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◆ ♠ CASINO ♥ ♣: The House Of The Rising Sun - Official Thread

Discussion in 'Player Events' started by Casino, May 24, 2017.

  1. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    [​IMG]The House Of The Rising Sun - Casino [​IMG]


    [​IMG]CLASSIC GAMES[​IMG]

    [​IMG]
    [​IMG] THE ULTIMATE CIGO's (COME IN - GET OUT):
    Hand your bets to an HTRS guild member only! min bet 5k max 100k
    the HTRS guild member once received your bet, will roll dices once!
    3 4 9 10 11 = Natural result, will double your money instantly
    5 6 8 = Dry result, Next bet pls!
    2 = Half of your bet goes directly to the Small Jackpot, Win high/low to get the other half back.
    12 = Jackpot Drys, your bet goes directly to the BIG Jackpot
    7 = CIGO BONUS ROUND! Will give you access to the Jackpots if successfully done
    [If the roll was 1,6 or 2,5 or 3,4 player bet goes directly to the Small Jackpot. If the roll was 6,1 or 5,2 or 4,3 the bet goes directly to the big jackpot.]

    CIGO BONUS ROUND:
    Player need to advance 3 ROOMS to win CIGO SMALL JACKPOT, and 6 ROOMS to win CIGO BIG JACKPOT! Bonus starts in the first room. In order to advance the next room, the player has to repeat his COME IN point, before a 7 GET OUT shows. The first roll will set the COME IN point! If the COME IN point is 7 player instantly jump to the the next room.

    Side bets (Bet allowed 5k) are accepted at the main table during the bonus round as main better is on hold threw the bonus round. In case the Cigo adventurer successfully pass the room the player will get paid 1 to 1 his bet

    [​IMG] THE GREAT ESCAPE:
    Hand your bets to an HTRS guild member only! (1k or 5k).
    The HTRS guild member once received your bet, will grant you access to the Escape rooms.
    Player needs to advance 3 Rooms to win a small amount of gold and 6 romms to win a big amount of gold.
    In order to advance to the next room, the player has to repeat his first roll total before a 7 rolls.
    If the first roll is 7 player instantly jumps to the next room.

    Mini Escape (1k ticket)
    Small Golden Chest: 8k
    Big Bloody Chest: 60k

    Great Escape (5k ticket)
    Small Golden Chest: 40k
    Big Bloody Chest: 320k

    A special thanks to Celendil for helping the Casino setting this game.



    [​IMG]
    LICK THE MONGBAT:
    Trade your bet to the Dealer. Hold a knife and double click the Mongbat and throw your darts to the Mongbat THREE times.
    If your score is from 0 to 10, your bet directly go to the jackpot
    If your score is from 11 to 25 player lose!
    If your score is from 26 to 70 player wins!
    If your score is over 71 the Mongbat Bonus Round start
    MONGBAT BONUS ROUND:
    The player attempt to repeat the set point.
    If the player hit 5 or 10 when setting the point he can re-throw
    Any other 5 or 10 after setting the point is instant get out.
    If the player successfully pass 1 round he will win the Jackpot.



    [​IMG]
    [​IMG] DICES WARS:
    Probably the oldest and easyest game ever, 2 people roll dices, and highest score wins!! Hand your bet to an HTRS guild member,once bet accepted he'll ask you to roll , then the dealer rolls.
    If your result is higher than the dealer's you double up your bet
    In the event of a tie the player shall have two choices:
    (1) surrender and forfeit half the bet or
    (2) go to war if the player elects to go to war he must raise his bet by an amount equal to his original wager. The dealer and player will rolls dices another time. If the player's second roll equals or beats the dealer then the player shall win even money on the raise only and the original wager shall push. If the dealer's second roll is greater the player shall lose both bets.




    [​IMG]
    [​IMG]
    THE SLOT MACHINE:
    The Dealer rolls the dices 3 times (1 time per slot).
    Dices results:
    1,1 Cider Jug | 2,1 Ale Bottle | 3,1 Cider Jug
    1,2 Cider Jug | 2,2 Ale Bottle | 3,2 Liquor Bottle
    1,3 Cider Jug | 2,3 Ale Bottle | 3,3 Cider Jug
    1,4 Cider Jug | 2,4 Ale Bottle | 3,4 Liquor Bottle
    1,5 Cider Jug | 2,5 Ale Bottle | 3,5 Cider Jug
    1,6 Cider Jug | 2,6 Ale Bottle | 3,6 Liquor Bottle

    4,1 Liquor Bottle | 5,1 Empty | 6,1 Empty

    4,2 Wine Bottle | 5,2 Green Bottle | 6,2 Blaze Bottle (Slot 3 6,2 Wine Bottle)
    4,3 Ale Bottle | 5,3 Empty | 6,3 Empty
    4,4 Wine Bottle | 5,4 Green Bottle | 6,4 Empty
    4,5 Ale Bottle | 5,5 Empty | 6,5 Empty
    4,6 Win Bottle | 5,6 Green Bottle | 6,6 Blaze Bottle



    [​IMG]


    [​IMG] POKER DICES:
    The player makes a bet.
    The game uses five poker dice. A poker die has on its six faces a 9, 10, jack, queen, king, and ace.
    The player is paid according to the poker value of the five dice, according to the following pay table. All pays are on a "for one" basis.
    Five of a kind 100x (example: 2, 2, 2, 2, 2)
    High straight 6x (example: 2, 3, 4, 5, 6)
    Low straight 5x (example: 1, 2, 3, 4, 5)
    Four of a kind 4x (example 2, 2, 2, 2, 4)
    Full House 3x (example 3, 3, 3, 2, 2,)
    Three of a kind 2x (example 3, 3, 3, 2, 5)
    Two pair 1x (example 3, 3, 2, 2, 5)




