MediaWiki:PetControll.js: Difference between revisions

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(Removed Test Message.)
(Adding CSS)
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   var myElement = document.getElementById('pet-controll-calculator');
   var myElement = document.getElementById('pet-controll-calculator');
   myElement.innerHTML = '<form name=\"PetControllCalc\" action=\"\">Pet\'s min. Taming Skill: <input type=\"text\" name=\"minTaming\" size=\"3\"> <br/>Pet\'s Loyalty: <input type=\"text\" name=\"petLoyalty\" size=\"3\"> <br/>Your Taming Skill: <input type=\"text\" name=\"myTaming\" size=\"3\"> <br/> Your Animal Lore Skill: <input type=\"text\" name=\"myLore\" size=\"3\"> <br/> <input type=\"button\" value=\"Calculate Success\" onclick=\"calculatePetControllSuccess()\"><br/>Resulting Success Rate: <input type=\"text\" disabled name=\"successRate\" size=\"3\"> <br/></form>';
   myElement.innerHTML = '<form name=\"PetControllCalc\" action=\"\" style=\"font-weight: bold;\">Pet\'s min. Taming Skill: <input type=\"text\" name=\"minTaming\" size=\"3\"> <br/>Pet\'s Loyalty: <input type=\"text\" name=\"petLoyalty\" size=\"3\"> <br/>Your Taming Skill: <input type=\"text\" name=\"myTaming\" size=\"3\"> <br/> Your Animal Lore Skill: <input type=\"text\" name=\"myLore\" size=\"3\"> <br/> <input type=\"button\" value=\"Calculate Success\" onclick=\"calculatePetControllSuccess()\"><br/>Resulting Success Rate: <input type=\"text\" disabled name=\"successRate\" size=\"3\"> <br/></form>';
   
   
}());
}());

Revision as of 06:13, 21 September 2014

function calculatePetControllSuccess() {
   var Chance = 700;
   var Bonus = 0;
   var myTaming = parseFloat(document.PetControllCalc.myTaming.value);
   var myLore = parseFloat(document.PetControllCalc.myLore.value);
   var petLoyalty = parseFloat(document.PetControllCalc.petLoyalty.value);
   var minSkillToTame = parseFloat(document.PetControllCalc.minTaming.value);
   var Success = 0;
   var maxLoyalty = 100;
   
   Bonus = (((myTaming * 4 + myLore) / 5) * 10) - (minSkillToTame * 10);
   if (Bonus <= 0) {
      Bonus = Bonus * 14;
   } else {
      Bonus = Bonus * 6;
   }
   
   Chance = Chance + Bonus;
   
   if (Chance >= 0 && Chance < 200) {
      Chance = 200;
   } else if (Chance > 990) {
      Chance = 990;
   }
   
   if (minSkillToTame < 100) {
	  Chance = Chance - (maxLoyalty - petLoyalty) * 10;
   } else {
      Chance = Chance - (maxLoyalty - petLoyalty) * 5;
   }
   Success = Chance / 10;
   if (Success < 0) Success = 0;
   document.PetControllCalc.successRate.value = Success + " %";
}

(function () {
 
  var myElement = document.getElementById('pet-controll-calculator');
  myElement.innerHTML = '<form name=\"PetControllCalc\" action=\"\" style=\"font-weight: bold;\">Pet\'s min. Taming Skill: <input type=\"text\" name=\"minTaming\" size=\"3\"> <br/>Pet\'s Loyalty: <input type=\"text\" name=\"petLoyalty\" size=\"3\"> <br/>Your Taming Skill: <input type=\"text\" name=\"myTaming\" size=\"3\"> <br/> Your Animal Lore Skill: <input type=\"text\" name=\"myLore\" size=\"3\"> <br/> <input type=\"button\" value=\"Calculate Success\" onclick=\"calculatePetControllSuccess()\"><br/>Resulting Success Rate: <input type=\"text\" disabled name=\"successRate\" size=\"3\"> <br/></form>';
 
}());