Dungeon Armor

bradley-

Grandmaster
*EDIT* I no longer support this idea but I will leave the info here anyways.. Read this thread instead: http://www.uoforum.com/threads/motm-replacement-dungeon-bosses.54818/

Alright, so.. Dungeon Armor:

What is it?
Armor.. Duh.. But for seriously, dungeon armor can be a full suit of platemail armor (with no dex loss) that will help dexers in the PvM aspect of UOF. There should be a full suit of dungeon armor for each of the major super slayers (silver, reptile death, arachnid, etc.). Make it so that the armor has 0 AR so that it does NOT interfere with PvP in any way, shape, or form! You could also hue each suit so that it is recognizable by sight.​

Why should I use Dungeon Armor over regular Slayer Armor?
This is where the trammy comes out.. So.. A full suit of regular, crafted slayer armor provides a 50% damage reduction in melee & spells as well as a 75% chance to resist casted poison. But, you can also apply the slayer property to ANY piece of armor you desire which would allow you to have AR when the PKs roll up on you.

Dungeon Armor, on the other hand, would be slightly more powerful in PvM (but has 0 AR in PvP). I suggest a 70% damage reduction in melee and spells against whatever slayer type the dungeon armor is designated as (cut out the casted poison resistance entirely). It would be a risk vs reward kind of thing. Do you want to take less damage from mobs and more from players or more from mobs and less from players? Dungeon Armor would be invaluable for town invasions as well considering they are all in cities, effectively putting dexers with Dungeon Armor & a slayer weapon towards the top of the scoreboard.
How do I get the Dungeon Armor?
I suggest that dungeon armor have a chance (50%-ish) to be rewarded to a random player who dealt damage to a dungeon boss. If you haven't read my thread about dungeon bosses, please click this link: http://www.uoforum.com/threads/motm-replacement-dungeon-bosses.54818/
Feedback is welcome!
 
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account51

Master
I like the idea, it would be fun to be able to dex down high end monsters. There are a lot of spawns that cannot be fought with a warrior due to quantity of spawn or strength of the spawn. It would be fun to open some new areas up to the dexxers. My only fear is this would be too rare to use, and would end up like most slayer armor or super slayer weapons and in a box as future IDOC loot. If I accumulated a full suit, I doubt I would ever use it in fear of a PK gank squad.
 

bradley-

Grandmaster
.
I like the idea, it would be fun to be able to dex down high end monsters. There are a lot of spawns that cannot be fought with a warrior due to quantity of spawn or strength of the spawn. It would be fun to open some new areas up to the dexxers. My only fear is this would be too rare to use, and would end up like most slayer armor or super slayer weapons and in a box as future IDOC loot. If I accumulated a full suit, I doubt I would ever use it in fear of a PK gank squad.

You're right. What if instead of having a slayer property, it would reduce the damage and spells of all monsters in a specific dungeon by 50%, still had no AR so that it doesn't affect PvP, but stayed with you when you died to a player and dropped to your corpse when you died to a monster...

Then each dungeon boss that I suggested in my other post would have its own suit of armor that could be dropped, it would still be used because you wouldn't lose it to PKs, and still had a chance to lose the whole thing if you died to mobs.
 

account51

Master
.


You're right. What if instead of having a slayer property, it would reduce the damage and spells of all monsters in a specific dungeon by 50%, still had no AR so that it doesn't affect PvP, but stayed with you when you died to a player and dropped to your corpse when you died to a monster...

Then each dungeon boss that I suggested in my other post would have its own suit of armor that could be dropped, it would still be used because you wouldn't lose it to PKs, and still had a chance to lose the whole thing if you died to mobs.

I like that, and it could fix some of the other problems such as too many PK gank squads picking off the new players as well, they would only get cash, regs, potions and weapons. What would also help solve that problem is to make wandering healers much more tougher. They can be killed way to easy right now.

What do you think about having the monster loot or eat the dungeon armor if you die to them?
 

bradley-

Grandmaster
After some thought, I don't think that dungeon specific armor is a good idea...

We have slayer armor and I suppose that is enough..

I will leave the info up there but I no longer support it!
 
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