A modest proposal..
Short and long term murder counts.
Yes this has been brought up before, but the current system is broken with the fact that murderers are unfairly punished or not even punished at all. Let me explain with a couple of examples:
1) Murderer A goes around and kills 20 innocent players. Murderer A gets killed by a PK hunting party and is punished for it with either paying his bounty or taking stat-loss. Perfect, this is working as intended. But now Murderer A takes his punishment like a man, and goes about his business. Then he gets killed again later and is punished with stat-loss yet again even though he hasn't murdered a single innocent player in that entire time. This is not working as intended (imo). The murderer has done nothing wrong in that time and shouldn't be punished with stat-loss for simply being red hued. His punishment for having killed innocent players in the past is the red hue that makes him freely attackable anywhere and not being able to have newbie items.
2) Innocent A is farming in a dungeon and notices Inncoent B attacking a paragon. Innocent A realizes he only has 1 murder count with the current system and decited to kill Innocent B before the paragon dies. Since it takes hardly any time for a count to decay, there is literally ZERO punishment for this type of behavior (unless you count being grey for 2 minutes). Innocent A can go about his business and wait for another opportunity to murder an innocent player without any real punishment.
Having short and long term murder counts fixes these problems if when you rez with more than 1 count, you take stat loss. Short term murder counts should take Y hours of in-game time to decay and long term counts should not decay (the amount of time it takes to decay a short term count should be up for debate since this server allows AFK macroing). This would make people think twice before killing an innocent where currently, blue hued players will take a cheap shot at a murder count because they decay so fast and won't be punnished for it.
1. Add short and long term murder counts.
2. Short term counts take at least 8 hours in-game to decay.
3. Long term counts should never decay. You are what you are.
4. Rez'ing with any short term counts AND 5 long term counts (being red) should give you stat-loss.
5. The amount of stat-loss should be 1% for every short term murder count you have when you rez.
The bounty system would need some tweaks.
@Shane
@Adam
Short and long term murder counts.
Yes this has been brought up before, but the current system is broken with the fact that murderers are unfairly punished or not even punished at all. Let me explain with a couple of examples:
1) Murderer A goes around and kills 20 innocent players. Murderer A gets killed by a PK hunting party and is punished for it with either paying his bounty or taking stat-loss. Perfect, this is working as intended. But now Murderer A takes his punishment like a man, and goes about his business. Then he gets killed again later and is punished with stat-loss yet again even though he hasn't murdered a single innocent player in that entire time. This is not working as intended (imo). The murderer has done nothing wrong in that time and shouldn't be punished with stat-loss for simply being red hued. His punishment for having killed innocent players in the past is the red hue that makes him freely attackable anywhere and not being able to have newbie items.
2) Innocent A is farming in a dungeon and notices Inncoent B attacking a paragon. Innocent A realizes he only has 1 murder count with the current system and decited to kill Innocent B before the paragon dies. Since it takes hardly any time for a count to decay, there is literally ZERO punishment for this type of behavior (unless you count being grey for 2 minutes). Innocent A can go about his business and wait for another opportunity to murder an innocent player without any real punishment.
Having short and long term murder counts fixes these problems if when you rez with more than 1 count, you take stat loss. Short term murder counts should take Y hours of in-game time to decay and long term counts should not decay (the amount of time it takes to decay a short term count should be up for debate since this server allows AFK macroing). This would make people think twice before killing an innocent where currently, blue hued players will take a cheap shot at a murder count because they decay so fast and won't be punnished for it.
1. Add short and long term murder counts.
2. Short term counts take at least 8 hours in-game to decay.
3. Long term counts should never decay. You are what you are.
4. Rez'ing with any short term counts AND 5 long term counts (being red) should give you stat-loss.
5. The amount of stat-loss should be 1% for every short term murder count you have when you rez.
The bounty system would need some tweaks.
@Shane
@Adam