Mining and Blacksmithy...

noelle

Neophyte
I've been looking at other people's crafter templates and noticed that they always have mining and blacksmithy together on one character. Well I have 2 characters, one crafter and the other a gatherer (to be used to gather resources), and I want to have the crafter GM blacksmithy while the gatherer GM's mining. Would this be problematic?
 

Lucial

Adept
As far as I know, having mining with blacksmithing yields better ingot return when smelting crafted items while skilling up BS. I personally run a gatherer separate from my crafter as well. It might take longer and slightly more mats, but I'm in no hurry.
 

edw3rdwood

Grandmaster
Usually you'll want them on the same character. They go hand-in-hand more than any other two crafter skills. Any time you're crafting as a blacksmith and want to smelt something down, you'll get a higher return on your ingots with good mining. No other craft skills are linked in this way.

On the other hand, a 'gatherer' type character could be useful as long as said character has some fighting/healing skills as well. Basically you'll want mining and lumberjacking, and make a dexxer with axes. Keep the noob dagger you start with cause this is blessed and you can use it to skin hides (also take 1 point in healing when you start and you'll get a blessed/noob scissors to cut leather with). This lets you collect mining ore, get wood from trees, and cut leather hides from monster corpses. This is basically what I would pick if I made a gatherer:

str 100/ dex 45 / int 80
swords 100
tactics 100
magery 100
meditation 100
lumberjacking 100
mining 100
hiding 100

Have him run with barbed armor and an axe. You shouldn't combat much, just a few ettins or ogres that might aggro when you lumber trees, so only equip the axe when you need it and otherwise let meditation do its job. You can heal with magery (as well as recall and mark runes to your favorite spots). Mining is interesting cause with a gargoyle's pickaxe you can dig up ore elementals, which are tough, but you'll be able to cast an energy vortex and fight back (most miners can't ever do this cause there aren't equipped to fight). Also you'll have hiding if you see an PKs, incoming mobs, etc.
 
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Easy_buddy

Journeyman
I don't know if this applies to this server, but on OSI, you need to have mining to smelt armor made with colored ingots.

I unfortunately found this out about a decade ago, so I was prepared coming to this server and haven't had the opportunity to test it.
 

Macunzo

Adept
I read somewhere (stratics?) that the higher one of your mining or bs skills determines smelting results.

That would de-link the skills.
 

eppy

Grandmaster
Blacksmithing or mining count until gm then mining takes over after that. So a smith cannot smelt valorite items. If I am recalling correctly.
 

Lucial

Adept
The only thing that I know for sure is that you need mining to smelt colored ore items. Otherwise the character "Doesn't know how to work the metal." I seem to only ever get 1/2 the ingots back on both my characters. One has GM mining, the other only has 20 shown, 0 real.

I guess the only thing that would be problematic would be recycling the colored items. But you could just dump them in a secure container and log over/smelt on the miner.
 

Torin

Adept
You cannot smelt any corresponding item without the appropriate mining skill regardless of what level your blacksmithing skill is at. I know this because my Legendary smith cannot smelt copper, but can smelt shadowiron, and has 72 mining.
 

Yagyu

Adept
Mining is sooo easy to raise, and the skill scrolls so cheap, id suggest you have mining on your smith, and then put on another char like a dexxer with more durability. You will save a load of ingots by smelting, so for the colored BODs and stuff, it is great to be able to smelt them.
 
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