    [​IMG][​IMG]
    THE DERBY HORSE RACING:
    One to five players sit around the racetrack as they watch 5 creatures compete in race after race.
    Payout is 4,8x your bet
    Horse Dices Rolls: (1,1) (1,2) (1,3) (1,4) (1,5) (1,6) (6,1 TURBO)
    Ostard Dices Rolls: (2,1) (2,2) (2,3) (2,4) (2,5) (2,6) (6,2 TURBO)
    Hiryu Dices Rolls: (3,1) (3,2) (3,3) (3,4) (3,5) (3,6) (6,3 TURBO)
    Charger Dices Rolls: (4,1) (4,2) (4,3) (4,4) (4,5) (4,6) (6,4 TURBO)
    Sphynx DIces Rolls: (5,1) (5,2) (5,3) (5,4) (5,5) (5,6) (6,5 TURBO)
    Re-roll (6,6)

    *TURBO: The creature will move for 2 tiles.
    https://i.imgur.com/TUCAnIb.gif


    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Aug 18, 2018
    Liberty, Memphist, Shane and 2 others like this.
  2. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017

    [​IMG]

    [​IMG]
    [​IMG]CRAPS DICES GAME
    COME OUT ROLL (Starting)
    Choose one one of these bets: PASS LINE, DON'T PASS LINE (For the COME OUT ROLL you can choose also both).

    PASS LINE
    If the come-out roll is 7 or 11, the bet wins.
    If the come-out roll is 2, 3 or 12, the bet loses (known as "crapping out").
    If the roll is any other value, it establishes a point. (Starting MIDGAME)
    If, with a point established, that point is rolled again before a 7, the bet wins.
    If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet loses.

    DON'T PASS LINE
    If the come-out roll is 2 or 3, the bet wins.
    If the come-out roll is 7 or 11, the bet loses.
    If the come-out roll is 12, the bet is a push (neither won nor lost).
    If the roll is any other value, it establishes a point. (Starting MIDGAME)
    If, with a point established, a 7 is rolled before the point is rolled again ("seven out"), the bet wins.
    If, with a point established, that point is rolled again before a 7, the bet loses.

    During the MIDGAME (establishes point) you are allowed to use other bets.

    PASS ODDS
    If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll you are allowed to add PASS ODDS bet.
    This additional bet wins if the point is rolled again before a 7 is rolled (the point is made) and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
    The PASS ODDS bet can be turned "Off" (not working), removed or reduced anytime before it loses.
    PASS ODDS bet payouts are: 2-to-1 on points 4 or 10, 3-to-2 on points 5 or 9, and 6-to-5 on points 6 or 8.

    DON'T PASS ODDS
    If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll you are allowed to add DON'T PASS ODDS bet.
    If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
    The DON'T PASS ODDS bet can be turned "Off" (not working), removed or reduced anytime before it loses.
    DON'T PASS ODDS bet payouts are: 1-to-2 on points 4 or 10, 2-to-3 on points 5 or 9, and 5-to-6 on points 6 or 8.

    COME BET:
    Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.
    A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
    If a 7 or 11 is rolled on the first round, it wins. If a 2, 3, or 12 is rolled, it loses.
    If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.
    This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.
    Also like a pass line bet, the come bet is always working and cannot be turned "Off", removed or reduced until it wins or loses.

    DON'T COME BET:
    Don't come bets can only be made after a point has been established since, on the come-out roll, a DON'T COME bet would be the same thing as a don't pass line bet.
    A player making a don't come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round.
    If a 2 or 3 is rolled on the first round, it wins.If 12 it push. If a 7, 11 is rolled, it loses.
    If instead the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.
    This number becomes the "don't come-bet point" and the player is allowed to take odds, just like a don't pass line bet.
    Also like a don't pass line bet, the come bet is always working and cannot be turned "Off", removed or reduced until it wins or loses

    COME ODDS and DON'T COME ODDS (max bet avaiable 2x your DON'T PASS LINE bet)
    Works the same of PASS ODDS and DON'T PASS ODDS

    PLACE BET TO WIN
    These bets are considered working bets, and will continue to be paid out each time a shooter rolls the place or buy point number.
    By rules, place bets are NOT working on the come out roll (player can turn them on if he wish on the COME OUT roll).
    Players may removed or reduce this bet anytime before it loses (seven out).
    Place bet payouts are: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or 9, and 7-to-6 on points 6 or 8.

    PLACE BET TO LOSE
    These bets are considered working bets, and will continue to be paid out each time a shooter rolls the place or buy point number.
    By rules, place bets are NOT working on the come out roll (player can turn them on if he wish on the COME OUT roll).
    Players may removed or reduce this bet anytime before it win (seven out).
    Place bet payouts are: 5-to-11 on points 4 or 10, 5-to-8 on points 5 or 9, and 4-to-5 on points 6 or 8.

    BUY BET
    Players can also buy a bet which are paid at true odds, but a 5% commission is charged on the amount of the bet.
    Buy bets are placed with the shooter betting at a specific number will come out before a player sevens out.
    The buy bet must be at least table minimum excluding commission.
    Players may remove or reduce this bet anytime before it loses.
    Buy bets like place bets are not working when no point has been established (player can turn them on if he wish on the COME OUT roll).
    Buy bet payouts are: 2-to-1 on points 4 or 10, 3-to-2 on points 5 or 9, and 6-to-5 on points 6 or 8 (-5% commision of intended bet)

    ----------------
    LAY BETS (IT WORKS DURING THE COME OUT ROLL)
    A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is laid.
    Players may only lay the 4, 5, 6, 8, 9 or 10 and may lay multiple numbers if desired.
    Players may removed or reduce this bet (bet must be at least table minimum) anytime before it loses.
    Unlike place and buy bets, lay bets are always working even when no point has been established.
    Lay bet payouts are: 1-to-2 on points 4 or 10, 2-to-3 on points 5 or 9, and 5-to-6 on points 6 or 8 (-5% commision of intended bet)

    FIELD (IT WORKS DURING THE COME OUT ROLL)
    Field: This bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice.
    This bet typically pays more (2:1 or 3:1) if 2 or 12 is rolled, and 1:1 if 3, 4, 9, 10 or 11 is rolled.

