Guide: Herding

halygon

Grandmaster
Herding

Herding is a skill used to move wild, tameable creatures. Pets and untameable creatures can not be herded.

The herding skill is accessed by equipping a shepherd's crook, double clicking it, selecting a creature to herd and then selecting a location for the creature to go. The creature will follow the shepherd around indefinitely if the shepherd selects himself as the target for the creature to travel as long as the shepherd continues to move so the creature never reaches the shepherd. The creature can be herded again to make it stop following the shepherd. A creature's normal movement AI will resume once it travels to the location it was herded to or if it enters combat. A shepherd can not herd a creature to follow another player; the creature will travel to the location the player is standing as if the ground under the player was targeted rather than follow them.

  • Creatures can follow a shepherd that is invisible.
  • Herding can be macroed on the same creature (anti-macro code does not apply). Taming difficulty does.
  • There is no limit to how many creatures can be following a shepherd. A shepherd can bring the entire forest into town if he so chooses.
  • Herded creatures on UOF move slower than they do on OSI servers. On OSI servers the creatures will move at the speed that pets move.

Practical uses for Herding:

Many people consider the herding skill to be one of the useless Skills in UO. This is not the case on OSI servers but the rules are different here and this is arguably a worthless skill in this ruleset.

Often times an animal tamer will want to tame a specific specimen that is surrounded by hostile Tameables. A stealth shepherd on OSI can be used to relocate creatures to make it easier for a tamer to tame the specific creature he/she is after. Using herding reveals you on this server so it is less useful here.

Herding can also be used for pure comedic value. A shepherd can polymorph into a creature and herd 100+ woodland animals into town.
 
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