Rather than just complaining about recent changes (which yes were necessary to do something) I am going to recommend that we the player base come up solutions as we out number the gm about 1000 to 1 we can likely find creative balanced solutions if we spend a little less time whining.
Things to keep in mind:
Tamers are high end pvm pets will die
Tamers should care if their pet dies (the biggest reason for the current change)
So how do you make pretty death meaningful but not devastating?
My suggestion: increase the difficulty of gaining skills on pets 100 fold instead of increasing the skill loss 100 fold. Change the current skill loss anywhere from .1 to 2.0 depending on exactly how hard skill gain is set.
This would cause one death to have only a small impact and not immediately gimp that pet but if you are actively farming with it and ensuring it's general survival you'll be fine. If you are constantly disregarding your pet our apt using it as a meat shield you will have to accept using it at 90% skills. You could also have balling a pet immediately drop the pet to 90%.
This way active tamers still have good close to perfect pets.
You can attempt to tackle top end pvm without having to give up on first death.
You will have to work to keep top skills.
You create a market for fully trained pets.
I feel the balance can be found much easier in the gaining of skills and give tamers a reason to both work their pets and accept the fact their pet may die when taking on very hairy situations.
Things to keep in mind:
Tamers are high end pvm pets will die
Tamers should care if their pet dies (the biggest reason for the current change)
So how do you make pretty death meaningful but not devastating?
My suggestion: increase the difficulty of gaining skills on pets 100 fold instead of increasing the skill loss 100 fold. Change the current skill loss anywhere from .1 to 2.0 depending on exactly how hard skill gain is set.
This would cause one death to have only a small impact and not immediately gimp that pet but if you are actively farming with it and ensuring it's general survival you'll be fine. If you are constantly disregarding your pet our apt using it as a meat shield you will have to accept using it at 90% skills. You could also have balling a pet immediately drop the pet to 90%.
This way active tamers still have good close to perfect pets.
You can attempt to tackle top end pvm without having to give up on first death.
You will have to work to keep top skills.
You create a market for fully trained pets.
I feel the balance can be found much easier in the gaining of skills and give tamers a reason to both work their pets and accept the fact their pet may die when taking on very hairy situations.