    HARDWAY
    Bets allowed: 1k -10k
    BET WORKING DURING COME OUT ROLL (1,1 - 6,6); (1,2 - 5,6); 7; ANY CRAPS - Single Roll
    BET WORKING AFTER COME OUT ROLL (2,2 - 5,5); (3,3 - 4,4)
    Hard way This bet can only be placed on the numbers 4, 6, 8, and 10.
    In order for this bet to win, the chosen number must be rolled the "hard way" (as doubles)
    before a 7 or any other non-double combination ("easy way") totaling that number is rolled.
    For example, a player who bets a hard 6 can only win by seeing a 3-3 roll come up before any 7 or any easy roll totaling 6 (4-2 or 5-1)
    otherwise, he/she loses.
    Payment:
    (Any Seven) 4 to 1
    (2,2 - 5,5) 7 to 1
    (3,3 - 4,4) 9 to 1
    (1,2 - 5,6) 15 to 1
    (1,1 - 6,6) 30 to 1
    (Any Craps) 7 to 1

    BIG 6 /BIG 8 (IT WORKS DURING THE COME OUT ROLL)
    A player can choose either the 6 or 8 being rolled before the shooter throws a seven.

    C&E (COMBINED BET)
    [(1,1 - 1,2 - 6,6) 3 to 1] + [(5,6) 7 to 1]

    HORN (COMBINED BET)
    [(1,1 - 6,6) 27 to 4] + [(1,2 - 5,6) 3 to 1]

    WORLD/WHIRL (COMBINED BET)
    [(1,1 - 6,6) 26 to 5] + [(1,2 - 5,6) 11 to 5] + Seven push

    [​IMG]
    https://wizardofodds.com/play/craps/v2/ A Simulation of Craps Dices


    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Aug 17, 2018
    Darkarna and JG123 like this.
  3. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    [​IMG]
    [​IMG]SIC BO 骰寶
    Players place their bets. The dealer then picks up a small chest containing the dice which he/she closes and shakes. Finally the dealer opens the chest to reveal the combination.
    Sic bo is one of two casino games involving dice, the other being Craps. Sic bo is strictly a game of chance because every roll on the dice results a win or loss on any bet. In craps, some bets require certain rolls before they can become winning or losing bets, thus encouraging strategy.

    Big (大)
    The total score will be from 11 to 17 (inclusive) with the exception of a triple (pay 1:1)
    Small (小) The total score will be from 4 to 10 (inclusive) with the exception of a triple (pay 1:1)
    Odd The total score will be an odd number with the exception of a triple (pay 1 to 1)
    Even The total score will be an even number with the exception of a triple (pay 1 to 1)
    Specific 'Triples': A specific number will appear on all three dice (pay 180 to 1)
    Specific Doubles: A specific number will appear on at least two of the three dice (pay 11 to 1)
    Any Triple: Any of the triples will appear (pay 30 to 1) (Bets allowed: 1k -20k)
    Three Dice Total (a specific total score in the range of 4 to 17 inclusive):
    4 or 17:
    (pay 60 to 1)
    5 or 16: (pay 30 to 1)
    6 or 15: (pay 18 to 1)
    7 or 14: (pay 12 to 1)
    8 or 13: (pay 8 to 1)
    9 or 12: (pay 7 to 1)
    10 or 11: (pay 6 to 1)
    Dice Combinations: Two of the dice will show a specific combination of two different numbers (for example, a 3 and a 4) (pay 6 to 1)
    Single Dice Bet:
    The specific number 1, 2, 3, 4, 5, or 6 will appear on one, two, or all three dice:
    1 (pay 1 to 1)
    2 (pay 1 to 2)
    3 (pay 1 to 3)
    Three Single Number Combination: The dice will show a specific combination of three different numbers (pay 30 to 1)​
    Specific Double and Single Number Combination: Specific Double and Single Number Combination (pay 50 to 1)



    [​IMG]
    [​IMG]777 DICE:
    1. The game is based on the roll of two ordinary six-sided dice.
    2. All bets, except the 777, are usually based on one roll of the dice.
    3. A total of seven will begin a bonus round. In the bonus round, the player will roll the dice again. If he rolls anything but a seven, the bonus is over and the player wins nothing from the bonus round. If he rolls a second consecutive seven, the player will roll a third time. If this third roll is a seven, the player shall win a bonus of 25x his bet. If he rolls anything other than a seven, the bonus is over and the player wins nothing from the bonus round. There is no additional wagering allowed on bonus rolls.
    4. The following bets are available:
      • 3 and Under — Pays 10 for 1 on totals of 2 and 3.
      • 4 and Under — Pays 5 for 1 on totals of 2 to 4.
      • 5 and Under — Pays 3 for 1 on totals of 2 to 5.
      • 6 and Under — Pays 2 for 1 on totals of 2 to 6.
      • 7 — Pays 5 for 1 on totals of 7.
      • 8 and Over — Pays 2 for 1 on totals of 8 to 12.
      • 9 and Over — Pays 3 for 1 on totals of 9 to 12.
      • 10 and Over — Pays 5 for 1 on totals of 10 to 12.
      • 11 and Over — Pays 10 for 1 on totals of 11 and 12.

    [​IMG]THE HTRS mini SERIES GAMES[​IMG]

    THE mini CIGO's (COME IN - GET OUT) GAME :
    Hand your bets to an HTRS guild member only! min bet 1.000gp (Player wins 20% of the normal Jackpot)
    Same rules of Ultimate Cigo.

    THE mini HI LO GAME:
    1) Put on table your bet 500gp (Blue table for LOW, Red table for HIGH)
    2) Choose HIGH or LOW!
    3) The Dealer will roll the dices. 2, 3, 4, 5, 6 are considered LOW, 8 9 10 11 12 are considered HIGH
    HIGH/LOW pays 2x your bet, The mini SEVEN pay back 90% of your bet.
    Special bets avaiable are: Snake Eyes (1, 1) and Double Six Rail (6, 6) They pay 30x your bet.

    THE mini WARS GAME:

    2 people roll dices, and highest score wins!! Hand your bet (500gp) to an HTRS guild member,once bet accepted he'll ask you to roll , then the dealer rolls.
    If your result is higher than the dealer's you double up your bet, In case of mini push the dealer will pay back 75% of your bet.

