill gain by 10%.
|100% chance to command a tamed creature that you can normally control.<br>Increases creature skill gain by 10%.
|-
|-
|Bountiful Harvest
|[[Minoc]]
|[[Minoc]]
|Bountiful Harvest
|30% more resources gathered.
|30% more resources gathered.
|-
|-
|Craftsmanship
|[[Vesper]]
|[[Vesper]]
|Craftsmanship
|15% to your base chance to craft an item.<br>10% to your exceptional item crafting chance.
|+15% to your base chance to craft an item.<br>+10% to your exceptional item crafting chance.
|-
|-
|Haste
|[[Ocllo]]
|[[Ocllo]]
|Haste
|Doubles your capture speed on sigils and points of power.
|Doubles your capture speed on sigils and points of power.
|-
|-
|Murder
|[[Nujel'm]]
|[[Nujel'm]]
|Murder
|Faction and ethic weapons can be used on regular players.<br>Head auto buyback caps at 35k.
|Faction and ethic weapons can be used on regular players.<br>Head auto buyback caps at 35k.
|-
|-
|Portals
|[[Britain]]
|[[Britain]]
|Portals
|[[Random Dungeon Adventure]] portal will spawn in base.
|[[Random Dungeon Adventure]] portal will spawn in base.
|-
|-
|Treasure
|[[Yew]]
|[[Yew]]
|Treasure
|1% chance for monsters to drop a useful chest of goodies.
|1% chance for monsters to drop a useful chest of goodies.
|-
|-
|Wealth
|[[Trinsic]]
|[[Trinsic]]
|Wealth
|15% increased silver from players and monsters.<br>10% increased gold from monsters.
|15% increased silver from players and monsters.<br>10% increased gold from monsters.
|-
|-
|Wisdom
|[[Moonglow]]
|[[Moonglow]]
|Wisdom
|5% increased skill gain.<br>25% increased XP gain for meta pets and meta talismans.
|5% increased skill gain.<br>25% increased XP gain for meta pets and meta talismans.
|-
|-
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|Increases your damage against monsters by 5%.
|Increases your damage against monsters by 5%.
|-
|-
|}
==Ethics==
Factions also include a good vs. evil system, in which "Life force" points and spells are gained for defeating opposing ethic members and special monsters. The True Britannians and Council of Mages are good, while Minax and the Shadowlords are evil. Winning in battle will also increase your rank and access to titles.
{| class="wikitable" style="margin-left: auto; margin-left: 0px;"
! scope="col" colspan="3"| Hero || colspan="3"| Evil
|-
! Rank
! Title<br>(hue 2049)
! Influence<br>Points Required
! Rank
! Title<br>(hue 1100)
! Influence<br>Points Required
|-
|1
|Knight
|0
|1
|Fiend
|0
|-
|2
|Knight-Errant
|10
|2
|Bloodletter
|10
|-
|3
|Justicar
|20
|3
|Abominable
|20
|-
|4
|Paladin
|30
|4
|Destroyer
|30
|-
|5
|Prophet
|40
|5
|Reaper
|40
|-
|6
|Templar
|60
|6
|Chaos Bringer
|60
|-
|7
|Inquisitor
|80
|7
|Dread Lord
|80
|-
|8
|Knight-Commander
|100
|8
|Harbinger of Chaos
|100
|-
|9
|Holy Crusader
|150
|9
|Death Stalker
|150
|-
|10
|Lightbringer
|200
|10
|Evil Incarnate
|200
|-
|11
|Chosen One
|300
|11
|Prince of Chaos
|300
|}
|}

Revision as of 04:28, 16 March 2015

The faction sign up stones located in Britain

Description

The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles.

Factions is a group PvP system. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 8 hours to corrupt, and then placing it back in the respective town. The town is secured until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction.

To join a Faction, visit the Faction signup stone area in central Britain. Choose one of the 4 Factions and you will be given a robe to show your allegiance and be able to join in the fight immediately.

Factions

True Britannians

  • They follow the teachings of Lord British and their base is Castle Britannia in Britain.

Council of Mages

  • A good matured faction that have issues following the teachings of Lord British. Their base is in the Parliament Building in Magincia.

Minax

  • They follows the evil mage Minax. They are based in a mountain stronghold north of Destard.

