Swordsmanship: Difference between revisions

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==Description==
==Description==
Swordmanship is a skill that allows the wielder to use Sword or Axe style weapons. High dexterity and strength is recommended for Swordsmen to swing faster and harder. Axes have a special passive chance to [[Concussion Blow]] a target, significantly reducing their intelligence for a period of time. It is coupled well with [[Anatomy]] and [[Tactics]] for damage increases as well as [[Lumberjacking]]
[[Swordsmanship]] is a skill that allows the wielder to use Sword or Axe style weapons. High [[dexterity]] and [[strength]] is recommended for Swordsmen to swing faster and harder. Axes have a special passive chance to [[Concussion Blow]] a target, significantly reducing their [[intelligence]] for a period of time. It is coupled well with [[Anatomy]] and [[Tactics]] for damage increases as well as [[Lumberjacking]].


==Weapons==
==Weapons==
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:Two Handed Axes
:Two Handed Axes


==How to Train==
==Recommended Leveling==
:0-25.0: Buy from an NPC
:0-25.0: Buy from an NPC
:25-100: Attacking Targets
:25-100: Attacking Targets

Revision as of 01:54, 25 January 2015


Description

Swordsmanship is a skill that allows the wielder to use Sword or Axe style weapons. High dexterity and strength is recommended for Swordsmen to swing faster and harder. Axes have a special passive chance to Concussion Blow a target, significantly reducing their intelligence for a period of time. It is coupled well with Anatomy and Tactics for damage increases as well as Lumberjacking.

Weapons

One Handed

Broadsword
Cutlass
Katana
Longsword
Pickaxe
Scimitar
Skinning Knife
Viking Sword

Two Handed

Axe
Bardiche
Battle Axe
Double Axe
Executioner's Axe
Halberds
Hatchet
Large Battle Axe
Two Handed Axes

Recommended Leveling

0-25.0: Buy from an NPC
25-100: Attacking Targets

Notes

Attacking targets in a dungeon will take advantage of the Dungeon skill boost.
You can use a skinning knife on a friend or alternate character in heavy armor to level quickly.