Cephalic
Novice
Champion Token Vendor. Each champ slain during you participation rewards [#(rng 1-10)]*[rgn(10-50) lowest dmg - highest dmg] deposited into players backpack. With champ spawn specific items with charges or durability that might require champion tokens to recharge/repair thus having a sink while still pushing more demand on champion participation.
These items would only be viable in pvm, champs, or both. These items will also be soul bound/non trsnsferable. Tokens are blessed and tradeable/transferable. I think items that would benefit champion damage and resistance alone would be ideal. But, possibly like slayer related items that would be viable to specific mob types would be fine too. Again I state, I prefer champ only. Maybe these items could fit the unused item slots and have a damage cap so the guys who are already insanely beastly on champs dont get OP. Maybe this could be worked around with a top ten modifier. Receiving a (champ vendor) item benefits cap or reduced champion item stats/benefits while they are in the lead. #1-3 -30% reduction. 4-7 18% 8-10 6%. This will keep things iinteresting.
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These items would only be viable in pvm, champs, or both. These items will also be soul bound/non trsnsferable. Tokens are blessed and tradeable/transferable. I think items that would benefit champion damage and resistance alone would be ideal. But, possibly like slayer related items that would be viable to specific mob types would be fine too. Again I state, I prefer champ only. Maybe these items could fit the unused item slots and have a damage cap so the guys who are already insanely beastly on champs dont get OP. Maybe this could be worked around with a top ten modifier. Receiving a (champ vendor) item benefits cap or reduced champion item stats/benefits while they are in the lead. #1-3 -30% reduction. 4-7 18% 8-10 6%. This will keep things iinteresting.
Sent from my SM-G730V using Tapatalk
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