Tinker Trapped Boxes: Difference between revisions

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!Once a trap has been created on a lockable container, the trap is not enabled <u>until the key is used on the container</u>.  When enabled, a message will appear stating as such.  Once the trap is enabled, it will <u>always</u> be enabled to everyone except the owner (the last person to use the key on the container), because when the key is used upon the container, a message saying that the trap is disabled will be seen, but at this point the <u>trap is only disabled for the owner</u>!  All other players (non-owners) who attempt to access the container, whether by picking the lock or just opening the container -- the trap will be triggered.
*! Once a trap has been created on a lockable container, the trap is not enabled <u>until the key is used on the container</u>.  When enabled, a message will appear stating as such.  Once the trap is enabled, it will <u>always</u> be enabled to everyone except the owner (the last person to use the key on the container), because when the key is used upon the container, a message saying that the trap is disabled will be seen, but at this point the <u>trap is only disabled for the owner</u>!  All other players (non-owners) who attempt to access the container, whether by picking the lock or just opening the container -- the trap will be triggered.




[[Category:Crafting]]
[[Category:Crafting]]

Revision as of 13:02, 3 December 2014


A Tinker with adequate skill is able to create traps on lockable containers. At 30 tinkering a Tinker can create Dart and Poison traps on containers. At 55 tinkering, they can make explosion traps.


Types of Traps

  • Dart Trap - This type of trap shoots a dart at the target of the trap. Required resources to make: 1 Bolt, 1 Ingot
  • Poison Trap- This type of trap releases poisonous gas at the target effectively poisoning them. Required resources to make: 1 Poison Potion (any strength), 1 Ingot
  • Explosion Trap - This type of trap releases a great explosion, damaging the target. Required resources to make: 1 Explosion Potion (any strength), 1 Ingot


Strength of Trap

Opposite of public opinion, the strength of a trap is based upon the skill level of the tinker who created the trap.


How they Work

  • ! Once a trap has been created on a lockable container, the trap is not enabled until the key is used on the container. When enabled, a message will appear stating as such. Once the trap is enabled, it will always be enabled to everyone except the owner (the last person to use the key on the container), because when the key is used upon the container, a message saying that the trap is disabled will be seen, but at this point the trap is only disabled for the owner! All other players (non-owners) who attempt to access the container, whether by picking the lock or just opening the container -- the trap will be triggered.