Sort Yer Shit ( Skill id loot and sort it )

amonseti

Grandmaster
Item ID your collected hord of shineys , and then sort into good shit and crap bags
This Macro Requires the character to have Im saying GM Skill in Item Identification
Read Code comments for more detailed info .



Code:
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$ Sort Yer Shit
//$$ By: Amonseti
//$$ V 2.5
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
//
//?????????????????????????????????????????????????????????????????????
//??? USAGE GUIDE LINES:
//??? This macro requires the character to have Item Identification
//??? skill, it is recomended to be 100. not haveing guranteed id's
//??? could be costly ..
//???
//??? Macro will sort thru all items of one container and separate
//??? all weapons and armor into 2 bags. A Junk bag and a Keeper Bag.
//???
//??? have ready 3 bags the first bag is the source bag containing all
//??? the items you want sorted. the 2nd bag is the junk bag, any
//??? weapons or armor that is id'ed and not meeting the keep requirments
//??? is placed into this bag to be sold or trashed what ever you want
//??? to do with it.
//???
//??? and finally the 3rd bag is the keeper bag.. items placed into
//??? this bag must meet any 1 of the following conditions:
//???   A) Any weapons that are Vanquishing.
//???   B) Any Weapons that are Power.
//???   C) Any Weapons with a Slayer attribute.
//???   D) Any armor or shield of Invulnerability.
//???   E) All leather or studded armor reguardless of quality.
//???
//??? Run the Macro and follow the prompting instructions.
//???
//?????????????????????????????????????????????????????????????????????
// !!*** Init Data ***!!
@clearjournal
unsetalias 'bagtosort'
unsetalias 'stufftosell'
unsetalias 'stufftokeep'
// !! user Input
if not @findobject 'bagtosort'
  headmsg 'Select From Bag' '2124'
  promptalias 'bagtosort'
endif
pause 700
// !! user Input
if not @findobject 'stufftosell'
  headmsg 'Select Junk Bag' '38'
  promptalias 'stufftosell'
endif
pause 700
// !! user Input
if not @findobject 'stufftokeep'
  headmsg 'Select Keeper Bag' '58'
  promptalias 'stufftokeep'
endif
pause 700
//
// !! Static Data
if not listexists 'ItemTypes'
  createlist 'ItemTypes'
endif
useobject 'bagtosort'
useobject 'stufftosell'
useobject 'stufftokeep'
clearlist 'ItemTypes'
//Shields
@pushlist 'ItemTypes' 0x1b72 //BronzeShields
@pushlist 'ItemTypes' 0x1b73 //Buckler
@pushlist 'ItemTypes' 0x1b7b //MetalShield
@pushlist 'ItemTypes' 0x1b74 //Metal Kite Shield
@pushlist 'ItemTypes' 0x1b79 //Tear Kite Shield
@pushlist 'ItemTypes' 0x1b7a //WoodenShield
@pushlist 'ItemTypes' 0x1b76 //HeaterShield
//Bone Armor
@pushlist 'ItemTypes' 0x1451 //Bone Helmet
@pushlist 'ItemTypes' 0x144f //Bone Armor
@pushlist 'ItemTypes' 0x1452 //Bone Leggings
@pushlist 'ItemTypes' 0x144e //Bone Arms
@pushlist 'ItemTypes' 0x1450 //Bone Gloves
//Platemail
@pushlist 'ItemTypes' 0x1408 //Close Helmet
@pushlist 'ItemTypes' 0x1410 //Platemail Arms
@pushlist 'ItemTypes' 0x1411 //Platemail Legs
@pushlist 'ItemTypes' 0x1412 //Plate Helm
@pushlist 'ItemTypes' 0x1413 //Plate Gorget
@pushlist 'ItemTypes' 0x1414 //Platemail Gloves
@pushlist 'ItemTypes' 0x1415 //Plate Chest
@pushlist 'ItemTypes' 0x140a //Helmet
@pushlist 'ItemTypes' 0x140c //Bascinet
@pushlist 'ItemTypes' 0x140e //Norse Helm
//Chainmail
@pushlist 'ItemTypes' 0x13bb //Chainmail Coif
@pushlist 'ItemTypes' 0x13be //Chainmail Leggins
@pushlist 'ItemTypes' 0x13bf //Chainmail Tunic
//Ringmail
@pushlist 'ItemTypes' 0x13ee //Ringmail Sleeves
@pushlist 'ItemTypes' 0x13eb //Ringmail Gloves
@pushlist 'ItemTypes' 0x13ec //Ringmail Tunic
@pushlist 'ItemTypes' 0x13f0 //Ringmail Leggins
//Studded
@pushlist 'ItemTypes' 0x13da //Studded Leggings
@pushlist 'ItemTypes' 0x13db //Studded Tunic
@pushlist 'ItemTypes' 0x13d5 //Studded Gloves
@pushlist 'ItemTypes' 0x13d6 //Studded Gorget
@pushlist 'ItemTypes' 0x13dc //Studded Sleeves
//Leather
@pushlist 'ItemTypes' 0x13c6 //Leather Gloves
@pushlist 'ItemTypes' 0x13cd //Leather Sleeves
@pushlist 'ItemTypes' 0x13cc //Leather Tunic
@pushlist 'ItemTypes' 0x13cb //Leather Pants
@pushlist 'ItemTypes' 0x13c7 //Leather Gorget
@pushlist 'ItemTypes' 0x1db9 //Leather Cap
//Female Armor
@pushlist 'ItemTypes' 0x1c04 //Female Plate
@pushlist 'ItemTypes' 0x1c0c //Female Studded Bustier
@pushlist 'ItemTypes' 0x1c02 //Female Studded Armor
@pushlist 'ItemTypes' 0x1c00 //Female Leather Shorts
@pushlist 'ItemTypes' 0x1c08 //Female Leather Skirt
@pushlist 'ItemTypes' 0x1c06 //Female Leather Armor
@pushlist 'ItemTypes' 0x1c0a //Female Leather Bustier
//Fencing
@pushlist 'ItemTypes' 0xf62  //Spear
@pushlist 'ItemTypes' 0x1403 //Short Spear
@pushlist 'ItemTypes' 0xe87  //Pitchfork
@pushlist 'ItemTypes' 0x1405 //Warfork
@pushlist 'ItemTypes' 0x1401 //Kryss
@pushlist 'ItemTypes' 0xf52  //Dagger
//Macing
@pushlist 'ItemTypes' 0x13b0 //War axe
@pushlist 'ItemTypes' 0xdf0  //Black Staff
@pushlist 'ItemTypes' 0x1439 //War Hammer
@pushlist 'ItemTypes' 0x1407 //War Mace
@pushlist 'ItemTypes' 0xe89  //Quarter Staff
@pushlist 'ItemTypes' 0x143d //Hammer Pick
@pushlist 'ItemTypes' 0x13b4 //Club
@pushlist 'ItemTypes' 0xe81  //Shepherds Crook
@pushlist 'ItemTypes' 0x13f8 //Gnarled Staff
@pushlist 'ItemTypes' 0xf5c  //Mace
@pushlist 'ItemTypes' 0x143b //Maul
//Swords
@pushlist 'ItemTypes' 0x13b9 //Viking Sword
@pushlist 'ItemTypes' 0xf61  //Longsword
@pushlist 'ItemTypes' 0x1441 //Cutlass
@pushlist 'ItemTypes' 0x13b6 //Scimitar
@pushlist 'ItemTypes' 0xec4  //Skinning Knife
@pushlist 'ItemTypes' 0x13f6 //Butcher Knife
@pushlist 'ItemTypes' 0xf5e  //Broadsword
@pushlist 'ItemTypes' 0x13ff //Katana
@pushlist 'ItemTypes' 0xec3  //Cleaver
//Axes
@pushlist 'ItemTypes' 0xf43 //Hatchet
@pushlist 'ItemTypes' 0xf45 //Executioner's Axe
@pushlist 'ItemTypes' 0xf4d //Bardiche
@pushlist 'ItemTypes' 0xf4b  //Double Axe
@pushlist 'ItemTypes' 0x143e //Halberd
@pushlist 'ItemTypes' 0x13fb //Large Battle Axe
@pushlist 'ItemTypes' 0x1443 //Two Handed Axe
@pushlist 'ItemTypes' 0xf47  //Battle Axe
@pushlist 'ItemTypes' 0xf49  //Axe