Shadowlords

  • This faction follows 3 demonic entities known as the Shadowlords. Their base is the Yew Crypts.

Leadership Roles

Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister.

Faction Commander

  • The office of Faction Commander is attained through an election process that occurs once per week. There is only one commander per faction. The Faction Commander may send a global command to all faction members twice per hour by simply saying, "message faction". Most commands made by the Faction Commander are decided through Faction and Town Stones.

Town Sheriff

  • Appointed by the elected Faction Commander to control the placement of guards in a captured faction city. There is one sheriff per city. Town Sheriff may view the town/city treasury and may hire guards by simply saying, "I am Sheriff" out loud.

Town Finance Minister

  • Appointed by the Faction Commander to manage taxes and resource vendors in a captured city. There is one finance minister per city. The Finance Minister may access the town/city treasury to change tax rates and may hire vendors by saying, "I wish to access the city treasury".

Commands

Command Function
[f Used to communicate with your Faction.
[faction Brings up the Faction gump, where all Faction related information is centralized.
[warmap Shows the status of sigils.
showscore Displays your Faction points.
[titles Lets you access your titles and hues
I am sheriff Allows the Sheriff to place guards.
I wish to access the city treasury Allows the Finance Minister to control taxes and Faction vendors

Sigils

Faction-wide sigil bonuses are only gained when your faction has fully captured the town. This process is complete after the sigil corruption timer finishes.

Corruption timer = 8 hours. To corrupt a sigil, a thief from your faction must steal it either from the town itself, or an enemy faction base. Returning that sigil to your base will then start the 8-hour timer, unless it has started the corrupting process by an enemy faction, in which case you will need to guard it for at least 30 minutes before it will turn and your faction will start the corrupting process.

You cannot use the Recall spell while holding a sigil. You can however use moongates and boats.

Sigil City Bonus
Animal Affinity Skara Brae 100% chance to command a tamed creature that you can normally control.
Increases creature skill gain by 10%.
Bountiful Harvest Minoc 30% more resources gathered.
Craftsmanship Vesper 15% to your base chance to craft an item.
10% to your exceptional item crafting chance.
Haste Ocllo Doubles your capture speed on sigils and points of power.
Murder Nujel'm Faction and ethic weapons can be used on regular players.
Head auto buyback caps at 35k.
Portals Britain Random Dungeon Adventure portal will spawn in base.
Treasure Yew 1% chance for monsters to drop a useful chest of goodies.
Wealth Trinsic 15% increased silver from players and monsters.
10% increased gold from monsters.
Wisdom Moonglow 5% increased skill gain.
25% increased XP gain for meta pets and meta talismans.

Control Points

A point of power must be captured by a faction before it can be used by its members. To capture a point of power, you must stand in its immediate vicinity. The more of your faction in the immediate area, the faster it will capture. If there are opposing faction members in the area, the capturing process will slow or even reverse! Once a point of power has been captured by your faction, you may double click it to receive its bonus. A point of power bonus will last for 2 hours. Your skin will also hue your primary faction color to signify that you have a point of power bonus currently applied.

Point Location Bonus
Bloodshed Near the west Britain bridge. Makes your body unchoppable.
Knowledge Near the west Trinsic gate. Increases skill gain by 5%.
Power Near Moonglow bank. Increases your damage against monsters by 5%.

Ethics

Factions also include a good vs. evil system, in which "Life force" points and spells are gained for defeating opposing ethic members and special monsters. The True Britannians and Council of Mages are good, while Minax and the Shadowlords are evil. Winning in battle will also increase your rank and access to titles.

Hero Evil
Rank Title
(hue 2049)
Influence
Points Required
Rank Title
(hue 1100)
Influence
Points Required
1 Knight 0 1 Fiend 0
2 Knight-Errant 10 2 Bloodletter 10
3 Justicar 20 3 Abominable 20
4 Paladin 30 4 Destroyer 30
5 Prophet 40 5 Reaper 40
6 Templar 60 6 Chaos Bringer 60
7 Inquisitor 80 7 Dread Lord 80
8 Knight-Commander 100 8 Harbinger of Chaos 100
9 Holy Crusader 150 9 Death Stalker 150
10 Lightbringer 200 10 Evil Incarnate 200
11 Chosen One 300 11 Prince of Chaos 300