Difference between revisions of "Rifts"

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Tag: Reverted
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File:WightStats.PNG|Wight Statistics
File:WightStats.PNG|Wight Statistics
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==Rewards==
Once success event rewards and drops are defined those will be the additional benefits to the system. As of right now the Wight is what you gain by doing the Rifts and maxing out that pet. However...
<span style="color:red">'''Note:'''</span> '''It is currently RUMORED that the up and coming "strong horse" may be making its appearance at these rifts.
<gallery mode="packed" class="right">
File:Stronghorse1.PNG|Strong Horse
File:Stronghorse2.PNG|Strong Horse Statistics
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Essentially the "Strong Horse" is the horse equivalent of the [[Tameables#Swamp_Dragon|Swamp Dragon]]. You will be able to tame, bond and use this horse just as you would the swamp dragon and have similar benefits. Below you will see one that has been outfitted with a shadow barding armor deed. More details to come...
[[File:A strong horse.PNG|200px|center|Strong Horse - Shadow Barding]]

Revision as of 09:16, 14 July 2019

Description

Rifts are monster encounters that are player driven both through the crafting and the opening. Once opened the gate will continue to pump out very strong monsters for you to defeat with the purpose of closing the Rift. A wide range of tactics and skill will be required to tackle these with successful results.

Rift Gate

The first Rift was open at Britain inside the Graveyard. Several Rifts have been opened since that time and become overwhelming in the amount of monsters it pumps out of the gate. Innocent citizens of the land have even needed to board up inside of their homes.


Rift Spawn

Rifts are only able to be opened by players on the island of Occlo in a designated area. They are not able to be opened inside of guard zone, but mobs are able to be pulled into the guard zone. Some have used this as a tactic to guard wack the monsters, juggernauts, they wish not to deal with by using flagging tactics.

Rift Occlo

Currently Rifts spawn three different monsters that include Clockwork Minion, Clockwork Overseer, and Clockwork Juggernaut. Their mechanics work similar to those in the dungeon of Exodus and are no pushover when it comes to difficulty.

Name Description Image
Clockwork Minion These are the weakest of the bunch, but still have the ability to pack a punch. With all exodus based minions they have a shield you need to bring down, which will send a massive damage bolt back onto you. This hits for 50HP to a player. It also switches to the target it sends the bolt to so watch out. Best tactic is to clear shield with magic arrow then pets can wreck them. They also have the ability to stun you on hit. Clockwork Minion
Clockwork Overseer Similar tactics as the Clockwork Minion, but they have much more HP to deal with. When shield is up attacks do 1 damage. It is important to keep the shield down, watch your life, and make sure your not the primary target. Clockwork Overseer
Clockwork Juggernaut Onto the big boy of the encounter. All the above still apply to him, but his HP pool is massive. Based on the screenshot of the amount of them and the statistics below I am sure you can see why there is a struggle. The difference here is these will also toss packs of more Clockwork Minions onto their target to deal with. In regards to plasma farming it is best to leave them alone. As stated below staggering 33K total HP pool. Clockwork Juggernaut

Rift Crafting

As mentioned Rifts are completely player driven, and will require skilled crafters and the use of the Soulforge. Plasma is the main resource used in all the crafted items. These items are "a breach" and "a forked bough".

The Breach is used to open new rifts, so it will be important that when you open rifts you farm enough plasma to crafter another Breach. This is important to make Rifts self sustaining, but they do require additional materials to be farmed outside of Rifts. The Forked Bough is used to create the Ligneous Wight, it will start weak and will grow increasingly stronger as you feed it more plasma.

The additional materials you will need to farm to use with Plasma will be Intact Dragon's Hearts and Dragon Bone Shards. The hearts and shards both drop from all forms of dragon monsters, but the drop rate is very low.

Note: Plasma does DECAY so again it is very important to be prepared for the crafting of items following your rift adventures or run the risk of losing your Plasma.

The Soul Forge is used to create the items needed to open these gates and create the new pet, both items are located in the "corrupted" menu in the Soul Forge. Requires 100 blacksmithing and 90 magery to attempt craft.

Ligneous Wight

The Wight is the unbondable pet gained from collecting plasma and crafting the item to summon this pet.

Once created it will be weak, but can be given plasma (in a total range of about 2000 plasma) to max out its skills and stats. Below is an example of the max statistics of a particular Wight, but the statistics seems range to some degree. The Wight has the ability of a Mini Quicksilver attack that gives it 200 additional dexterity and a refresh of stamina for the duration. It also has the ability of on hit DP poison. These special abilities are fed by consuming stored Plasma which can run out and will need to be replenished by loading more plasma.

Rewards

Once success event rewards and drops are defined those will be the additional benefits to the system. As of right now the Wight is what you gain by doing the Rifts and maxing out that pet. However...

Note: It is currently RUMORED that the up and coming "strong horse" may be making its appearance at these rifts.

Essentially the "Strong Horse" is the horse equivalent of the Swamp Dragon. You will be able to tame, bond and use this horse just as you would the swamp dragon and have similar benefits. Below you will see one that has been outfitted with a shadow barding armor deed. More details to come...

Strong Horse - Shadow Barding