Special Moves?

Ledz Epplin

Master
Shouldn't I have the dagger for Stun Punch? Sorry, new to this class. Thanks.

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Arch Enemy

Grandmaster
You need wrestling and anatomy, at least 80 in each, to be able to stun.

In order to ready your stun you need to set a hot key in razor for toggle stun.

No dagger needed.
 

Ledz Epplin

Master
No, wrestling amigo :) I thought you get teh dagger next to your backpack with the special move, but I guess you have to just macro it in.
 

GluttonySDS

Grandmaster
No, wrestling amigo :) I thought you get teh dagger next to your backpack with the special move, but I guess you have to just macro it in.

stun punch has nothing to do with daggers unless you mean the daggers i throw at my men in vent when they miss a stun.
 

Ledz Epplin

Master
thanks :) i wish i could take all the credit but its based off of a house i saw a long time ago in a server far far away. not the same, but it's similar :)
 

matsuki

Apprentice
You initiate abilities (special moves are AoS) with Razor/UOSteam/Sallos -- not any icons in UO.

In each of those third party apps you will find actions that you can hotkey to enable the abilities:
  • Stun Punch
  • Disarm

The UO client itself has macros for this as well. PrimaryAbility and SecondaryAbility. That is what I use atleast.
 

halygon

Grandmaster
The UO client itself has macros for this as well. PrimaryAbility and SecondaryAbility. That is what I use atleast.
Those work? Because those are AoS icons where all weapons have a primary and secondary ability. That is not so with pre-AOS weapons
 
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