Strength: Difference between revisions

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(→‎Strength: --Created & Initial Writeup. Also added page to describe "stones")
 
 
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[[Category:Stats|Strength]]
[[Category:Stats|Strength]]
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===Description===
[[Strength]] is one of the three [[stats]] and is vital for any viable character. The amount of [[strength]] a character has determines their total [[Hit Points]], Melee Damage and Carrying Capacity.


Strength is the most vital of the statistics: determining how many hit points your character has as well as how many [[stones]] your character may carry.
===Notes===
You can allow or disallow your [[Strength]] from gaining by double clicking your health bar and pressing the up or down arrow.


Max Hit Points is determined by this formula:
===Details===
'''
Max Hit Points is determined by this formula:<br>
(Strength/2) + 50'''
'''(Strength/2) + 50'''<br>


Amount of stones your character may carry without losing stamina is determined by this formula:
Amount of stones your character may carry without losing stamina is determined by this formula:<br>
'''
'''40+(Strength*3.5)'''<br>
40+(Strength*3.5)'''

Latest revision as of 06:26, 2 February 2017

Description

Strength is one of the three stats and is vital for any viable character. The amount of strength a character has determines their total Hit Points, Melee Damage and Carrying Capacity.

Notes

You can allow or disallow your Strength from gaining by double clicking your health bar and pressing the up or down arrow.

Details

Max Hit Points is determined by this formula:
(Strength/2) + 50

Amount of stones your character may carry without losing stamina is determined by this formula:
40+(Strength*3.5)