ALCHEMY -*********Stackable potions!!!!!!!!!!!!!!******** -"Stink Bombs" (pet deterrents for the 1% of us that don't own dragons) New alchemist craftable, perhaps? make it in the form of a pot....doesnt cause (a LOT) of damage to a pet....just causes it to lose "radar lock" if you will. Maybe cause a mount to 'toss' their rider?? -Maybe add some rarity items to the alchemy like "fine wines" or "holiday spirits" or something along those lines. (grapes, dates, tribal berry, etc etc) CARTOGRAPHY -Bring back the "wall-sized" World Maps for deco. 120 cart, perhaps? -Introduce rarer (creatable) maps for the cartographer. (Dungeon Maps? Wall Sized Treasure Maps? "Map to the Serpents Pillars"? you know...along those lines) SWORDSMANSHIP -Make having a true battle tank worth it again. Not everyone wants a dragon or play a flute or throw spells. Make it a template that's profitable again. The paladin template was interesting. Maybe introduce special moves to a 100 swordsman or higher. Katanas.....mortal slice. Bardiche and Halberds...mortal blow. Broad/Long/Viking swords...mortal thrust. Cutlasses...mortal slash. You get where Im going. Have it drain mana to use the move. More mana....more damage added. More powerful moves...require more mana. Not all tanks have IQs over 25-25 so this might cause them to rethink the attributes. You see all other templates successful in battle and 'fund raising" flying solo, except the battle tank. Make them a viable component to the gameplay again. Too much concentration on animals and magery. CAMPING -Make it worth it. 101-120 camper can start a campfire and everyone in the immediate vicinity gets HP and mana regeneration rate gains? (Higher skill...faster the regen rate? Higher skill...more people benefited?) This (Camping regeneration) cannot be done within X amount of distance from a champ spawn site or dungeon entrance, perhaps, to keep things relatively balanced? RANDOM RARES that ALL players have a chance at picking up. Too often its the experienced players and those that are monitor jockeys that get all the gold and rare stuff. Random spawn locations. Random levels of rarity with all players with an equal shot. [A young player can find some of them just as easily as the pro) Random "pick up" items that spawn every time the server crashes, perhaps? (like now) A mug....A chess piece....Young Nightshade Flowers.....Dragon dung.......Have them all do something in game to give them value other than home deco. Dragon Dung causes a horse to toss his rider? A Chess Piece adds +10 to Int for a day? A mug..Young nightshade flowers.....well, those are deco ideas, but, you get the idea here... Mysterious monster raids? Have a randomly seclected, randomly activated "evil character" that unleashes the army on the populous? "Evil Guy X has released his undead horde on the West Britian Bank!" etc etc.... Maybe have the town criers deliver the news when the even happens? IDK........make some more of the little used stuff more appealing. Some ideas off the top of my head while I sit and wonder what happened to my char because the server crashed.