legendary musical instruments

Turner13

Grandmaster
Test this yourself by buying your very own legendary instruments today from the south side of Yew bank :)
 

halygon

Grandmaster
Is there a difference from a gm made one at 100 skill
There is no difference because what makes a crafted instrument better than an NPC one is the Exceptional modifier. An exceptional modifier doesn't change based on the crafter's skill, it is a static bonus that is either there or not.
 

Fattson

Grandmaster
There is no difference because what makes a crafted instrument better than an NPC one is the Exceptional modifier. An exceptional modifier doesn't change based on the crafter's skill, it is a static bonus that is either there or not.
But it's way cooler to have legendary instruments, right?
 

asics

Grandmaster
i think could be fair that "legendary" could craft randomly hued instruments?:pPP just for "coooool" :p or maybe at least some little bonus... maybe craft some +5 provo (or +5+20music) slayer instruments :)
 

Morgan

Adept
With a few notable exceptions, all musical instruments wear out with use. A non-exceptional player-made instrument, one purchased from an NPC or a magical instrument has approximately 400 uses. An exceptional player-made instrument has approximately 700 – 900 uses.

Using an exceptional player-crafted instrument adds 10% to your success chance.
Then add on the Crafted + Slayer Bonus.

Magical instruments are available in the game that have some similarities to the “slayer weapons” that are more effective against specific creatures, or creature groups, and less effective against others. Each of these magical instruments adds 20% to your success chance when used on the correct creature type.

However, possessing these instruments does not cause the bard to be vulnerable to other types of creatures. Instead, when using the instrument against the opposing creature type, the attempt has a difficulty penalty instead of a bonus, reducing your success chance by 20%. As an example, a “Demon Slayer” instrument of will increase the bard’s chance to use a barding ability against any variety of Demon by 20% (when that instrument is used). When used against an elemental, however, the bard’s chance of success is reduced by 20%.
 

Wrexx

Grandmaster
What if slayer instruments could make the provoked monster due more damage to the creature it’s being provoked upon, assuming it matches slayer categories. We’d need to make those items rarity increase but it’s a cool thought? Maybe for a future meta bard?
 

Psymon

Master
frankly, provocation is already one of the most powerful skills in game. You don't need to buff it
Provoke is not as good as Taming, or Any Talisman. It's like a 4th best way to farm. Honestly, if you look at who is making money it's NOT provokers.
It's how I used to make money, but its far, far slower then my Berzerker.
 
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