@pushlist 'ItemTypes' 0xe85  //Pickaxe
@pushlist 'ItemTypes' 0xe86  //Pickaxe
//Bows
@pushlist 'ItemTypes' 0x13fd //HeavyXbow
@pushlist 'ItemTypes' 0xf50  //Xbow
@pushlist 'ItemTypes' 0x13b2 //bow
// !!*** End of Data Init ***!!
//
//
//
// !! cycle all items listed in var ItemTypes
for 0 to 'ItemTypes'
  // !! Process all items found of current cyucled ItemType
  while @findtype 'ItemTypes[]' 'any' 'bagtosort'
    @clearjournal
    moveitem found 'stufftosell'
    // !! Id the item using Item ID Skill
    pause 1500
    useskill 'Item Identification'
    waitfortarget 15000
    target! found
    pause 1500
    //
    // !!*** Item to do conditionals ***!!
    // !!*** If any of these conditions are true
    // !!*** The Item is a keeper , (Sure wish we
    // !!*** Could use switchs bleh )
    // !!*****************************************!!
    if @injournal 'Silver' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Silver' '2213'
      @clearjournal
    elseif @injournal 'Vanquishing' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Vanquishing' '2213'
      @clearjournal
    elseif @injournal 'Power' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Power' '2213'
      @clearjournal
    elseif @injournal 'Exorcism' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Exorcisim' '2213'
      @clearjournal
    elseif @injournal 'Air' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Air' '2213'
      @clearjournal
    elseif @injournal 'Daemon' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Daemon' '2213'
      @clearjournal
    elseif @injournal 'Gargoyle' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Gargoyle' '2213'
      @clearjournal
    elseif @injournal 'Fey' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Fey' '2213'
      @clearjournal
    elseif @injournal 'Respond' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Respond' '2213'
      @clearjournal
    elseif @injournal 'Repond' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Repond' '2213'
      @clearjournal
    elseif @injournal 'Vacuum' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Vacuum' '2213'
      @clearjournal
    elseif @injournal 'Flame' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Flame' '2213'
      @clearjournal
    elseif @injournal 'Elemental' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Elemental' '2213'
      @clearjournal
    elseif @injournal 'Earth' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Earth' '2213'
      @clearjournal
    elseif @injournal 'Water' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Water' '2213'
      @clearjournal
    elseif @injournal 'Ogre' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Ogre' '2213'
      @clearjournal
    elseif @injournal 'Orc' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Orc' '2213'
      @clearjournal
    elseif @injournal 'Arachnid' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Arachnid' '2213'
      @clearjournal
    elseif @injournal 'Spider' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Spider' '2213'
      @clearjournal
    elseif @injournal 'Scorpion' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Scorpion' '2213'
      @clearjournal
    elseif @injournal 'Terathan' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Terathan' '2213'
      @clearjournal
    elseif @injournal 'Reptile' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Reptile' '2213'
      @clearjournal
    elseif @injournal 'Dragon' 'system'
      headmsg 'Dragon' '2213'
      moveitem found 'stufftokeep'
      @clearjournal
    elseif @injournal 'Lizardman' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Lizardman' '2213'
      @clearjournal
    elseif @injournal 'Ophidian' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Ophidan' '2213'
      @clearjournal
    elseif @injournal 'Snake' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Snake' '2213'
      @clearjournal
    elseif @injournal 'Undead' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Undead' '2213'
      @clearjournal
    elseif @injournal 'Blood' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Blood' '2213'
      @clearjournal
    elseif @injournal 'Poison' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Poison' '2213'
      @clearjournal
    elseif @injournal 'Troll' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Troll' '2213'
      @clearjournal
    elseif @injournal 'Fire' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Fire' '2213'
      @clearjournal
    elseif @injournal 'Snow' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Snow' '2213'
      @clearjournal
    elseif @injournal 'Demon' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Demon' '2213'
      @clearjournal
    elseif @injournal 'Balron' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Balron' '2213'
      @clearjournal
      //
    elseif @injournal 'Invulnerability' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Invulnerability' '2213'
      @clearjournal
    elseif @injournal 'Leather Gloves' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Leather Gloves' '2213'
      @clearjournal
    elseif @injournal 'Leather Sleeves' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Leather Sleeves' '2213'
      @clearjournal
    elseif @injournal 'Leather Tunic' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Leather Tunic' '2213'
      @clearjournal
    elseif @injournal 'Leather Leggings' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Leather Leggings' '2213'
      @clearjournal
    elseif @injournal 'Leather Gorget' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Leather Gorget' '2213'
      @clearjournal
    elseif @injournal 'Leather Cap' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Leather Cap' '2213'
      @clearjournal
    elseif @injournal 'studded' 'system'
      moveitem found 'stufftokeep'
      headmsg 'Studded Armor!!' '2213'
      @clearjournal
    endif
    @clearjournal
  endwhile
endfor
msg '[e whistle'
headmsg 'All Done' '2124'
stop
 

