Taking suggestions/requests

Experience

Grandmaster
yeah i have one but it doesn't smelt the items its making.
////////////////////////////////////
// Uses tongs. This macro is //
// designed for training //
// blacksmithy from 50. //
// //
// Turn on loop and click play! //
// //
// ~~Made by kdivers~~ //
////////////////////////////////////
if skill 'Blacksmithy' < 50
headmsg 'You should have started with 50 skill!'
stop
elseif skill 'Blacksmithy' <= 93
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 50
waitforgump 0x38920abd 15000
replygump 0x38920abd 16
pause 2000
endif
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 14
waitfortarget 15000
@targettype! 0x1403 0x0 'backpack'
endif
elseif skill 'blacksmithy' < 100
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 15
waitforgump 0x38920abd 15000
replygump 0x38920abd 16
pause 2000
endif
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 14
waitfortarget 15000
@targettype! 0x1413 0x0 'backpack'
endif
else
headmsg 'Blacksmithy complete!'
stop
endif
 

Megabug

Journeyman
////////////////////////////////////
// Uses tongs. This macro is //
// designed for training //
// blacksmithy from 50. //
// //
// Turn on loop and click play! //
// //
// ~~Made by kdivers~~ //
////////////////////////////////////
if skill 'Blacksmithy' < 50
headmsg 'You should have started with 50 skill!'
stop
elseif skill 'Blacksmithy' <= 93
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 50
waitforgump 0x38920abd 15000
replygump 0x38920abd 16
pause 2000
endif
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 14
waitfortarget 15000
@targettype! 0x1403 0x0 'backpack'
endif
elseif skill 'blacksmithy' < 100
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 15
waitforgump 0x38920abd 15000
replygump 0x38920abd 16
pause 2000
endif
if usetype 0xfbb 'any' 'backpack'
waitforgump 0x38920abd 15000
replygump 0x38920abd 14
waitfortarget 15000
@targettype! 0x1413 0x0 'backpack'
endif
else
headmsg 'Blacksmithy complete!'
stop
endif
Yeah that's the one I have been using and it doesn't smelt automatically, I have to manually click on everything to smelt.
 

Experience

Grandmaster
Then it's not crafting the item it is supposed to thus the smelter is off. I'll fix it when I get time

*Using Tapatalk*
 

Experience

Grandmaster
@Megabug
Code:
//Author: Experience
//Description: Train Blacksmithy
//Uses Smith Hammer to train blacksmithy to 100
//Smelter included
if @findtype '0x13e3' '0' 'backpack' 'any' '2'
  @setalias 'Hammer' 'found'
  @unsetalias 'found'
else
  headmsg "Need a Smith Hammer"
  stop
endif
if skill 'Blacksmithy' <  35
  headmsg 'Buy more skill and replay'
  stop
elseif skill 'Blacksmithy' < 43
  //Cutlass
  replygump 0x38920abd 43
  waitforgump 0x38920abd 15000
  replygump 0x38920abd 9
  waitforgump 0x38920abd 15000
  if @findtype '0x1441' 'any' 'backpack' 'any' '2'
    replygump 0x38920abd 14
    waitfortarget 15000
    target! 'found'
    waitforgump 0x38920abd 15000
  endif
elseif skill 'Blacksmithy' < 47
  //Scimitar
  replygump 0x38920abd 43
  waitforgump 0x38920abd 15000
  replygump 0x38920abd 44
  waitforgump 0x38920abd 15000
  if @findtype '0x13b6' 'any' 'backpack' 'any' '2'
    replygump 0x38920abd 14
    waitfortarget 15000
    target! 'found'
    waitforgump 0x38920abd 15000
  endif
elseif skill 'Blacksmithy' < 52
  //Kryss
  replygump 0x38920abd 43
  waitforgump 0x38920abd 15000
  replygump 0x38920abd 30
  waitforgump 0x38920abd 15000
  if @findtype '0x1401' 'any' 'backpack' 'any' '2'
    replygump 0x38920abd 14
    waitfortarget 15000
    target! 'found'
    waitforgump 0x38920abd 15000
  endif
elseif skill 'Blacksmithy' < 60
  //Katana
  replygump 0x38920abd 43
  waitforgump 0x38920abd 15000
  replygump 0x38920abd 23
  waitforgump 0x38920abd 15000
  if @findtype '0x13ff' 'any' 'backpack' 'any' '2'
    replygump 0x38920abd 14
    waitfortarget 15000
    target! 'found'
    waitforgump 0x38920abd 15000
  endif
elseif skill 'Blacksmithy' < 95
  //Short Spear
  replygump 0x38920abd 57
  waitforgump 0x38920abd 15000
  replygump 0x38920abd 16
  waitforgump 0x38920abd 15000
  if @findtype '0x1403' 'any' 'backpack' 'any' '2'
    replygump 0x38920abd 14
    waitfortarget 15000
    target! 'found'
    waitforgump 0x38920abd 15000
  endif
elseif skill 'Blacksmithy' < 100
  //Plate Gorget
  replygump 0x38920abd 22
  waitforgump 0x38920abd 15000
  replygump 0x38920abd 16
  waitforgump 0x38920abd 15000
  if @findtype '0x1413' 'any' 'backpack' 'any' '2'
    replygump 0x38920abd 14
    waitfortarget 15000
    target! 'found'
    waitforgump 0x38920abd 15000
  endif
else
  headmsg '100 Blacksmith!!!'
endif
 

