A character gaining prowess in melee skills will want to focus on their Dexterity as Stamina determines how fast a weapon is swung. While a Mage will invest in intelligence as they are allowed only to cast spells when they have an appropriate amount of mana. All characters must distribute in Strength as it determines a character's hit points.
You can allow or disallow your Strength from gaining by double clicking your health bar and pressing the up or down arrow.
Max Hit Points is determined by this formula:
(Strength/2) + 50
Amount of stones your character may carry without losing stamina is determined by this formula:
Dexterity is one of the three stats and is often used by warriors. The amount of dexterity a character has determines their total stamina which determines the rate of swing speed, ability to parrying, and how long it takes to apply bandages.
You can allow or disallow your dexterity from gaining by double clicking your health bar and pressing the up or down arrow.
You can gain Dexterity in many ways. It can be raised passively through the use of combat skills. The easiest way to gain Dexterity is through Snooping or Music skills but most other skills will still passively raise dexterity.
You can allow or disallow your Intelligence from gaining by double clicking your health bar and pressing the up or down arrow.
Intelligence will raise when using it's related skills such as Magery or Meditation.
You may sometimes want to shift around your stats. While building your character, this is simple enough. You can just open your Status and toggle the arrows as required. Each of the skills in the game has a primary and secondary stat that it can alter. The primary stat will increase 75% of the time, the secondary stat 25% of the time. The following is a breakdown of the primary / secondary stat affected by skills:
- Dexterity / Intelligence: Musicianship, Begging, Camping, Remove Trap, Snooping, Stealing, Stealth, Tailoring, Tinkering, Hiding, Lockpicking
- Dexterity / Strength: Archery, Bowcraft/Fletching, Parrying, Fencing, Fishing
- Intelligence / Dexterity: Alchemy, Peacemaking, Poisoning, Provocation, Cartography, Cooking, Detect Hidden, Discordance, Forensic Evaluation, Healing, Herding, Inscription, Tracking, Item Identification, Veterinary
- Intelligence / Strength: Anatomy, Animal Lore, Magery, Meditation, Arms Lore, Spirit Speak, Evaluate Intelligence, Taste Identification
- Strength / Dexterity: Lumberjacking, Mace Fighting, Mining, Blacksmithing, Carpentry, Resisting Spells, Swordsmanship, Tactics, Wrestling
- Strength / Intelligence: Animal Taming
You do not necessarily have to gain in a particular skill to raise a stat. This is useful if you have already reached your skill cap and do not want to drop any skills to allow the stat adjustment to take place. To achieve this, simply ensure that the skill you want to use has the status arrow pointed up and then use the skill. For example, if you already have 700 skill points but you want to raise your Dexterity, you can point the status arrow for Musicianship upwards and play an instrument to raise your dexterity.