Messremb

Grandmaster
Great job, that most have taken a lot of work to put together.

Just one question, why would you keep all leather?
 

amonseti

Grandmaster
then the header should probably credit him. you know you didn't write this from scratch.
whoaa wow.. wtf man .. how about you take your accusations and shove them up your ass.
First of all I know for sure anyone named burger had nada to do with this code , I do however sometimes borrow chunks of code from various sources when it works well . no need to reinvent the wheel . This for coders is a standard practice. and no one ever expects flat out credit for that .. its the 10% rule .
besides if you ask 50 people how to draw a rainbow , guess what your going to have 50 similar rainbow drawing instructions.. add coding standards to the mix and thos 50 instructions will prolly look Identicle ..
Now for this code you are so rudely accusing me on I think the only thing I have reused is the pushlist data , not hard to code at all as there is no logic , infact there is no code in there it is essentially just loreum ipsum, "Data" ..
 

khajja

Master
Code:
/ Author: Burger
// Description: Auto-ID items in a bag, sort out awesome weapons
// to a seperate bag
// Version: 4-15-2014
// Important:
// 1) You must have an id wand in your hand
// 2) frombag is your bag of unidentified items, tobag is the bag of crap you
//    are going to sell, usually it's in my backpack so there is a weight check..
//    awesomebag is for weapons I want to keep or look closer at..
// 3) comment the next 3 lines to make it not prompt you for new bags each time
unsetalias 'frombag'
unsetalias 'tobag'
unsetalias 'toawesomebag'
if not @findobject 'frombag'
  headmsg 'Select From Bag'
  promptalias 'frombag'
endif
pause 700
if not @findobject 'tobag'
  headmsg 'Select Sell/To Bag'
  promptalias 'tobag'
endif
pause 700
if not @findobject 'toawesomebag'
  headmsg 'Select Awesome Bag'
  promptalias 'toawesomebag'
endif
pause 700
if not listexists 'ItemTypes'
  createlist 'ItemTypes'
endif
useobject 'frombag'
useobject 'tobag'
useobject 'toawesomebag'
clearlist 'ItemTypes'
//Shields
@pushlist 'ItemTypes' 0x1b72 //BronzeShields
@pushlist 'ItemTypes' 0x1b73 //Buckler
@pushlist 'ItemTypes' 0x1b7b //MetalShield
@pushlist 'ItemTypes' 0x1b74 //Metal Kite Shield
@pushlist 'ItemTypes' 0x1b79 //Tear Kite Shield
@pushlist 'ItemTypes' 0x1b7a //WoodenShield
@pushlist 'ItemTypes' 0x1b76 //HeaterShield
//Platemail
@pushlist 'ItemTypes' 0x1408 //Close Helmet
@pushlist 'ItemTypes' 0x1410 //Platemail Arms
@pushlist 'ItemTypes' 0x1411 //Platemail Legs
@pushlist 'ItemTypes' 0x1412 //Plate Helm
@pushlist 'ItemTypes' 0x1413 //Plate Gorget
@pushlist 'ItemTypes' 0x1414 //Platemail Gloves
@pushlist 'ItemTypes' 0x1415 //Plate Chest
@pushlist 'ItemTypes' 0x140a //Helmet
@pushlist 'ItemTypes' 0x140c //Bascinet
@pushlist 'ItemTypes' 0x140e //Norse Helm
//Chainmail
@pushlist 'ItemTypes' 0x13bb //Chainmail Coif
@pushlist 'ItemTypes' 0x13be //Chainmail Leggins
@pushlist 'ItemTypes' 0x13bf //Chainmail Tunic
//Ringmail
@pushlist 'ItemTypes' 0x13ee //Ringmail Sleeves
@pushlist 'ItemTypes' 0x13eb //Ringmail Gloves
@pushlist 'ItemTypes' 0x13ec //Ringmail Tunic
@pushlist 'ItemTypes' 0x13f0 //Ringmail Leggins
//Studded
@pushlist 'ItemTypes' 0x13da //Studded Leggings
@pushlist 'ItemTypes' 0x13db //Studded Tunic
@pushlist 'ItemTypes' 0x13d5 //Studded Gloves
@pushlist 'ItemTypes' 0x13d6 //Studded Gorget
@pushlist 'ItemTypes' 0x13dc //Studded Sleeves
//Leather
@pushlist 'ItemTypes' 0x13c6 //Leather Gloves
@pushlist 'ItemTypes' 0x13cd //Leather Sleeves
@pushlist 'ItemTypes' 0x13cc //Leather Tunic
@pushlist 'ItemTypes' 0x13cb //Leather Pants
@pushlist 'ItemTypes' 0x13c7 //Leather Gorget
@pushlist 'ItemTypes' 0x1db9 //Leather Cap
//Female Armor
@pushlist 'ItemTypes' 0x1c04 //Female Plate
@pushlist 'ItemTypes' 0x1c0c //Female Studded Bustier
@pushlist 'ItemTypes' 0x1c02 //Female Studded Armor
@pushlist 'ItemTypes' 0x1c00 //Female Leather Shorts
@pushlist 'ItemTypes' 0x1c08 //Female Leather Skirt
@pushlist 'ItemTypes' 0x1c06 //Female Leather Armor
@pushlist 'ItemTypes' 0x1c0a //Female Leather Bustier
//Fencing
@pushlist 'ItemTypes' 0xf62  //Spear
@pushlist 'ItemTypes' 0x1403 //Short Spear
@pushlist 'ItemTypes' 0xe87  //Pitchfork
@pushlist 'ItemTypes' 0x1405 //Warfork
@pushlist 'ItemTypes' 0x1401 //Kryss
@pushlist 'ItemTypes' 0xf52  //Dagger
//Macing
@pushlist 'ItemTypes' 0x13b0 //War axe
