Make Wondering Healers Harder to kill

Trades

Adept
Any1 think we should up the wanderin healers so they not killed with a ebolt? or is this a effective tool of the game, kill the healer so the person can't res? Make him use his Physically Stuck option 2 times then just let him rot for 30mins waiting for another healer?

I agree u should be able to kill em, but make it a bit harder I think would be the key issue. Hate to sneeze on a healer watch him fall over then watch the ghost spamming OOooOOooOOo
 

mynameis

Adept
Yeah I remember thinking they were hard to kill back in the day, maybe I'm wrong. I haven't killed one but from what I've seen I think they're strong office,weak defense? Bump it up, I remember a time where wandering healers were a good way to build resist.

While we're at it, I think old school guards were cooler. They pretty much insta-killed, but not literally. Every rare once in a while you'd get luck and survive, or see someone running w two guards poofing right behind them. Just liked it better. More balance, less OP'd guards ;)
 

Jager

Grandmaster
i rememebr wandering healers being mother fuckers if you had one on you, they wernt an easy kill.. and i think being able to fight or run from guards (more realistic) would be fun. dont remember that part personally but i do remeebr the healers.
 

Halpo

Master
They use to be super fast and hard hitters I remember attacking my first healer back in like 98-99 the bastard chased me like 50 screens casting fs and keeping up this was also with 512 DSL "the shit back then" the first time I killed one was with 3 other dexxers killed 6 of them then noticed we were all red from it :p my first red char


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Hanebu

Master
Agreed!

Have you ever tried to kill those Guards in the Outposts?

They have like 300 Dex and hit like a machinegun! There is no way to kill them 1 vs 1.

Maybe pull some stats out of them and give it to the healers ;-)
 
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