Again...Taking requests/suggestions

Experience

Grandmaster
also trying out this dex suit crafter... .. but it does not make the right pieces.... and will only make 4 out of six

chainmail tunic... correct
ringmail sleeves... correct
platemail legs.... wrong
ringmail legs.......wrong

no gorget.
no gloves.
no helm.





if not @findalias 'suit_container'

sysmsg 'Select Suit Container'

promptalias 'suit_container'

endif

if not listexists 'dex_suit_types'

createlist 'dex_suit_types'

pushlist 'dex_suit_types' 0x13bf // chain tunic

pushlist 'dex_suit_types' 0x13be // chain legs

pushlist 'dex_suit_types' 0x13eb // ring gloves

pushlist 'dex_suit_types' 0x13ee // ring arms

pushlist 'dex_suit_types' 0x1413 // plate gorget

pushlist 'dex_suit_types' 0x140e // norse helm

endif

clearignorelist

while findtype 0xe76 'any' 'suit_container'

setalias 'current_bag' 'found'

ignoreobject 'current_bag'

if not hidden 'self'

useskill 'Hiding'

endif

//------------------------------

// Chain Leggings

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 8

waitforgump 0x38920abd 15000

replygump 0x38920abd 9

pause 1600

//-----------------------------

// Chain Tunic

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 8

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

pause 1600

//------------------------------

// Ringmail Gloves

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 1

waitforgump 0x38920abd 15000

replygump 0x38920abd 2

pause 1600

//------------------------------

// Ringmail Sleeves

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 1

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

pause 1600

//------------------------------

// Plate Gorget

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 22

waitforgump 0x38920abd 15000

replygump 0x38920abd 23

pause 1600

//------------------------------

// Norse Helm

usetype 0xfbb

waitforgump 0x38920abd 15000

replygump 0x38920abd 15

waitforgump 0x38920abd 15000

replygump 0x38920abd 16

pause 1600

//------------------------------

replygump 0x38920abd 0

for 0 to 'dex_suit_types'

findtype dex_suit_types[] 'any' 'backpack'

moveitem 'found' 'current_bag'

pause 1000

endfor

endwhile

clearignorelist

headmsg 'Suits Completed.'
Pretty sure that script needs updated :( I'll try to remember when I get time
 

HowitzerUO

Neophyte
Hey Experience is it possible to write a script for gardening? Is that at all possible to water/use correct potion for what the plant needs.
 

baddie

Master
Is there a script to autostore powerscrolls and relics right on boss death? i'm trying to work on one now, but trying to move an item into a locked container won't work with movetype or moveitem ("it appears to be locked."). i guess you could move the item and THEN lock the box, but that seems like a scripting thief would have the upper-hand in those milliseconds of nabbing the item.
 

Young Star

Grandmaster
Is there a script to autostore powerscrolls and relics right on boss death? i'm trying to work on one now, but trying to move an item into a locked container won't work with movetype or moveitem ("it appears to be locked."). i guess you could move the item and THEN lock the box, but that seems like a scripting thief would have the upper-hand in those milliseconds of nabbing the item.
You dont need to lock the box if you have it trapped. tinker trapped boxes stay armed when you lock and unlock it. The only person that can open it without the trap going off is the one that used the key to arm it. Even if a box isnt trapped most thieves arent going to have trappable boxes in their script so they will have to manually steal. If they can do that and get away, they probably deserve it.
 

baddie

Master
You dont need to lock the box if you have it trapped. tinker trapped boxes stay armed when you lock and unlock it. The only person that can open it without the trap going off is the one that used the key to arm it. Even if a box isnt trapped most thieves arent going to have trappable boxes in their script so they will have to manually steal. If they can do that and get away, they probably deserve it.
thanks g. gonna have to get some trapped boxes
 
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blastro

Novice
How do i set up a hot key in steam to target/attack only players? It’s for archer pvp and I want a key that will target the player and not the animals or monsters in the area
 

SourDs

New Member
Hello, I am looking for an upgrade for this UOS Fishing macro; What I am looking for is the ability to fish around where I am standing and not just "3 titles in front of my character", I am also looking for some sort of "auto drop" of items, such as Boots, Shoes, Sandals and so on. Other than that the macro works perfectly for me!

!!Example!! If I'm standing at the docks in a corner and wanted to fish from the East and then the South...If there happens to be fish there.

//Here is the macro the fishing macro, test her out and

//let me know if it works properly for you.