@pushlist 'ItemTypes' 0xdf0  //Black Staff
@pushlist 'ItemTypes' 0x1439 //War Hammer
@pushlist 'ItemTypes' 0x1407 //War Mace
@pushlist 'ItemTypes' 0xe89  //Quarter Staff
@pushlist 'ItemTypes' 0x143d //Hammer Pick
@pushlist 'ItemTypes' 0x13b4 //Club
@pushlist 'ItemTypes' 0xe81  //Shepherds Crook
@pushlist 'ItemTypes' 0x13f8 //Gnarled Staff
@pushlist 'ItemTypes' 0xf5c  //Mace
@pushlist 'ItemTypes' 0x143b //Maul
//Swords
@pushlist 'ItemTypes' 0x13b9 //Viking Sword
@pushlist 'ItemTypes' 0xf61  //Longsword
@pushlist 'ItemTypes' 0x1441 //Cutlass
@pushlist 'ItemTypes' 0x13b6 //Scimitar
@pushlist 'ItemTypes' 0xec4  //Skinning Knife
@pushlist 'ItemTypes' 0x13f6 //Butcher Knife
@pushlist 'ItemTypes' 0xf5e  //Broadsword
@pushlist 'ItemTypes' 0x13ff //Katana
@pushlist 'ItemTypes' 0xec3  //Cleaver
//Axes
@pushlist 'ItemTypes' 0xf43 //Hatchet
@pushlist 'ItemTypes' 0xf45 //Executioner's Axe
@pushlist 'ItemTypes' 0xf4d //Bardiche
@pushlist 'ItemTypes' 0xf4b  //Double Axe
@pushlist 'ItemTypes' 0x143e //Halberd
@pushlist 'ItemTypes' 0x13fb //Large Battle Axe
@pushlist 'ItemTypes' 0x1443 //Two Handed Axe
@pushlist 'ItemTypes' 0xf47  //Battle Axe
@pushlist 'ItemTypes' 0xf49  //Axe
@pushlist 'ItemTypes' 0xe85  //Pickaxe
@pushlist 'ItemTypes' 0xe86  //Pickaxe
//Bows
@pushlist 'ItemTypes' 0x13fd //HeavyXbow
@pushlist 'ItemTypes' 0xf50  //Xbow
@pushlist 'ItemTypes' 0x13b2 //bow
for 0 to 'ItemTypes'
  while @findtype 'ItemTypes[]' 'any' 'frombag'
    @clearjournal
    //note: I had to move items to the tobag id'ing else it id's twice
    moveitem found 'tobag'
    //note I tried to use clickobject and injournal to see if the object was [Unidentified] and it doesn't seem to work.. dunno why?
    useobject 'righthand'
    pause 1500
    if @injournal 'This item is out of charges.' 'system'
      moveitem found 'frombag'
      sysmsg 'I need a new wand!'
      headmsg 'I need a new wand!'
      stop
    elseif @injournal 'not found' 'system'
      sysmsg 'I need a wand!'
      headmsg 'I need a wand!'
      stop
    else
      waitfortarget 15000
      target! found
    endif
    pause 1500
    if @injournal 'Silver' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Silver'
      @clearjournal
    elseif @injournal 'Vanquishing' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Vanquishing'
      @clearjournal
    elseif @injournal 'Power' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Power'
      @clearjournal
    elseif @injournal 'Exorcism' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Exorcisim'
      @clearjournal
    elseif @injournal 'Daemon' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Daemon'
      @clearjournal
    elseif @injournal 'Gargoyle' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Gargoyle'
      @clearjournal
    elseif @injournal 'Fey' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Fey'
      @clearjournal
    elseif @injournal 'Respond' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Respond'
      @clearjournal
    elseif @injournal 'Vacuum' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Vacuum'
      @clearjournal
    elseif @injournal 'Flame' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Flame'
      @clearjournal
    elseif @injournal 'Elemental' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Elemental'
      @clearjournal
    elseif @injournal 'Earth' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Earth'
      @clearjournal
    elseif @injournal 'Water' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Water'
      @clearjournal
    elseif @injournal 'Ogre' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Ogre'
      @clearjournal
    elseif @injournal 'Orc' 'system'
      if not @injournal 'Force' 'system'
        moveitem found 'toawesomebag'
        headmsg 'Orc'
        @clearjournal
      endif
    elseif @injournal 'Arachnid' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Arachnid'
      @clearjournal
    elseif @injournal 'Spider' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Spider'
      @clearjournal
    elseif @injournal 'Scorpion' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Scorpion'
      @clearjournal
    elseif @injournal 'Terathan' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Terathan'
      @clearjournal
    elseif @injournal 'Reptile' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Reptile'
      @clearjournal
   ...