    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Aug 3, 2018
    Darkarna and JG123 like this.
  4. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017



    [​IMG]THE CARDS GAMES[​IMG]

    [​IMG]
    [​IMG]BLACKJACK DECK S17 (Casino Stand on Soft 17):
    The players' object is to win money by creating card totals that turn out to be higher than the dealer's hand but do not exceed 21 ("busting"/"breaking"), or alternatively by allowing the dealer to take additional cards until he/she busts. On their turn, players must choose whether to "HIT" (take a card), "STAND" (end their turn), "DOUBLE" (with first 2 cards you can double wager, take a single card and finish), "SPLIT" (if the two cards have the same value, separate them to make two hands. Splitting aces is allowed only if player will take just another card and finish) . Number cards count as their natural value; the jack, queen, and king (also known as "face cards" or "pictures") count as 10; aces are valued as either 1 or 11 according to the player's choice. If the hand value exceeds 21 points, it busts, and all bets on it are immediately forfeit. BlackJack pays 3to2
    Insurance :
    If the dealer's upcard is an ace, the player is offered the option of taking "insurance" before the dealer checks the hole card. Insurance is a side bet that the dealer has blackjack and is treated independently of the main wager. It pays 2:1 and is available when the dealer's exposed card is an ace.

    BLACKJACK SINGLE DECK FREE BET H17 (Casino Hit on Soft 17):
    1. "Free Doubles" on hard totals of two-card total of 9, 10, or 11. With a "free double," the player's original wager is matched with a "free bet" button and the player receives one additional card. At the end of the hand:
      • If the dealer wins, the player loses his original wager only.
      • If the hand results in a push, the player gets back his original wager only.
      • Otherwise, if the player wins, the player gets back his original wager plus winnings equal to double that wager.
    2. "Free Splits" on all pairs except 10's. With a "free split," the player's two cards are divided into two one-card hands. The player's original wager is placed with the first hand and a "free bet" button is placed with the second hand. The player plays out each hand one at a time and is entitled to a "free double" or "free split" on both hands. For winning hands, each "free bet" button is replaced with real chips equaling the original wager. On hands resulting in a player loss or push, the dealer takes back the "free bet" button.
    3. Dealer pushes on 22. If the player has 21 or less and the dealer busts with 22, then the player's wager is a push.

    [​IMG]
    Lucky Ladies is an optional proposition bet used in the game of Blackjack.
    The proposition is whether or not the player’s first two cards equal a total of twenty. Additional bonuses are paid if the player’s two cards equaling twenty are suited (e.g. Ace of Clubs and Nine of Clubs) or matched (e.g. two identical cards such as two King of Diamonds). Special bonuses are awarded if the player’s first two cards are each a Queen of Hearts (the Lucky Ladies), and the top prize is awarded if the player’s Queen of Hearts pair occurs at the same time the dealer has a blackjack.


    [​IMG]
    [​IMG]BACCARAT:
    Cards are given point values as follows: Ace = 1, 2-9 = pip value, 10 and face cards = 0.
    After all bets are down, the dealer gives two cards each to the Player and Banker hands.
    The maximum number of points in both the Player and Banker hands is 9. The way to arrive at the points per hand is to take the total points of each individual card in the hand. If the sum is more than 9, then drop the first digit. For example, if either hand had a 9 and 7, then you would drop the 1 from the total of 16, for a 6-point hand.

    A third card may or may not be dealt to either the Player or Banker hands, depending on the following rules.

    1. If either the Player or Banker have 8 or 9 points, it is referred to as a "natural." If there is at least one natural, then both hands will stand.
    2. Otherwise, if the Player's total is 5 or less, then the Player hand will draw one more card, otherwise, with 6 or 7 points, the Player hand stands.
    3. If the Player hand stands with 6 or 7 points, then the Banker hand will draw a third card on a total of 5 or less. Otherwise, with 6 or 7 points, the Banker will stand
    4. If the Player does draw a third card, then use the Banker will use his positional advantage to decide whether to take a third card according to his total and the third card drawn to the Player, according to the following table.

      [​IMG]



    5. The score of the Player and Banker hands are compared; the winner is the one that is greater. In an event of a tie, the Player and Banker bets push
    6. The Tie bet wins if the Player and Banker hands tie. All other outcomes lose.
    7. The Player Pair bet wins if the first two cards in the Player hand are of the same rank. All other outcomes lose.
    8. The Banker Pair bet wins if the first two cards in the Banker hand are of the same rank. All other outcomes lose.
    9. Following is how to pay each bet:
      • Player: Wins pay even money.
      • Banker: Wins pay 19 to 20, which is equivalent to even money less a 5% commission.
      • Tie: pay 8 to 1 on a tie
      • Player Pair and Banker pairs: Wins pay 10 to 1.

    [​IMG]
    [​IMG]EZ BACCARAT:
    The rules followed standard baccarat except on the Banker bet: (1) all wins pay even money, and (2) if the banker wins with a three-card total of 7, then the banker bet will push.

    Side Bets:
    The Dragon 7 bets wins on a Banker winning three-card total of seven. 40 to 1
    The Panda 8 bet The Panda 8 bets wins on a Player winning three-card total of eight. 25 to1


    [​IMG]
    [​IMG]JACKS OR BETTER POKER (DOUBLE UP):
    A hand of Jacks or Better begins with the player’s bet. He is then dealt five cards which he may keep or discard in search of a better hand at his choice.

    Jacks or Better Double Up features a double up gamble feature in which the player can:
    - guess the colour of the next card.
    - picking an higher card vs the Dealer card
    - guess dices high low (in case of 7 re-roll)
    - playing dices wars vs the Dealer (in case of push re-roll)







    [​IMG]
    [​IMG]CASINO WAR
    Casino War is without a doubt the easiest card game to play in the casino. If you have ever played war as a child, or simply made a bet on who could draw the highest card, then war will seem instantly familiar. Following are the specific rules.

