Stun: Difference between revisions

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:If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform stun.
:If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform stun.
:While in a wrestling mode, each attempt to perform a maneuver (each hit or miss) will result in a loss of stamina.
:While in a wrestling mode, each attempt to perform a maneuver (each hit or miss) will result in a loss of stamina.
:Equipping any items in your hands (weapon, shield, spellbook, etc) will automatically take you out of a wrestling mode.


==See Also==
==See Also==

Revision as of 08:51, 13 February 2017


Description

Characters with 80 or higher in both Wrestling and Anatomy can attempt to Stun their opponents. A successful Stun punch will paralyze a target for 4 seconds. This stun punch has the same effects as the paralyze blow for fencing. It's often coupled with Magery and the combination of Wrestling and Anatomy provides the passive Defensive Wrestling ability.

Usage

To perform one of these special attacks, players will need to set a macro to put themselves in the appropriate wrestling “mode”.
Both hands must be free in order to perform a move.
Once in the special attack mode, the character will attempt the maneuver with each successful hit.
If a maneuver is performed successfully the wrestler will automatically go out of their wrestling mode. There is a 10 second delay before the wrestler can perform stun.
While in a wrestling mode, each attempt to perform a maneuver (each hit or miss) will result in a loss of stamina.

See Also