Difference between revisions of "Rifts"

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(Created page with "Category:Guides __TOC__ =Description= Rifts are monster encounters that are player driven both through the crafting and the opening. Once opened the gate will continue to...")
 
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|- align="center"
|- align="center"
|Clockwork Minion
|Clockwork Minion
| style="text-align: left;" |These are the weakest of the bunch, but still have the ability to pack a punch. With all exodus based minions they have a shield you need to bring down, which will send a massive damage bolt back onto you. This hits for 50HP to a player. It also switches to the target it sends the bolt to so watch out. Best tactic is to clear shield with magic arrow then pets can wreck them. They also have the ability to stun you on hit.
| style="text-align: left;" |These are the weakest of the bunch, but still have the ability to pack a punch. With all exodus based minions they have a shield you need to bring down, which will send a massive damage bolt back onto you. This hits for 50HP to a player. It also switches to the target it sends the bolt to so watch out. Best tactic is to clear shield with magic arrow then pets can wreck them. They also have the ability to stun you on hit. Great for plasma farming.
| [[image:ClockWorkMinion1.PNG|Clockwork Minion]]
| [[image:ClockWorkMinion1.PNG|Clockwork Minion]]
|- align="center"
|Clockwork Overseer
| style="text-align: left;" |Similar tactics as the Clockwork Minion, but they have much more HP to deal with. When shield is up attacks do 1 damage. It is important to keep the shield down, watch your life, and make sure your not the primary target. Best to focus and pull these for plasma farming.
| [[image:Clockworkoverseer1.PNG|Clockwork Overseer]]
|- align="center"
|'''Clockwork Juggernaut'''
| style="text-align: left;" |Onto the big boy of the encounter! He mostly works the same as the other clockwork monsters, but his HP pool is massive. Based on the screenshot of the statistics I am sure you can see why these are a struggle. The difference is these will also toss packs of more Clockwork Minions onto their target to deal with. In regards to plasma farming it is best to leave them alone due to the staggering 33K total HP pool.
| [[image:ClockworkJugg1.PNG|Clockwork Juggernaut]]
|}
|}

Revision as of 19:24, 9 July 2019

Description

Rifts are monster encounters that are player driven both through the crafting and the opening. Once opened the gate will continue to pump out very strong monsters for you to defeat with the purpose of closing the Rift. A wide range of tactics and skill will be required to tackle these with successful results.

Rift Gate

The first Rift was open at Britain inside the Graveyard. Several Rifts have been opened since that time and become overwhelming in the amount of monsters it pumps out of the gate. Innocent citizens of the land have even needed to board up inside of their homes.


Rift Spawn

Currently Rifts spawn three different monsters that include Clockwork Minion, Clockwork Overseer, and Clockwork Juggernaut. Their mechanics work similar to those in the dungeon of Exodus and are no pushover when it comes to difficulty.

Name Description Image
Clockwork Minion These are the weakest of the bunch, but still have the ability to pack a punch. With all exodus based minions they have a shield you need to bring down, which will send a massive damage bolt back onto you. This hits for 50HP to a player. It also switches to the target it sends the bolt to so watch out. Best tactic is to clear shield with magic arrow then pets can wreck them. They also have the ability to stun you on hit. Great for plasma farming. Clockwork Minion
Clockwork Overseer Similar tactics as the Clockwork Minion, but they have much more HP to deal with. When shield is up attacks do 1 damage. It is important to keep the shield down, watch your life, and make sure your not the primary target. Best to focus and pull these for plasma farming. Clockwork Overseer
Clockwork Juggernaut Onto the big boy of the encounter! He mostly works the same as the other clockwork monsters, but his HP pool is massive. Based on the screenshot of the statistics I am sure you can see why these are a struggle. The difference is these will also toss packs of more Clockwork Minions onto their target to deal with. In regards to plasma farming it is best to leave them alone due to the staggering 33K total HP pool. Clockwork Juggernaut