    1. The game is played one deck. Cards are ranked as in poker, except aces are always high. The suit does not matter.
    2. After the players have made a wager each player and the dealer shall get one card.
    3. Each player's card shall be compared with the dealer's card. If the player's card is higher he wins even money. If the dealer's card is higher the player loses.
    4. In the event of a tie the player shall have two choices: (1) surrender and forfeit half the bet or (2) go to war (see rule 5)
    5. If the player elects to go to war he must raise his bet by an amount equal to his original wager. The dealer will give the player and dealer another card each. If the player's second card equals or beats the dealer then the player shall win even money on the raise only and the original wager shall push. If the dealer's second card is greater the player shall lose both bets..
    6. A tie bet is also available, which pays 10 to 1 if the first two cards tie.

    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Aug 26, 2018
    JG123 likes this.
  5. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    [​IMG]
    [​IMG]THREE CARD POKER:
    1. Player makes an Ante and/or Pairplus bet
    2. The dealer gives each player three cards and himself three cards. The player may examine his own cards. The dealer's cards are dealt face down.
    3. If the player made the Ante bet, then he has must either fold or raise.
    4. If the player folds, then he forfeits his Ante wager.
    5. If the player raises, then he must make an additional Play bet, equal exactly to his Ante bet.
    6. The dealer will turn over his cards.
    7. The dealer needs a queen high or better to qualify.
    8. If the dealer does not qualify then the player will win even money on the Ante bet and the Play bet will push.
    9. If the dealer qualifies, then the player's hand will be compared to the dealer's hand, the higher hand wins. The order of poker hands is indicated below.
    10. If the player has the higher poker hand then the Ante and Play will both pay even money.
    11. If the dealer has the higher poker hand then the Ante and Play will both lose.
    12. If the player and dealer tie then the Ante and Play bets will push.
    13. If the player made the Ante bet and has a straight or higher then the player will receive an Ante Bonus, regardless of the value of the dealer's hand.
    14. The Pairplus bet will pay entirely based on the poker value of the player's hand, as shown in the Pairplus section below.
    [​IMG]



    [​IMG]
    [​IMG]CASINO HOLD'EM
    Bets allowed: 1k -25k
    1. Play begins with each player making an Ante wager. There is also an optional Progressive Jackpot side bet.
    2. The dealer gives the player and himself two hole cards and three community cards face up on the table.
    3. Each player must decide to either fold or call. If the player folds, then he gives up his cards and his Ante bet. If the player calls, then the Call bet must be equal to two times the Ante bet.
    4. The dealer will then deal two more community cards, for a total of five. The dealer will then turn over his own two cards.
    5. Both hands shall be scored according the highest poker value of the two hole cards and five community cards.
    6. The dealer must have a pair of fours or better to qualify. If the dealer does not qualify then the Ante will pay according to the Ante pay table below and the Call bet will push.
    7. If the dealer qualifies and beats the player, then the player will lose both the Ante and Call.
    8. If the dealer qualifies and the player beats the dealer then the Ante will pay according to the Ante pay table below and the Call bet will pay 1 to 1.
    9. If the dealer qualifies and the player ties the dealer then both Ante and Call bets will push.
    10. The Progressive Jackpot side bet pays based on the player's final seven card hand only, even if the player folded or loses to the dealer.
    [​IMG] [​IMG]



    [​IMG]
    [​IMG]ULTIMATE TEXAS HOLD'EM
    Bets allowed: 1k - 25k
    1. The game is played with a single ordinary 52-card deck.
    2. The player must make an equal bet on both the Ante and Blind, and can also make an optional Trips bet.
    3. Two cards are dealt face down to the player and dealer. The player may look at his own cards.
    4. The player can check or make a Play bet equal to three or four times the Ante.
    5. The dealer turns over three community cards.
    6. If the player previously checked, then he may make a Play bet equal to two times his Ante. If the player already made a Play bet, then he may not bet further.
    7. Two final community cards are turned over.
    8. If the player previously checked twice, then he must either make a Play bet equal to exactly his Ante, or fold, losing both his Ante and Blind bets. If the player already raised he may not bet further.
    9. The player and dealer will both make the best possible hand using any combination of their own two cards and the five community cards.
    10. The dealer will need at least a pair to open.
    11. The following table shows how the Blind, Ante, and Play bets are scored, according to who wins, and whether the dealer opens.[​IMG]
    12. Winning Ante and Play bets pay 1 to 1. Winning Blind bets pay according to the following pay table. [​IMG]
    13. The Trips bet will pay according to the poker value of the player's hand regardless of the value of the dealer's hand, according to the Trip bet pay tables below.
    [​IMG]
    Here a simulation of the game: http://www.table-games-online.com/ultimate-texas-holdem/



    [​IMG]
    [​IMG]TEXAS HOLD'EM POKER BONUS
    Bets allowed: 1k - 20k
    1. The game is played with a single 52-card deck.
    2. The player makes an Ante wager, plus an optional Bonus bet.
    3. Two hole cards are dealt face down to the player and dealer. The player may look at his own cards.
    4. The player must either fold or make a Flop bet. The Flop bet must be two times the amount of the ante.
    5. Three community cards (the Flop) are dealt.
    6. The player may do nothing or make a Turn bet. The Turn bet must be exactly equal to the ante bet.
    7. A fourth community card is dealt (the Turn).
    8. The player may do nothing or make a River bet. The River bet must be exactly equal to the ante bet.
    9. A fifth community card is dealt (the River).
    10. The player and dealer each make the best five-card hand using any combination of the five community cards and his own two initial hole cards. The higher hand wins.
    11. If the dealer has the higher hand the player will lose all wagers, except possibly the Bonus bet.
    12. If the player has the higher hand the Flop, Turn, and River bets will pay even money. If the player has a straight or higher the Ante bet will also pay even money, otherwise it will push.
    13. If the player and dealer have hands of equal value the the Ante, Flop, Turn, and River bets will all push.
    14. The Bonus bet will pay based only the player's and dealer's initial cards, according to the pay table posted.
    Bonus bet
    The bonus bet pays based only on the players hole cards. Who wins the hand does not matter.
    [​IMG]



