GluttonySDS
Grandmaster
I think we can all agree that UOF has intentionally low spell damage to prevent those who arent looking for PVP to avoid being killed too quickly. However, for those of us in factions(people who actively seek PVP) it is annoying that 2 explodes/ebolts dont kill someone outright.
Therefore I propose that a 10-15% spell damage increase be implemented for factions casting on other factioners. There is no reason to hand hold and have nerfs for PVPers who are actively looking to PVP.
@chad said it best -- the spell damage here makes it so people are discouraged from making the switch from uoforever PVP to UOF.
It would only affect factioners and anyone in factions should be willing to see PVP in a non-nerfed manner.
Therefore I propose that a 10-15% spell damage increase be implemented for factions casting on other factioners. There is no reason to hand hold and have nerfs for PVPers who are actively looking to PVP.
@chad said it best -- the spell damage here makes it so people are discouraged from making the switch from uoforever PVP to UOF.
It would only affect factioners and anyone in factions should be willing to see PVP in a non-nerfed manner.