It's a shame, because UOF feels like the last bastion of hope for "good" UO. Once a person gets into PvP, and sees how pots (and the associated scripts) are so heavily relied on by the "PvPers", they have no interest in continuing.
I never wanted them taken out completely, but I've always felt...
Not only does that leave the char vulnerable while it's dropped, even for a second, but it's lost DPS (even for a second). It's why the clear majority of PvM dexxers (if not all) use a 1h weapon.
Is this not seen as a concern?
After reading some things over, it's apparent that 1h weapons seem to be essential for PvM, as chugging red pots is crucial for stamina. This puts 2h weapons at a disadvantage.
Has there been any consideration given to implementing some sort of stamina recovery increase for a 2h weapon melee...
This ignores that both bandages and the cure spell would successfully cure the poison, and potions would only have an *increased* chance to fail. (Or 100% cure chance with GM Alchemy.)
Conversely, how can an archer kill you, a dexxer, if he has to stand still to try and deal damage to you...
I know the hardcore will scoff, but I guarantee that three changes would significantly and drastically grow PvP (and, in turn, UO:F):
1. consult a group of established PvPers about spell damage, timing, factions/militia,
2. balance the available skills to remove the meta mage build and provide...
Sounds absolutely true.
It's my opinion that UO cannot thrive without an active PvP scene, not only from the 'hardcore' but from the casual players as well. The hardcore bring the quality, but the casual bring quantity. Both are needed for UO in 2019 to survive.
I get it: the hardcore don't...
It's not just me: many new players come here, see how boring the PvP is and leave.
Again, I don't really care. I have plenty of games to play. If they want this shard to grow, keeping a PvP system that very few actually enjoy - and that's nothing like it was before - isn't a good strategy.
This is absurd. EQMS would've just organized different spells to cast and would've remained exactly what they were. To pretend like they couldn't have adapted to this is nonsense.
You guys can think that suggesting balancing and build diversity is 'crying'. Players will continue to see the bland state of PvP and choose not to play here.
Without balancing, sure. Which is how this stuff works: you make changes, then you balance things.
Of course, you could require two empty hands to throw potions, which would force dexers to drop their weapon(s) to throw. (Balancing.)
I understand that the PvPers dislike any suggestions that...
I forgot to respond to this.
Numbers would still win. It would just require the group to cast more than one spell, which benefits everyone. The group still has a clear advantage.
The majority of PvPers have conceded that there's a clear meta mage build for PvP. Just because a few use other builds for other situations doesn't mean that they're balanced, and other skills (poisoning, for one) absolutely need to be made viable.
But, of course, this has quite a bit to do...
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