Question about Armor in UOF

edw3rdwood

Grandmaster
I have a two-part question about how armor works in UOF:

1) Do the separate elemental bonuses for dull copper, shadow iron, valorite, etc apply here? I notice the status page displays basic AR but not elemental aspects. This could be a client-side issue but I wanted to check since there is no other way to view your defenses. These are the bonuses I am referring to:
http://uo2.stratics.com/items/magic-item-properties/material-bonuses
(if any of these have been altered specifically for UOF, please post saying so)

2) Next is for the item properties. A property of 'invulnerable' on a piece of armor is supposed to raise your AR by 25. Does this work for EACH piece of invulnerable equipment you have on, or only one time per character (ie, does not stack). It's been my experience that this property (and others) DO NOT STACK and only apply once, although even those tests were skewed I assume from pieces of equipment being damaged. I am referring to these item properties:
http://www.uoguide.com/Item_Identification

Additional question: does poison resist lower the damage of poison done to you, or increase your chances of blocking poison altogether?

Thank you! These have been points of confusion for me for a couple weeks.
 
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All armor only gives physical resist here. Even when crafted with a runic. There are no elemental properties what so ever. You need magic resist for that.

As far as what the bonus for magic armor is, I couldn't tell you, and I couldn't find any info on the wiki either.
 

Experience

Grandmaster
Invulnerable means each piece has +5 AR. it is applied per armor part you are wearing. each level of the property is an extra +1 to AR for that armor part
 

edw3rdwood

Grandmaster
Is there any point to the different colored ingots, aside from just being a different color (for looks)?

And since there are no elemental properties on armor, I am assuming this chart for leather is also invalid on UOF:
http://www.uoguide.com/Leather

Are the phys resist values on these webpages still the same?
 
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heresaucer

Neophyte
This is a pre AoS server, There aren't any elemental resists, luck or jewelry, hats, weapons, clothing, talismans', eyeglasses or mage weps with insane buffs on them. Armor is going to be given the Slayer property soon. Which would mean that armor piece would take half the dmg from whatever monster type it has the Slayer property for.

Magical properties on weapons affect, durability, accuracy, and dmg bonus (Ruin to Vanquishing) Except for Slayer weapons, which will do double the dmg on a certain type or family of monsters.

I do have a question for a crafter on here though, does metal type affect durability of a crafted weapon/piece of armor?
 

Messremb

Grandmaster
Invulnerable means each piece has +5 AR. it is applied per armor part you are wearing. each level of the property is an extra +1 to AR for that armor part

are you sure about this. I know a invuln gorget still only gives 3-4 AR. I think it a percent based increase as a invun tunic has way more AR than a GM tunic but invuln gorget is amost the same as GM.
 

Experience

Grandmaster
are you sure about this. I know a invuln gorget still only gives 3-4 AR. I think it a percent based increase as a invun tunic has way more AR than a GM tunic but invuln gorget is amost the same as GM.
I'll test it to be sure but an invuln gorget should have +5 AR compared to a basic gorget
 

Experience

Grandmaster
So, a normal leather gorget gives 1 AR, a exceptional dragon scale gorget gives 3 AR, and a Invuln leather gorget gives 3 AR.....so it must be a % bonus. TY @Messremb
 

halygon

Grandmaster
So, a normal leather gorget gives 1 AR, a exceptional dragon scale gorget gives 3 AR, and a Invuln leather gorget gives 3 AR.....so it must be a % bonus. TY @Messremb
It *should* be a percentage of the base material's defense. In the case of just magical items dropped from mobs, its gonna be based off of iron or leather properties (ie.. invul leather gorget would be a modified leather gorget (not an exceptional leather gorget). This is why runic armor and weapons are so much better than plain magical items because the modifiers are on exceptionally made items.
 

edw3rdwood

Grandmaster
Any GM blacksmith want to do some official testing on this? Say, craft an entire suit of chainmail in all different materials and compare total AR for each suit. It would help to have a chart to know how much better each metal is.
 
Any GM blacksmith want to do some official testing on this? Say, craft an entire suit of chainmail in all different materials and compare total AR for each suit. It would help to have a chart to know how much better each metal is.
I would be down. I should have enough ingots/leather to do this. Hit me up tomorrow to record results
 

Qualtar

Master
Any GM blacksmith want to do some official testing on this? Say, craft an entire suit of chainmail in all different materials and compare total AR for each suit. It would help to have a chart to know how much better each metal is.

A little more in depth search of the site will pull up old messages to all the questions you are interested in, but.......I can say this for absolute certainty. Yes. With each metal upgrade AR is added to the suit overall..For instance iron is low to mid 30s all the way to val being low to mid 50s depending on desired suit type.

What gets really gets interesting is upgrading/making leather suits with runic kits. Tailoring skill obviously but.....the upgrades are off the chain crazy. A regular GM crafted barbed suit, which is totally medable gives a 31AR. A runic spined suit ups 10 full points to 41 and a runic horned suit jumps 17 points to 48AR. I do not know the stats for runic barbed as I have never got that kit, but am sure there is another lg jump. Keep in mind...these suits are totally medable.

I have also did further testing with a horn kit using bone to craft a horned runic bone set. Now this is the most insane crap I have seen. You will fail alot even at 120 skill making the pieces, a few charges will be burnt to have all exceptional but the results..Incredible. 64AR with no dex loss. That horned suit trumps anything made with ingots, and the only thing that is comparable is fortification/invul plate suits that crush your dexterity.
 
Thx for info Q. Ive been busy as the last few days. Still gonna try and get some solid numbers up on the wiki, but this will do until I can
 
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