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  1. Experience

    Again...Taking requests/suggestions

    if not timerexists 'Bandage' createtimer 'Bandage' settimer 11000 endif if not timerexists 'DS' createtimer 'DS' endif if not @findobject 'Targ' promptalias 'Targ' endif if @injournal 'Double Strike: Activated' 'system' and timer 'DS' > '30000' warmode 'on' pause 400 warmode 'off' settimer 'DS'...
  2. Experience

    Again...Taking requests/suggestions

    I'll write it up so you can test it. can't garuntee anything but we shall see
  3. Experience

    Again...Taking requests/suggestions

    As long as the message registers as a system message. And I would need the exact message, or atleast the first few words identically
  4. Experience

    Again...Taking requests/suggestions

    on loop yes
  5. Experience

    Over 1500 Oak boards and no magic bow :(

    Logs are lighter than boards
  6. Experience

    Again...Taking requests/suggestions

    if not @findobject 'T-mapBook' promptalias 'T-mapBook' endif if @findtype '0x14ec' '0' 'backpack' 'any' '3' and not @injournal 'The treasure is marked by the red pin.' 'system' useobject 'found' pause 1200 else headmsg 'Decoded...' moveitem 'found' 'T-mapBook' pause 1200 @clearjournal...
  7. Experience

    Again...Taking requests/suggestions

    I dont think there is, but there can be!!! I'll work on one tonight
  8. Experience

    Again...Taking requests/suggestions

    When you pull up a MIB, mobs spawn regardless. The chest weights too much to fit into a boat hold I do beleive. IF you are wanting to have it auto navigate to MIB's that's def. not gonna happen. BUT what i can do is make a macro that will fish until the MIB is pulled up and move you away from spawn
  9. Experience

    Again...Taking requests/suggestions

    if not @findalias 'Pet1' promptalias 'Pet1' endif if not timerexists 'Bandage' createtimer 'Bandage' settimer 'Bandage' 5000 endif if @inrange 'Pet1' 1 if hits 'Pet1' < maxhits 'Pet1' and timer 'Bandage' > 6000 bandage 'Pet1' settimer 'Bandage' 0 endif endif
  10. Experience

    Players Unite

    I usually hit towns like Ocllo that aren't effected by faction price....
  11. Experience

    How does the looting system work?

    I have to disagree with this. I have yet to find a way to auto loot anything. but the 'grabitem' is PRETTY handy....
  12. Experience

    Again...Taking requests/suggestions

    http://uosteam.proboards.com/thread/98/assist-vendor-restock-assistant
  13. Experience

    Again...Taking requests/suggestions

    I have not had much luck with getting it to move the proper amount of some things without a organizer call but I'll see what i can do
  14. Experience

    Polearm change?

    I thought you could still use explo's with 2 handed weps...I may be wrong since I never try it
  15. Experience

    Again...Taking requests/suggestions

    After zombieland?? you mean the 1! 2! 3!....?
  16. Experience

    Again...Taking requests/suggestions

    Just smelt on packy? that's all?
  17. Experience

    Again...Taking requests/suggestions

    I will see if i can't do that
  18. Experience

    Again...Taking requests/suggestions

    Unfortuneately because of the limited information steam can read on UOF. I can only have it decide if the book is empty or full
  19. Experience

    Again...Taking requests/suggestions

    @ignoreobject 'backpack' @getfriend 'innocent' 'criminal' 'grey' 'gray' 'humanoid' 'closest' while @inrange 'friend' 1 and @findlayer 'friend' '21' @setalias 'sbag' 'found' pause 100 useobject! 'sbag' //Steal Bandage if @findtype '0xe21' 'any' 'sbag' '1' '1' useskill 'stealing'...
  20. Experience

    Again...Taking requests/suggestions

    I have a thing against macro's of this type. but i'll work up a little something
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