    [​IMG]
    [​IMG]RED DOG
    Bets allowed 1-50k


    All cards are ranked as in poker, the suit is irrelevant, and aces are always high. First the player places a wager. Then the dealer places two cards on the table face up. If the two cards are consecutive then the hand is a push. If the two cards are equal a third card is dealt, a matching third card pays 11:1, otherwise the hand is a push.
    If the two cards are neither consecutive nor equal the dealer announces the spread, or the number of card values in between the cards. For example a 5 and 10 would have a spread of 4. The player is then given a chance to increase the wager up to the amount of the original wager. Then a third card is dealt, if it is in between the first two cards the player wins according to the following payout table, if it matches or is outside the first two cards the player loses.
    • 1 card spread: Pays 5:1
    • 2 card spread: Pays 4:1
    • 3 card spread: Pays 2:1
    • 4+ card spread: Pays 1:1


    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Jul 5, 2018
    Darkarna likes this.
  6. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    [​IMG]
    [​IMG] PAI GOW POKER
    1. A single 53-card deck is used, consisting of the usual 52 cards, plus one joker.
    2. The joker is semi-wild. It may be used as an ace, or to complete a straight, flush, or straight flush, or royal flush. After the player makes a bet, the dealer will deal the player and himself seven cards each.
    3. Standard poker ranking rules are followed.
    4. The player will separate his seven cards into a five-card high hand, and two-card low hand. The high hand must be of higher poker value than the low hand.
    5. The five-card hand is ranked according to conventional poker rules. The only poker hand in the two-card hand is a pair or no pair, after which the individual cards determine the value.
    6. After the player has set his hand, the dealer will turn over his cards and divide his hand in the same manner, according to specified rules known as the "house way."
    7. The two high hands will be compared, and the two low hands, the hand with the higher poker value winnings. If the event of a tie, for example both two-card hands are ace/king, then the tie has go to the "banker."
    8. If the player wins both comparisons, then the player will win even money on his bet, less a 5% commission. If the player wins one and loses one, then the bet shall push. If the player loses or ties both, then the player shall lose his wager.
    Trump Plaza Pai Gow Poker House Way

    The "front" refers to the two card hand and the "back" refers to the fivecard hand.



      • No pair: Place the highest card in the back and the next twohighest cards in the front.
      • One pair: Place the pair in back and the next two highest cards inthe front.
      • Two pair: Use the following groups to determine how to play a two pair:

        2 through 6: Low pair
        7 through 10: Medium pairs
        Jack through king: High pairs
        • Low pair and low pair: Split unless holding a king or better, then playtwo pair in the back.
        • Low pair and medium pair: Split unless holding a king or better, then playtwo pair in the back.
        • Low pair and high pair: Split unless holding an ace, then playtwo pair in the back.
        • Medium pair and medium pair: Split unless holding an ace, then playtwo pair in the back.
        • Medium pair and high pair: Always split.
        • High pair and high pair: Always split.
        • Pair of aces and any other pair: Always split.
      • Three pair: Always play highest pair in front.
      • Three of a kind: Always play three of a kind in back unless they are aces, then play a pair of aces in back and one ace in front.
      • Three of a kind twice: Always play highest pair in front.
      • Straights, flushes, straight flushes, and royal flush:
        • With no pair: When choosing whether to play a straight, flush, orstraight flush play the category which will allow the highest two cardsin front.
        • With 6th or 7th card: Play the lower straight or flush in the backto place the highest cards in front.
        • With one pair: Play pair in the front only if a straight, flush, orstraight can be played in the back.
        • With two pair: Use two pair rule.
        • With three pair: Use three pair rule.
        • With three of a kind: Play pair in front.
        • With full house: Use full house rule.
      • Full house: Always split unless the pair is twos and you havean ace and a king to play in the front.
      • Full house with three of a kind and two pairs: Play the highest pair in front.
      • Full house with three of a kind twice: Always play the highest pair in front.
      • Four of a kind: Play according to the rank of the four of a kind:
        2 through 6: Always keep together.
        7 through 10: Split unless a king or better can be played in front.
        Jack through king: Split unless an ace can be played in front.
        Aces: Always split.
      • Four of a kind and a pair: Play pair in front.
      • Four of a kind and three of a kind: Play pair in front from the three of a kind.
      • Five aces: Split aces and play three aces in back and two aces in front unless youhave a pair of kings, then play five aces in back and kings in front.

    Emperor's Challenge Side bet:
    [​IMG]


    [​IMG]
    [​IMG] SPANISH 21
    Spanish 21 uses eight Spanish decks, each deck consisting of 48 cards — the regular 52 cards less the four tens.
    1. Late surrender allowed.
    2. Double after split allowed.
    3. A player 21 always wins.
    4. Player blackjack beats dealer blackjack.
    5. Player may double on any number of cards.
    6. Player may usually hit and double down after splitting aces.
    7. Player may surrender after doubling, known as "double down rescue." The player forfeits an amount equal to his original bet.
    8. A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. Bonus not honored after doubling.
    9. A 6-7-8 or 7-7-7 of mixed suits pays 3 to 2, of the same suit pays 2 to 1, and of spades pays 3 to 1. These bonuses do not pay after doubling.
    10. Suited 7-7-7 when the dealer has a seven face up pays 1.000.000.gp for bets of 5.000-24.000gp and 5.000.000.gp "Super Bonus" for bets of 25.000gp or over. In addition, all other players receive a 50.000gp envy bonus." This bonus does not pay after doubling or splitting.
    Match the Dealer
    Match the Dealer is a side bet found in Spanish 21. The player wins for each of his initial two cards that match the dealer's up card. Matches in rank only pay less than a match in rank and suit
    [​IMG]

    [​IMG]
    [​IMG]LET IT RIDE
    1. Player makes three bets of equal size.
    2. Dealer gives player three cards.
    3. Player may pull his first bet back or "let it ride."
    4. Dealer deals the first community card, to be used by all players.
    5. Player may pull his second back or "let it ride."
    6. Dealer deals the second community card, to be used by all players.
    7. Player is paid according to the poker value of his five cards, remaining bets, and the posted pay table.
    8. Side bets are usually available, which are explained below.
    [​IMG]
    Three Card Bonus:This side bet is based on the value of the player's three cards, similar to the Pair plus bet in Three Card Poker. The main difference is in Let It Ride the bet has a separate win for a "Mini Royal", defined as a suited ace, king, and queen.
    Three Card Bonus Table : https://i.imgur.com/I2pPgf3.png
    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Jul 31, 2018
    Darkarna likes this.
  7. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    [​IMG]

