Fix Spell Reflect and Going grey/criminal

Bromista

Grandmaster
Personally I couldn't care less about realism in a wizard game.

I just want an attack to register as such, either landed successfully or attempted and failed. Works this way in other facets of gameplay, would like it to be consistent across the board.
 

wreckognize

Grandmaster
I just want an attack to register as such, either landed successfully or attempted and failed. Works this way in other facets of gameplay, would like it to be consistent across the board.

This just basically isn't true; across the board we have examples showing us exactly the opposite;
when fireball is casted, the aggressive act is non completed until the damage happens.
same with explosion spell/explosion potion
and this is, mind you, magery specific. You can argue that the mechanics surrounding an archer work to support your theory, whereapon an archer must first attack before arrows can damage, but thats just the nature of dexfighting, nothing to do with magery at all.

no, across the board, the mechanics are consistent
 

Bromista

Grandmaster
O.K. I guess you are right about the act not being aggressive until the damage lands. Even though you can't take it back once you've made your target. I guess that's really kind of an issue with the way magic reflect has always worked. Why should your spell bounce immediately if there is a delay in damage? But then we're opening a bigger can of worms by trying to change something from before UOF's time. Not to say that we can't do that just because it would go against the way it has always been, we wouldn't be where we are today if we stuck to that mentality ya know?* Just makes it trickier...and I will say less appealing to me because we would be reaching back pretty far to make a change.

Anywho mechanics are actually not consistent across the board (dex, mage, bard, commanding summons) or else we wouldn't be having this discussion. There are absolutely two rulesets we are playing by. But so be it...

* applies not just to reflect, UO, or gaming in general but in every facet of day-to-day life, to be honest
 

wreckognize

Grandmaster
O.K. I guess you are right about the act not being aggressive until the damage lands. Even though you can't take it back once you've made your target. I guess that's really kind of an issue with the way magic reflect has always worked. Why should your spell bounce immediately if there is a delay in damage? But then we're opening a bigger can of worms by trying to change something from before UOF's time. Not to say that we can't do that just because it would go against the way it has always been, we wouldn't be where we are today if we stuck to that mentality ya know?* Just makes it trickier...and I will say less appealing to me because we would be reaching back pretty far to make a change.

Anywho mechanics are actually not consistent across the board (dex, mage, bard, commanding summons) or else we wouldn't be having this discussion. There are absolutely two rulesets we are playing by. But so be it...

* applies not just to reflect, UO, or gaming in general but in every facet of day-to-day life, to be honest

that depends on what you mean by ''anywho mechanics''. Is that the mechanics surrounding anywho? or... :D

I don't think anyones trying to defend the current mechanics based on nostalgia anyways.
 

halygon

Grandmaster
I don't think anyones trying to defend the current mechanics based on nostalgia anyways.
Speak for yourself! I am a big defender of anything old school UO. I think we should all go back to dial up connections with NO 3rd party apps. We should use only the in-game macros (the new devices such as more than two buttons on a mouse that aren't supported are just tough luck) for everything. Double clicking all potions would be great and bring back lots of memories that new players can "enjoy" also. Anything that you think is broke, but "was that way back in the day" should never be fixed as it would ruin the "old school feel" that us long term players know!

Now that I am done with that bunch of crap...

O.K. I guess you are right about the act not being aggressive until the damage lands. Even though you can't take it back once you've made your target. I guess that's really kind of an issue with the way magic reflect has always worked. Why should your spell bounce immediately if there is a delay in damage? But then we're opening a bigger can of worms by trying to change something from before UOF's time. Not to say that we can't do that just because it would go against the way it has always been, we wouldn't be where we are today if we stuck to that mentality ya know?* Just makes it trickier...and I will say less appealing to me because we would be reaching back pretty far to make a change.

Anywho mechanics are actually not consistent across the board (dex, mage, bard, commanding summons) or else we wouldn't be having this discussion. There are absolutely two rulesets we are playing by. But so be it...
There are a ton of mechanics that vary from one topic to another. When balancing the game, you have to draw the lines somewhere and since the amount of actual actions available in UO is tremendous, they are not all going to be the same from one ruleset to another. Thief rulesets do not follow the same logic as Mage, melee, or bard rulesets. Melee rulesets do not follow the same logic as Mage, bard, or thief rulesets.

I can snoop on a thief (popping pouches can cause a person to die later on -- equivalent to MR -- probably) but it is not a flagging action nor is it aggressive. I can cast a spell with a mage, but no flagging is done until the spell hits. I CAN CAST WEAKEN (AND IT INTERRUPTS? WTF GUYS) but it did no damage except reduce STR (and therefore HP). Discord does the same thing to pets but it does not flag or count as an aggressive act.

My point is, none of these logically flow together -- they are tweaked and changed to make a balance, which UOF has done a great job of keeping, even with bad suggestions such as this one. It doesn't make "sense" -- who cares? its a game and the diversity of rulesets make it fun as a novice and gives plenty to learn as we become more experienced. Hell, because of the diversity of this game, I am STILL learning things and I know quite a bit (some random).
 

wreckognize

Grandmaster
Im not really for this suggestion at all.

BUT what if they just lessened the casting time on reflect? maybe that way people wont always feel that they need to start the fight with reflect on
 

Lexington

Grandmaster
Im not really for this suggestion at all.

BUT what if they just lessened the casting time on reflect? maybe that way people wont always feel that they need to start the fight with reflect on


I didnt read this whole thread but on this last note....I'd like to see reflect cancel out reactive and reactive cancel out reflect! The way it is now is stupid!!
 

Bromista

Grandmaster
I haven'teven tested it yet...but does the use dispel field to wipe your MR also work for RA and Protection?
 

Bromista

Grandmaster
Agreed but at least it's an option if you can get a little breathing room. And allegedly it takes no mana just the time to cast and re-buff.
 

wreckognize

Grandmaster
it works for RA dont know about protection
they also fixed the OP's problem lol
MR bounce now flags :D rofl
thats why my previous LOL btw
 

wreckognize

Grandmaster
When casting reflect, and it's already applied, it probably would be good to make it show how many remaining circles you have, rather than just telling you it's already in effect.
 
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