either you copied him or he copied you.
 

amonseti

Grandmaster
Code:
/ Author: Burger
// Description: Auto-ID items in a bag, sort out awesome weapons
// to a seperate bag
// Version: 4-15-2014
// Important:
// 1) You must have an id wand in your hand
// 2) frombag is your bag of unidentified items, tobag is the bag of crap you
//    are going to sell, usually it's in my backpack so there is a weight check..
//    awesomebag is for weapons I want to keep or look closer at..
// 3) comment the next 3 lines to make it not prompt you for new bags each time
unsetalias 'frombag'
unsetalias 'tobag'
unsetalias 'toawesomebag'
if not @findobject 'frombag'
  headmsg 'Select From Bag'
  promptalias 'frombag'
endif
pause 700
if not @findobject 'tobag'
  headmsg 'Select Sell/To Bag'
  promptalias 'tobag'
endif
pause 700
if not @findobject 'toawesomebag'
  headmsg 'Select Awesome Bag'
  promptalias 'toawesomebag'
endif
pause 700
if not listexists 'ItemTypes'
  createlist 'ItemTypes'
endif
useobject 'frombag'
useobject 'tobag'
useobject 'toawesomebag'
clearlist 'ItemTypes'
//Shields
@pushlist 'ItemTypes' 0x1b72 //BronzeShields
@pushlist 'ItemTypes' 0x1b73 //Buckler
@pushlist 'ItemTypes' 0x1b7b //MetalShield
@pushlist 'ItemTypes' 0x1b74 //Metal Kite Shield
@pushlist 'ItemTypes' 0x1b79 //Tear Kite Shield
@pushlist 'ItemTypes' 0x1b7a //WoodenShield
@pushlist 'ItemTypes' 0x1b76 //HeaterShield
//Platemail
@pushlist 'ItemTypes' 0x1408 //Close Helmet
@pushlist 'ItemTypes' 0x1410 //Platemail Arms
@pushlist 'ItemTypes' 0x1411 //Platemail Legs
@pushlist 'ItemTypes' 0x1412 //Plate Helm
@pushlist 'ItemTypes' 0x1413 //Plate Gorget
@pushlist 'ItemTypes' 0x1414 //Platemail Gloves
@pushlist 'ItemTypes' 0x1415 //Plate Chest
@pushlist 'ItemTypes' 0x140a //Helmet
@pushlist 'ItemTypes' 0x140c //Bascinet
@pushlist 'ItemTypes' 0x140e //Norse Helm
//Chainmail
@pushlist 'ItemTypes' 0x13bb //Chainmail Coif
@pushlist 'ItemTypes' 0x13be //Chainmail Leggins
@pushlist 'ItemTypes' 0x13bf //Chainmail Tunic
//Ringmail
@pushlist 'ItemTypes' 0x13ee //Ringmail Sleeves
@pushlist 'ItemTypes' 0x13eb //Ringmail Gloves
@pushlist 'ItemTypes' 0x13ec //Ringmail Tunic
@pushlist 'ItemTypes' 0x13f0 //Ringmail Leggins
//Studded
@pushlist 'ItemTypes' 0x13da //Studded Leggings
@pushlist 'ItemTypes' 0x13db //Studded Tunic
@pushlist 'ItemTypes' 0x13d5 //Studded Gloves
@pushlist 'ItemTypes' 0x13d6 //Studded Gorget
@pushlist 'ItemTypes' 0x13dc //Studded Sleeves
//Leather
@pushlist 'ItemTypes' 0x13c6 //Leather Gloves
@pushlist 'ItemTypes' 0x13cd //Leather Sleeves
@pushlist 'ItemTypes' 0x13cc //Leather Tunic
@pushlist 'ItemTypes' 0x13cb //Leather Pants
@pushlist 'ItemTypes' 0x13c7 //Leather Gorget
@pushlist 'ItemTypes' 0x1db9 //Leather Cap
//Female Armor
@pushlist 'ItemTypes' 0x1c04 //Female Plate
@pushlist 'ItemTypes' 0x1c0c //Female Studded Bustier
@pushlist 'ItemTypes' 0x1c02 //Female Studded Armor
@pushlist 'ItemTypes' 0x1c00 //Female Leather Shorts
@pushlist 'ItemTypes' 0x1c08 //Female Leather Skirt
@pushlist 'ItemTypes' 0x1c06 //Female Leather Armor
@pushlist 'ItemTypes' 0x1c0a //Female Leather Bustier
//Fencing
@pushlist 'ItemTypes' 0xf62  //Spear
@pushlist 'ItemTypes' 0x1403 //Short Spear
@pushlist 'ItemTypes' 0xe87  //Pitchfork
@pushlist 'ItemTypes' 0x1405 //Warfork
@pushlist 'ItemTypes' 0x1401 //Kryss
@pushlist 'ItemTypes' 0xf52  //Dagger
//Macing
@pushlist 'ItemTypes' 0x13b0 //War axe
@pushlist 'ItemTypes' 0xdf0  //Black Staff
@pushlist 'ItemTypes' 0x1439 //War Hammer
@pushlist 'ItemTypes' 0x1407 //War Mace
@pushlist 'ItemTypes' 0xe89  //Quarter Staff
@pushlist 'ItemTypes' 0x143d //Hammer Pick
@pushlist 'ItemTypes' 0x13b4 //Club
@pushlist 'ItemTypes' 0xe81  //Shepherds Crook
@pushlist 'ItemTypes' 0x13f8 //Gnarled Staff
@pushlist 'ItemTypes' 0xf5c  //Mace
@pushlist 'ItemTypes' 0x143b //Maul
//Swords
@pushlist 'ItemTypes' 0x13b9 //Viking Sword
@pushlist 'ItemTypes' 0xf61  //Longsword
@pushlist 'ItemTypes' 0x1441 //Cutlass
@pushlist 'ItemTypes' 0x13b6 //Scimitar
@pushlist 'ItemTypes' 0xec4  //Skinning Knife
@pushlist 'ItemTypes' 0x13f6 //Butcher Knife
@pushlist 'ItemTypes' 0xf5e  //Broadsword
@pushlist 'ItemTypes' 0x13ff //Katana
@pushlist 'ItemTypes' 0xec3  //Cleaver
//Axes
@pushlist 'ItemTypes' 0xf43 //Hatchet
@pushlist 'ItemTypes' 0xf45 //Executioner's Axe
@pushlist 'ItemTypes' 0xf4d //Bardiche
@pushlist 'ItemTypes' 0xf4b  //Double Axe
