A character gaining prowess in melee skills will want to focus on their Dexterity as Stamina determines how fast a weapon is swung. While a Mage will invest in intelligence as they are allowed only to cast spells when they have an appropriate amount of mana. All characters must distribute in Strength as it determines a character's hit points.
You can allow or disallow your Strength from gaining by double clicking your health bar and pressing the up or down arrow.
Max Hit Points is determined by this formula:
(Strength/2) + 50
Amount of stones your character may carry without losing stamina is determined by this formula:
Dexterity is one of the three stats and is often used by warriors. The amount of dexterity a character has determines their total stamina which determines the rate of swing speed, ability to parrying, and how long it takes to apply bandages.
You can allow or disallow your dexterity from gaining by double clicking your health bar and pressing the up or down arrow.
You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through Snooping or Music skills but most other skills will still passively raise dexterity.
You can allow or disallow your Intelligence from gaining by double clicking your health bar and pressing the up or down arrow.
Intelligence will raise when using it's related skills such as Magery or Meditation.