//You will need the fishing pole equipped

//You will need a dagger in your backpack

//Fish will be turned into steaks as they are fished up

//If you run out of fish in the spot, you will whistle

//and give a head message (only you will see this)

//If you become over weight,you will scream and get a

//different head message (only you will see this)

//

//THIS FISHES 3 TILES DIRECTLY TO YOUR NORTH

//

//For more info:

//http://www.uoforum.com/threads/fishing-macro-w-steaks.68266/

//

//Dagger 0xf52

//Fish 1 0x9cc

//Fish 2 0x9cf

//Fish 3 0x9cd

//Fish 4 0x9ce

clearjournal

if @injournal 'That container' 'system'

msg '[e scream'

headmsg 'Damn, I be full of Fish' '1888'

clearjournal

endif

if @findtype 0x9cc 'any' 'backpack' 1

@usetype '0xf52' 'any' 'backpack' 1

waitfortarget 1000

@Target! 'found'

pause 600

endif

if @findtype 0x9cf 'any' 'backpack' 1

@usetype '0xf52' 'any' 'backpack' 1

waitfortarget 1000

@Target! 'found'

pause 600

endif

if @findtype 0x9cd 'any' 'backpack' 1

@usetype '0xf52' 'any' 'backpack' 1

waitfortarget 1000

@Target! 'found'

pause 600

endif

if @findtype 0x9ce 'any' 'backpack' 1

@usetype '0xf52' 'any' 'backpack' 1

waitfortarget 1000

@Target! 'found'

pause 600

endif

canceltarget

useobject 'righthand'

waitfortarget 1500

// You can adjust the first 2 numbers after targettileoffset! to adjust where the line lands. Leave the last number (-3) alone though.

targettileoffset! '0' '-2' '-3'

pause 600

if @injournal 'seem to be biting' 'system'

msg '[e whistle'

headmsg 'Move Your Ass!' '1545'

clearjournal

endif

pause 9000

replay
 

Anjin

Master
@Experience I'm looking for an additional script that will take the sell bag after you run the item id script and break that into multiple sell bags with lets say 24 items each. The dragging and dropping that I have to do to sell the bags is going to break my mouse.

Let me know if I can do anything to help or if there is something similar that i could adjust.

I use the organizer I use to loot treasure chests and stop it when i get close to max weight when taking junk out to sell - no dragging and dropping required. Might help.
 

Forpetessake

Neophyte
Is there a Script that will split a pile of ore into 1's to smelt it 1 at a time? Example, a pile of 200 iron ore, if you click on it, it auto smelts the whole pile in one click, I would like it to do it 200 times each to maximize mining skill gain.
 

akrippler

Neophyte
Unlike others I have a character that fishes and is mostly useless besides that, while I have another character on the boat whos job is to kill the serpents and collect the loot.

Can you help me make a macro, or understand how to make one that simply fishes a tile, and then if we get the "fish arent biting" message, it moves on to another tile, then another etc... until everything within range of the fisherman is depleted? Maybe even at the end displays a message telling me its time to move?

Im thinking maybe it just spirals out from the fisherman, and any tiles that are not water, or not biting just get skipped. Once everything between your immediate tiles and max fishing distance has been hit, it yells to move the boat.
 
Last edited:

Experience

Grandmaster
Unlike others I have a character that fishes and is mostly useless besides that, while I have another character on the boat whos job is to kill the serpents and collect the loot.

Can you help me make a macro, or understand how to make one that simply fishes a tile, and then if we get the "fish arent biting" message, it moves on to another tile, then another etc... until everything within range of the fisherman is depleted? Maybe even at the end displays a message telling me its time to move?

Im thinking maybe it just spirals out from the fisherman, and any tiles that are not water, or not biting just get skipped. Once everything between your immediate tiles and max fishing distance has been hit, it yells to move the boat.
There's already a couple fishing macros floating around..pun intended
 

Ghostl00l

Novice
Is their a slayer spellbook macro that drops them on your beetle when you get a slayer? The only one I have found lets you set a beetle as a container but does not let you mount and demount.
 

Ace Mason

Apprentice
I searched, but didn't see it, only saw the scribe book maker from Hawt.

Any way to make a macro to fill a spell book from a bag full of scrolls? I have an organizer agent to drop all my tmap scrolls in a bag when i come home. Would like to use that bag to fill books if possible.

Thanks
 
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