    [​IMG]

    ROULETTE
    The game of roulette is initiated, once the croupier calls out ”Place your bets” (or ”Faites vos jeux”). Players are now allowed to make the type of bets. When all bet are placed the croupier calls out ”No more bets” (or ”Rien ne va plus”). From this point on, if any bets are placed, they will usually be disregarded. Once the ball drops into one of the 37 numbered pockets, the croupier identifies and announces the winning number. Bets that lost are surrendered to the house, while all winning bets are paid out.
    The betting layout of the roulette table is comprised by two sections – bets on individual numbers and group bets. In European roulette players are able to take advantage of two main categories of bets – inside and outside bets. The inside bets are made on a single number, adjacent numbers or small groups of numbers, while the outside bets encompass larger groups of numbers. The majority of bets offer different odds of winning and, respectively, different payouts from each other.
    Inside bets:
    1. Straight-Up Bet – it is placed on any single number, including “0”, and directly on the number. Its payout is 35 to 1

    2. Split Bet – it features two adjacent numbers and is placed on the line between these numbers. The bet may also include 0 and 1, 0 and 2, 0 and 3. Its payout is 17 to 1.

    3. Street Bet – it features all three numbers in a row and is placed on the line at the end of the row. There are other options for its placement as well – it can include 0, 1, 2; 0, 2, 3. Its payout is 11 to 1.

    4. Corner Bet – it features a group of four numbers and is placed at the corner where these four numbers touch. The bet can also be placed on the corner of 0, 1, 2, and 3. Its payout is 8 to 1.

    5. Line Bet – it features six numbers (or two rows of three numbers) and is placed at the end of two rows, on the border between them. Its payout is 5 to 1.

    Outside bets
    1. Column Bet – it features an entire column and is placed on the ”2-1” box at the end of a column. Its payout is 2 to 1

    2. Dozen Bet – it features a group of 12 numbers and can be placed on the ”1st 12” box (1 to 12), the ”2nd 12” box (13 to 24), or the ”3rd 12” box (25 to 36). Its payout is 2 to 1.

    3. Bet on Color – it features all of the red numbers or all of the black numbers on the layout and is placed on the ”Red” box (all red numbers) or the ”Black” box (all black numbers). Its payout is 1 to 1.

    4. Bet on Odd/Even – it features all even numbers or all odd numbers on the layout and is placed on the ”Even” box (all even numbers) or the ”Odd” box (all odd numbers). Its payout is 1 to 1.

    5. Bet on Low/High – it features all low numbers or all high numbers and is placed on the ”Low” box (numbers 1 to 18) or the ”High” box (numbers 19 to 36). Its payout is 1 to 1.

    Under the "half-back" rule, if the player makes any even money bet (red, black, odd, even, 1-18, 19-36), and the ball lands in zero, then the player gets half the bet back, known as "la partage" in French.


    [​IMG]

    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Jul 25, 2018
  8. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    [​IMG]
    [​IMG]
    DEAL OR NO DEAL:
    The player chooses one of 26 numbered boxes at the start of the game. These boxes each hold a different cash amount from $0.01 to $1,000,000. On the building there is a book which will displays the amounts still in play at any given moment.

    In the first round, the player chooses six boxes to eliminate from play, one at a time. Each case is opened as it is chosen, and the amount inside is removed from the board. After the sixth pick the host answers it to speak with "The Banker". The host relays the Banker's offer to buy the player's case. The player can accept the offer and end the game by saying "deal", or reject it by saying "no deal".

    Each time the player rejects an offer, he/she must play another round, eliminating progressively fewer boxes: five in the second round, four in the third, three in the fourth, two in the fifth. Beyond the fifth round, the player eliminates one case at a time, receiving a new offer from the Banker after each. The ninth and final offer comes when there are only two boxes left in play, the one originally chosen by the player and one other. If the player rejects this final offer, he/she may either keep the chosen box or trade it for the other one, and receives the amount in the case he/she decides to take.


    [​IMG]
    YAHTZEE:
    The object of Yahtzee is to obtain the highest score from throwing 5 dice.
    The game consists of 13 rounds. In each round, you roll the dice and then score the roll in one of 13 categories. You must score once in each category. The score is determined by a different rule for each category.
    The game ends once all 13 categories have been scored.

    Game Start:
    To start with, roll all the dice. After rolling you can either score the current roll (see below), or re-roll any or all of the dice.
    You may only roll the dice a total of 3 times. After rolling 3 times you must choose a category to score.
    You may score the dice at any point in the round, i.e. it doesn't have to be after the 3rd roll.

    Scoring
    To score your combination of 5 dice, you ask to the dealer to write it on the scorecard (book). There are two sections to the score table - the Upper Section and the Lower Section.

    Once a box has been scored, it cannot be scored again for the rest of the game (except the Yahtzee category), so choose wisely.

    Upper Section Scoring
    If you score in the upper section of the table, your score is the total of the specified die face.
    So if you roll:
    5 - 2 - 5 - 6 - 5 and score in the Fives category, your total for the category would be 15, because there are three fives, which are added together.
    If the One, Three or Four Categories were selected for scoring with this roll, you would score a zero.
    If placed in the Two or Six category, you would score 2 and 6 respectively.

    Bonus If the total of Upper scores is 63 or more, add a bonus of 35. Note that 63 is the total of three each of 1s, 2s, 3s, 4s, 5s and 6s.

    Lower Section Scoring
    In the lower scores, you score either a set amount, or zero if you don't satisfy the category requirements.

    3 and 4 of a kind For 3 of a kind you must have at least 3 of the same die faces. You score the total of all the dice. For 4 of a kind you would need 4 die faces the same.

    Small and Large Straight A Straight is a sequence of consecutive die faces, where a small straight is 4 consecutive faces, and a large straight 5 consecutive faces.
    Small straights score 30 and a large 40 points.
    So if you rolled:
    2 - 3 - 2 - 5 - 4
    you could score 30 in small straight or 0 in large straight.

