If I remember right, that's why rune beetles or death beetles on OSI were so fast. They had something like 250 dex which made them almost teleport to their victims or master's side when ordered to.If it is UOR-Era Accurate, then dexterity stat should be used to calculate speed of pets for following speed.
also this will make the dexterity stat important when taming that perfect pet.
pets in osi can teleport to me across a river or onto a ledge if the devs want to be UOR era accurate. oh they can sometimes Polymorph into a human for kicks and giggles and attack ppl as an naked npc human, mad cool back then.White Wyrms should be able to gate and/or cast Recall.
When you say stamina loss, do you mean from players or pets?Pet speed should not be based off of anything except pet speed.
Pet stamina needs to be based off of dexterity -- but this is a moot topic because of the easy mode players that do not want stamina loss.
They go hand in hand. Implementing one without the other is fairly pointless. They turned off stamina (player and pet) on UOF a long time ago to make it "newbie friendly".When you say stamina loss, do you mean from players or pets?
That does sound very accurate. Thanks for that and I do agree with you regarding the stamina loss.They go hand in hand. Implementing one without the other is fairly pointless. They turned off stamina (player and pet) on UOF a long time ago to make it "newbie friendly".
Where does stamina loss come in for pets? With the pet stamina loss of course. This means that mounts with higher dexterity and hence higher stamina are more valued because they can run longer without staming out. This is the original purpose of faction mounts (they have high dexterity and stamina), this is why some mounts (frenzied ostards) have high stamina, and this is why plain horses should be entry level mounts instead of being as good as anything else.
I'll respect the developer’s opinion either way on this situation but up until that video was posted, and the poll came out… I don’t remember reading a bunch of posts whining about how the PVP tamer was OP.
My guess is that if the changes weren’t made you would have seen a lot of people trying to duplicate the success shown in the video. The only thing is, and the guy who posted the video said it himself, what you saw was the best of the best. It didn’t show all the failures. I would expect, even though the video made it look easy, that playing that template in a PVP situation would be extremely difficult.
Seriously though… should someone walking around with a dragon and a nightbear be an easy target,? You wouldn’t run up to the guy walking down the street with 2 Rottweiler’s and pick a fight would you?
Ever since UOF started people have told Staff how some of the pet commands (especially all guard me) are off.. Unfortunately, they've only now listened.
I was always under the impression that people were complaining about the "all guard me" because it wasn't working in more of a defensive manor.. like when you got attacked by a red while out farming. It sure as shit never save my ass... LOL
We will be fixing the speeds,
Pets engage and kill whatever is attacking you, how could they be made more defense when their defense is being offensive and aggroing your attacker? You want them to cross heal you?Any tweaks the "all guard me" from what KAZ said... looks like it could use de-tuned for offence and maybe buffed for defence?