@pushlist 'ItemTypes' 0x143e //Halberd
@pushlist 'ItemTypes' 0x13fb //Large Battle Axe
@pushlist 'ItemTypes' 0x1443 //Two Handed Axe
@pushlist 'ItemTypes' 0xf47  //Battle Axe
@pushlist 'ItemTypes' 0xf49  //Axe
@pushlist 'ItemTypes' 0xe85  //Pickaxe
@pushlist 'ItemTypes' 0xe86  //Pickaxe
//Bows
@pushlist 'ItemTypes' 0x13fd //HeavyXbow
@pushlist 'ItemTypes' 0xf50  //Xbow
@pushlist 'ItemTypes' 0x13b2 //bow
for 0 to 'ItemTypes'
  while @findtype 'ItemTypes[]' 'any' 'frombag'
    @clearjournal
    //note: I had to move items to the tobag id'ing else it id's twice
    moveitem found 'tobag'
    //note I tried to use clickobject and injournal to see if the object was [Unidentified] and it doesn't seem to work.. dunno why?
    useobject 'righthand'
    pause 1500
    if @injournal 'This item is out of charges.' 'system'
      moveitem found 'frombag'
      sysmsg 'I need a new wand!'
      headmsg 'I need a new wand!'
      stop
    elseif @injournal 'not found' 'system'
      sysmsg 'I need a wand!'
      headmsg 'I need a wand!'
      stop
    else
      waitfortarget 15000
      target! found
    endif
    pause 1500
    if @injournal 'Silver' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Silver'
      @clearjournal
    elseif @injournal 'Vanquishing' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Vanquishing'
      @clearjournal
    elseif @injournal 'Power' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Power'
      @clearjournal
    elseif @injournal 'Exorcism' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Exorcisim'
      @clearjournal
    elseif @injournal 'Daemon' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Daemon'
      @clearjournal
    elseif @injournal 'Gargoyle' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Gargoyle'
      @clearjournal
    elseif @injournal 'Fey' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Fey'
      @clearjournal
    elseif @injournal 'Respond' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Respond'
      @clearjournal
    elseif @injournal 'Vacuum' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Vacuum'
      @clearjournal
    elseif @injournal 'Flame' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Flame'
      @clearjournal
    elseif @injournal 'Elemental' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Elemental'
      @clearjournal
    elseif @injournal 'Earth' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Earth'
      @clearjournal
    elseif @injournal 'Water' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Water'
      @clearjournal
    elseif @injournal 'Ogre' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Ogre'
      @clearjournal
    elseif @injournal 'Orc' 'system'
      if not @injournal 'Force' 'system'
        moveitem found 'toawesomebag'
        headmsg 'Orc'
        @clearjournal
      endif
    elseif @injournal 'Arachnid' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Arachnid'
      @clearjournal
    elseif @injournal 'Spider' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Spider'
      @clearjournal
    elseif @injournal 'Scorpion' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Scorpion'
      @clearjournal
    elseif @injournal 'Terathan' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Terathan'
      @clearjournal
    elseif @injournal 'Reptile' 'system'
      moveitem found 'toawesomebag'
      headmsg 'Reptile'
      @clearjournal
   ...

either you copied him or he copied you.

yeah wtf is a "respond" weapon.. again as I suspected the only thing similar is the push list which he could have borrowed from the same source I did .. at least mine works and is correct . additionally mine does not use wands. and also just notice my script has been around since 2013.

What it looks like to me is we both have a borrowed Pushlist actually , and this is normal .. I Would not say he copyed me either seeings how my code is older . its well over the 10% diffrent rule .. Do a diff in TSVN .. and if you dont know what that is then STFU .

OMG Pepsi copys Coke ! how dare there be 2 soda's that taste similar , Ohh shizz snap RC Cola! it too is a Copy now theres 3 wtf, (Rainbows man Rainbows)

Seriously man get off your high horse.

But its no problem I can have this one removed if thats what you want , I dont need to share my scripts.
 