    Full House A Full House is where you have 3 of a kind and 2 of a kind. Full houses score 25 points.
    i.e.:
    3 - 3 - 2 - 3 - 2
    would score 25 in the Full House category.

    First Yahtzee A Yahtzee is 5 of a kind and scores 50 points, although you may elect NOT to score it as a yahtzee, instead choosing to take it as a top row score and safegaurd you bonus.

    Additional Yahtzees. If you roll a second Yahtzee in a game, and you scored your first yahtzee in the Yahtzee box, you would score a further bonus 100 points in the yahtzee box. You must also put this roll into another category, as follows;
    -If the corresponding Upper section category is not filled then you must score there.
    ie if you rolled 4 - 4 - 4 - 4 - 4 and the Fours Category is not filled, you must put the score in the Fours category.

    -If the corresponding Upper section category is filled you may then put the score anywhere on the Upper Section (scoring zero). In 3 of a Kind, 4 of a Kind, and Chance categories you would score the total of the die faces. For the Small Straight, Large Straight, and Full House categories, you would score 30, 40 and 25 points respectively.

    Chance You can roll anything and be able to put it in the Chance category. You score the total of the die faces.

    Scratch or Dump scores.

    You can score any roll in any category at any time, even if the resulting score is zero. Eg, you
    can take 2-3-3-4-6 in the 5's category. It will score 0. This could be used near the end of a game to lose a poor roll against a difficult-to-get category that you've failed to fill (eg, long straight or yahtzee).

    https://cardgames.io/yahtzee/

    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Apr 14, 2018
  9. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    Special Thanks:
    Ultima Online Forever Community, Shane, Eppy, Joeb, JennaL, Adam, Jamie, Swayze, Fay, Bob White, Skye Wolfbane, Booty Island, OSI, Richard Garriot, Starr Long, Raphael Kostner, Casino Pit Boss, Javier, Dan, FIves, Steve, Matteo, Muro, Pansy, Edo, UoSteam, The Avalon Citizens, The Trinsic Guild, The Knights Guild, Wrekt Guild, Power Guild, $ Guild, The Orks Guild, Flube, Blaine The Gipsy, Insenstate, Shazbot, Detective Conan, Firecrest, El tio, Zelda D Pot, Archersnon, Nappaca, Faber, Manfro, Tofy, Nate Doge, One Finger Bob, Drasked, Jakaro, Carl Delinden, Electrive, Test Nerd, blaze it, Trump America, Ariakan, Anton Fugger, Girana, Vixy, Irina, Mr P Sherman, Ekreem, Carl Delinden, Gretsky, Nym, Ahe, Toothbrush, Chad, Eat dat Bot, Jist, Nos, Aphrodite, Hanes, all the haters, Quentin Tarantino, Gary Oldman, Kurt Cobain, Thom Yorke, Joe Cassano, Baustelle, Guy Manuel Homen Christo, Roberto Baggio, mom, dad, sister, nephews, The Animals, Monkey Island, Wizard Of Odds, C#, my dog.

    All the games are scripted with UOSteam assistant following the UoForever Rules.
    The Casino is 100% legit and it's here for entertaining you.

    The Casino is 100% player run, staff members are not involved on this project.
    Any tips from the players meaning a lot for us.

    PVP, IRL Offense, Stealing and Scamming are not allowed inside the Casino.
    Acting like an HTRS member is forbidden.
    The House of The Rising Sun will never refund your lost.
    Gambling is part of our business. Responsible gambling is part of our reputation. The House Of The Rising Sun Casino recognizes our corporate responsibility in attempting to identify any guest that may have a problem gambling issue and deal with him for solving his problem in the best way.

    -------------------The House Of The Rising Sun-------------------

    [​IMG] NOTE: Checks are purchasable on our vendors inside the Casino.[​IMG]

    HAND YOUR BETS ONLY TO HTRS GUILD MEMBERS. [HTRS ,Dealer/Gater/Guard, HTRS] Tag.

    Official Dealers List:
    LucasArts
     
    Last edited: Jul 31, 2020
  10. Tofy

    Tofy Master

    264
    321
    63
    Aug 19, 2015
    Tofy
    man great job!
     
    Casino likes this.
  11. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    .
     
    Last edited: Jun 28, 2017
  12. girana

    girana Grandmaster

    3,133
    2,135
    113
    Jul 9, 2014
    best way to spend your gold !
     
    Casino and Tofy like this.
  13. Nappaca

    Nappaca Grandmaster

    912
    356
    63
    Aug 30, 2013
    What the jackpot at now?
     
  14. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    I think you are talking about the Bloody Cigo Jackpot Sir. 4,350 mils + the items on my signature
     
    Last edited: Jun 23, 2017
  15. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    The small jackpot has a taming SS today!
     
  16. Casino

    Casino Apprentice

    74
    77
    18
    Mar 28, 2017
    .
     
    Last edited: Jul 24, 2018
  17. DJVicious

    DJVicious Novice

    32
    14
    8
    Aug 20, 2016
    Absolutely incredible job. I walked through the moongate not expecting much. My hats off to this one, the best casino by far. I remember when casino's in UO were buying boxes with random stuff in them and breaking them with an axe hoping you got the one with the 1 mill check. How far the community has come to make UO still one of, if not the best game out there.

    Keep up the great work Lucas, looking forward to trying all the casino games.

    Highly highly recommend, and dont be scared of the games you dont know - Lucas did a great job explaining the rules and was very honest and friendly, even after I quadrupled up :D
     
    Tofy, Casino and Nekronos like this.
  18. Insenstate

    Insenstate Adept

    186
    23
    18
    Aug 15, 2013
    Amazing job! Amazing Casino ! 10/10 :)
     
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  19. Tofy

    Tofy Master

    264
    321
    63
    Aug 19, 2015
    Tofy
    Nekronos and Casino like this.
  20. Folkens

    Folkens Neophyte

    5
    5
    3
    Jun 13, 2017
    What an awesome and amazing place! Plus the owner/dealer is super nice and supportive. And he has so many games that I even haven't had the chance to try them all out yet. Would love to see more people playing Blackjack with me :)

    P.S. Don't try Cigo, that stuff is addictive
     
    Edwin Fox and Casino like this.

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