Shortbus

Grandmaster
I have seen one somewhere but my search isn't working. What about a Tailoring BOD filler? I really don't want to have to manually make all of this (bone armor especially) and have the non exceptionals moved/cut/etc.
 

Experience

Grandmaster
I have seen one somewhere but my search isn't working. What about a Tailoring BOD filler? I really don't want to have to manually make all of this (bone armor especially) and have the non exceptionals moved/cut/etc.
I have all the tailor bod fillers at the site in my sig

*Using Tapatalk*
 

Cheapsuit

Master
You have a murder detection escape script, can you make one that uses the escape book charges instead of regs for people with no magery?
 

Experience

Grandmaster
You have a murder detection escape script, can you make one that uses the escape book charges instead of regs for people with no magery?
//Experience
//Detects enemies and escapes!
//Home rune needs to be in slot 1
if not findalias 'Escape Book'
headmsg 'Select Escape Book'
promptalias 'Escape Book'
endif
getenemy 'Murderer' 'Criminal' 'humanoid' 'closest'
if @inrange 'Enemy' '15'
useobject 'Escape Book'
waitforgump 0x554b87f3 5000
replygump 0x554b87f3 2
pause 1500
endif
 

Shortbus

Grandmaster
Oh master of macro creation...

Craft BS repairs and move to a bag
Craft Tailor repairs and move to a bag
Craft Fletching repairs and move to a bag

...not sure if it's possible, but is there a way to keep a running count of say make 10 BS into Bag A, 10 Tailor into Bag B and 10 Tailor into Bag C?
 

Experience

Grandmaster
Oh master of macro creation...

Craft BS repairs and move to a bag
Craft Tailor repairs and move to a bag
Craft Fletching repairs and move to a bag

...not sure if it's possible, but is there a way to keep a running count of say make 10 BS into Bag A, 10 Tailor into Bag B and 10 Tailor into Bag C?
So 10 of each in sperate bags?


*Using Tapatalk*
 

Shortbus

Grandmaster
Just an example. 10 bs in bag a, 10 fletch in b etc.

Then maybe a bulk crafter of create repair deed move to target bag x
 

Shortbus

Grandmaster
And yet another small one...again cause I'm lazy. Crafting mortar and pestle and moving to a bag...and creating scribe's pen and moving them to a bag.
 
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