Last edited by a moderator:

Hexoplex

Grandmaster
I just wanted to take a moment and say Thank You.
I tried every which way I could think of and spent over an hour on the google trying to figure out how to accomplish exactly this in Razor. After nearly 3 hours I gave up and downloaded UOSteam, 5 minutes later I had all my slayer bows ID'd and sorted.

While I probably won't be running UOSteam while farming, I will certainly be using it while crafting.
 

Hexoplex

Grandmaster
Can we add in using an ID wand instead?
There is on in this thread, when the guy starts to say the code was stolen from someone else:
/ Author: Burger
// Description: Auto-ID items in a bag, sort out awesome weapons
// to a seperate bag
// Version: 4-15-2014
// Important:
// 1) You must have an id wand in your hand
// 2) frombag is your bag of unidentified items, tobag is the bag of crap you
// are going to sell, usually it's in my backpack so there is a weight check..
// awesomebag is for weapons I want to keep or look closer at..
// 3) comment the next 3 lines to make it not prompt you for new bags each time
unsetalias 'frombag'
unsetalias 'tobag'
unsetalias 'toawesomebag'
if not @findobject 'frombag'
headmsg 'Select From Bag'
promptalias 'frombag'
endif
pause 700
if not @findobject 'tobag'
headmsg 'Select Sell/To Bag'
promptalias 'tobag'
endif
pause 700
if not @findobject 'toawesomebag'
headmsg 'Select Awesome Bag'
promptalias 'toawesomebag'
endif
pause 700
if not listexists 'ItemTypes'
createlist 'ItemTypes'
endif
useobject 'frombag'
useobject 'tobag'
useobject 'toawesomebag'
clearlist 'ItemTypes'
//Shields
@pushlist 'ItemTypes' 0x1b72 //BronzeShields
@pushlist 'ItemTypes' 0x1b73 //Buckler
@pushlist 'ItemTypes' 0x1b7b //MetalShield
@pushlist 'ItemTypes' 0x1b74 //Metal Kite Shield
@pushlist 'ItemTypes' 0x1b79 //Tear Kite Shield
@pushlist 'ItemTypes' 0x1b7a //WoodenShield
@pushlist 'ItemTypes' 0x1b76 //HeaterShield
//Platemail
@pushlist 'ItemTypes' 0x1408 //Close Helmet
@pushlist 'ItemTypes' 0x1410 //Platemail Arms
@pushlist 'ItemTypes' 0x1411 //Platemail Legs
@pushlist 'ItemTypes' 0x1412 //Plate Helm
@pushlist 'ItemTypes' 0x1413 //Plate Gorget
@pushlist 'ItemTypes' 0x1414 //Platemail Gloves
@pushlist 'ItemTypes' 0x1415 //Plate Chest
@pushlist 'ItemTypes' 0x140a //Helmet
@pushlist 'ItemTypes' 0x140c //Bascinet
@pushlist 'ItemTypes' 0x140e //Norse Helm
//Chainmail
@pushlist 'ItemTypes' 0x13bb //Chainmail Coif
@pushlist 'ItemTypes' 0x13be //Chainmail Leggins
@pushlist 'ItemTypes' 0x13bf //Chainmail Tunic
//Ringmail
@pushlist 'ItemTypes' 0x13ee //Ringmail Sleeves
@pushlist 'ItemTypes' 0x13eb //Ringmail Gloves
@pushlist 'ItemTypes' 0x13ec //Ringmail Tunic
@pushlist 'ItemTypes' 0x13f0 //Ringmail Leggins
//Studded
@pushlist 'ItemTypes' 0x13da //Studded Leggings
@pushlist 'ItemTypes' 0x13db //Studded Tunic
@pushlist 'ItemTypes' 0x13d5 //Studded Gloves
@pushlist 'ItemTypes' 0x13d6 //Studded Gorget
@pushlist 'ItemTypes' 0x13dc //Studded Sleeves
//Leather
@pushlist 'ItemTypes' 0x13c6 //Leather Gloves
@pushlist 'ItemTypes' 0x13cd //Leather Sleeves
@pushlist 'ItemTypes' 0x13cc //Leather Tunic
@pushlist 'ItemTypes' 0x13cb //Leather Pants
@pushlist 'ItemTypes' 0x13c7 //Leather Gorget
@pushlist 'ItemTypes' 0x1db9 //Leather Cap
//Female Armor
@pushlist 'ItemTypes' 0x1c04 //Female Plate
@pushlist 'ItemTypes' 0x1c0c //Female Studded Bustier
@pushlist 'ItemTypes' 0x1c02 //Female Studded Armor
@pushlist 'ItemTypes' 0x1c00 //Female Leather Shorts
@pushlist 'ItemTypes' 0x1c08 //Female Leather Skirt
@pushlist 'ItemTypes' 0x1c06 //Female Leather Armor
@pushlist 'ItemTypes' 0x1c0a //Female Leather Bustier
//Fencing
@pushlist 'ItemTypes' 0xf62 //Spear
@pushlist 'ItemTypes' 0x1403 //Short Spear
@pushlist 'ItemTypes' 0xe87 //Pitchfork
@pushlist 'ItemTypes' 0x1405 //Warfork
@pushlist 'ItemTypes' 0x1401 //Kryss
@pushlist 'ItemTypes' 0xf52 //Dagger
//Macing
@pushlist 'ItemTypes' 0x13b0 //War axe
@pushlist 'ItemTypes' 0xdf0 //Black Staff
@pushlist 'ItemTypes' 0x1439 //War Hammer
@pushlist 'ItemTypes' 0x1407 //War Mace
@pushlist 'ItemTypes' 0xe89 //Quarter Staff
@pushlist 'ItemTypes' 0x143d //Hammer Pick
