Recent content by Winstonian

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    Diversifying Mage PvP

    It's a shame, because UOF feels like the last bastion of hope for "good" UO. Once a person gets into PvP, and sees how pots (and the associated scripts) are so heavily relied on by the "PvPers", they have no interest in continuing. I never wanted them taken out completely, but I've always felt...
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    2h Weapons and Stamina Drain? (PvM)

    My bad. I may not have specified, but I was referring to PvM and meta talismans.
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    2h Weapons and Stamina Drain? (PvM)

    Not only does that leave the char vulnerable while it's dropped, even for a second, but it's lost DPS (even for a second). It's why the clear majority of PvM dexxers (if not all) use a 1h weapon. Is this not seen as a concern?
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    2h Weapons and Stamina Drain? (PvM)

    After reading some things over, it's apparent that 1h weapons seem to be essential for PvM, as chugging red pots is crucial for stamina. This puts 2h weapons at a disadvantage. Has there been any consideration given to implementing some sort of stamina recovery increase for a 2h weapon melee...
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    My Views (PvP changes and the growth of UO:F)

    This ignores that both bandages and the cure spell would successfully cure the poison, and potions would only have an *increased* chance to fail. (Or 100% cure chance with GM Alchemy.) Conversely, how can an archer kill you, a dexxer, if he has to stand still to try and deal damage to you...
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    My Views (PvP changes and the growth of UO:F)

    I know the hardcore will scoff, but I guarantee that three changes would significantly and drastically grow PvP (and, in turn, UO:F): 1. consult a group of established PvPers about spell damage, timing, factions/militia, 2. balance the available skills to remove the meta mage build and provide...
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    My Views (PvP changes and the growth of UO:F)

    Sounds absolutely true. It's my opinion that UO cannot thrive without an active PvP scene, not only from the 'hardcore' but from the casual players as well. The hardcore bring the quality, but the casual bring quantity. Both are needed for UO in 2019 to survive. I get it: the hardcore don't...
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    My Views (PvP changes and the growth of UO:F)

    It's not just me: many new players come here, see how boring the PvP is and leave. Again, I don't really care. I have plenty of games to play. If they want this shard to grow, keeping a PvP system that very few actually enjoy - and that's nothing like it was before - isn't a good strategy.
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    My Views (PvP changes and the growth of UO:F)

    Please explain what you mean about the vanilla system.
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    My Views (PvP changes and the growth of UO:F)

    Yeah, my bad. I misunderstood your triple post.
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    My Views (PvP changes and the growth of UO:F)

    This is absurd. EQMS would've just organized different spells to cast and would've remained exactly what they were. To pretend like they couldn't have adapted to this is nonsense.
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    My Views (PvP changes and the growth of UO:F)

    You guys can think that suggesting balancing and build diversity is 'crying'. Players will continue to see the bland state of PvP and choose not to play here.
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    My Views (PvP changes and the growth of UO:F)

    Without balancing, sure. Which is how this stuff works: you make changes, then you balance things. Of course, you could require two empty hands to throw potions, which would force dexers to drop their weapon(s) to throw. (Balancing.) I understand that the PvPers dislike any suggestions that...
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    My Views (PvP changes and the growth of UO:F)

    I forgot to respond to this. Numbers would still win. It would just require the group to cast more than one spell, which benefits everyone. The group still has a clear advantage.
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    My Views (PvP changes and the growth of UO:F)

    The majority of PvPers have conceded that there's a clear meta mage build for PvP. Just because a few use other builds for other situations doesn't mean that they're balanced, and other skills (poisoning, for one) absolutely need to be made viable. But, of course, this has quite a bit to do...
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