@pushlist 'ItemTypes' 0x13b4 //Club
@pushlist 'ItemTypes' 0xe81 //Shepherds Crook
@pushlist 'ItemTypes' 0x13f8 //Gnarled Staff
@pushlist 'ItemTypes' 0xf5c //Mace
@pushlist 'ItemTypes' 0x143b //Maul
//Swords
@pushlist 'ItemTypes' 0x13b9 //Viking Sword
@pushlist 'ItemTypes' 0xf61 //Longsword
@pushlist 'ItemTypes' 0x1441 //Cutlass
@pushlist 'ItemTypes' 0x13b6 //Scimitar
@pushlist 'ItemTypes' 0xec4 //Skinning Knife
@pushlist 'ItemTypes' 0x13f6 //Butcher Knife
@pushlist 'ItemTypes' 0xf5e //Broadsword
@pushlist 'ItemTypes' 0x13ff //Katana
@pushlist 'ItemTypes' 0xec3 //Cleaver
//Axes
@pushlist 'ItemTypes' 0xf43 //Hatchet
@pushlist 'ItemTypes' 0xf45 //Executioner's Axe
@pushlist 'ItemTypes' 0xf4d //Bardiche
@pushlist 'ItemTypes' 0xf4b //Double Axe
@pushlist 'ItemTypes' 0x143e //Halberd
@pushlist 'ItemTypes' 0x13fb //Large Battle Axe
@pushlist 'ItemTypes' 0x1443 //Two Handed Axe
@pushlist 'ItemTypes' 0xf47 //Battle Axe
@pushlist 'ItemTypes' 0xf49 //Axe
@pushlist 'ItemTypes' 0xe85 //Pickaxe
@pushlist 'ItemTypes' 0xe86 //Pickaxe
//Bows
@pushlist 'ItemTypes' 0x13fd //HeavyXbow
@pushlist 'ItemTypes' 0xf50 //Xbow
@pushlist 'ItemTypes' 0x13b2 //bow
for 0 to 'ItemTypes'
while @findtype 'ItemTypes[]' 'any' 'frombag'
@clearjournal
//note: I had to move items to the tobag id'ing else it id's twice
moveitem found 'tobag'
//note I tried to use clickobject and injournal to see if the object was [Unidentified] and it doesn't seem to work.. dunno why?
useobject 'righthand'
pause 1500
if @injournal 'This item is out of charges.' 'system'
moveitem found 'frombag'
sysmsg 'I need a new wand!'
headmsg 'I need a new wand!'
stop
elseif @injournal 'not found' 'system'
sysmsg 'I need a wand!'
headmsg 'I need a wand!'
stop
else
waitfortarget 15000
target! found
endif
pause 1500
if @injournal 'Silver' 'system'
moveitem found 'toawesomebag'
headmsg 'Silver'
@clearjournal
elseif @injournal 'Vanquishing' 'system'
moveitem found 'toawesomebag'
headmsg 'Vanquishing'
@clearjournal
elseif @injournal 'Power' 'system'
moveitem found 'toawesomebag'
headmsg 'Power'
@clearjournal
elseif @injournal 'Exorcism' 'system'
moveitem found 'toawesomebag'
headmsg 'Exorcisim'
@clearjournal
elseif @injournal 'Daemon' 'system'
moveitem found 'toawesomebag'
headmsg 'Daemon'
@clearjournal
elseif @injournal 'Gargoyle' 'system'
moveitem found 'toawesomebag'
headmsg 'Gargoyle'
@clearjournal
elseif @injournal 'Fey' 'system'
moveitem found 'toawesomebag'
headmsg 'Fey'
@clearjournal
elseif @injournal 'Respond' 'system'
moveitem found 'toawesomebag'
headmsg 'Respond'
@clearjournal
elseif @injournal 'Vacuum' 'system'
moveitem found 'toawesomebag'
headmsg 'Vacuum'
@clearjournal
elseif @injournal 'Flame' 'system'
moveitem found 'toawesomebag'
headmsg 'Flame'
@clearjournal
elseif @injournal 'Elemental' 'system'
moveitem found 'toawesomebag'
headmsg 'Elemental'
@clearjournal
elseif @injournal 'Earth' 'system'
moveitem found 'toawesomebag'
headmsg 'Earth'
@clearjournal
elseif @injournal 'Water' 'system'
moveitem found 'toawesomebag'
headmsg 'Water'
@clearjournal
elseif @injournal 'Ogre' 'system'
moveitem found 'toawesomebag'
headmsg 'Ogre'
@clearjournal
elseif @injournal 'Orc' 'system'
if not @injournal 'Force' 'system'
moveitem found 'toawesomebag'
headmsg 'Orc'
@clearjournal
endif
elseif @injournal 'Arachnid' 'system'
moveitem found 'toawesomebag'
headmsg 'Arachnid'
@clearjournal
elseif @injournal 'Spider' 'system'
moveitem found 'toawesomebag'
headmsg 'Spider'
@clearjournal
elseif @injournal 'Scorpion' 'system'
moveitem found 'toawesomebag'
headmsg 'Scorpion'
@clearjournal
elseif @injournal 'Terathan' 'system'
moveitem found 'toawesomebag'
headmsg 'Terathan'
@clearjournal
elseif @injournal 'Reptile' 'system'
moveitem found 'toawesomebag'
headmsg 'Reptile'
@clearjournal
...
 

khajja

Master
The best thing about this thread is how burnt this guy got for his brash, un-thought out attack :D The internet!!

Nah. I stand by my criticism. It's BS that he'll take somebody else's script, make minor modifications, and tag it as his own. Either credit sources, or don't add your own tag.

High quality nearly 3 year necro. A+
 
Last edited:
Top