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Remove Sigil Bonus

Discussion in 'Suggestions & Ideas' started by girana, Jan 7, 2017.

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  1. Elizabeth Gold

    Elizabeth Gold Well-Known Member

    I have a confession, when I read up on the faction bonus system I just joined Minax to benefit from it. I don't contribute, I just leech. I admit this system is broken and those who actively participate in opposing factions are putting in way more effort without receiving any benefits for it.

    Eventually it all boils down to the same problem, there will always be one 'dominating' faction. In this case its because EQMS can field the numbers, but if you take EQMS out of the equation, there will always be someone to fill that vacuum. Once a dominating faction has been established, opposition will get discouraged which will only be in favor of the dominating faction.

    In regards to a cap: This problem persists also outside UO. I remember during my wow-years they had this Lake Wintergrasp zone that got totally neglected by one faction because the other faction always won due to numbers. Eventually they implemented a mechanic that favored the minority faction (increased health / damage). That didn't fix the problem so in later expansion they reverted back to a cap mechanism.
     
    7 people like this.
  2. Dewderonomy

    Dewderonomy Well-Known Member

    Most certainly. There will always be a "biggest" but if the idea of a particular mechanic (like Factions or Militia, especially when town ownership is a concern) is hinging on relatively even numbers then the mechanic will, by default, fail immeasurably when even numbers cannot be maintained consistently on average.

    Brief alliances, begrudging truces on the field and turning a blind eye to one foe in an effort to defeat a larger one will always exist to overcome those odds during a battle, but an overall war is not so easily won (or at least waged) without the other factions sacrificing victory to do so. Kinda' defeats the purpose (assuming the motivations and incentives of the Kingdoms/Militia system here, whatever they might be), particularly with one militia/faction/army taking a town in the end. If it isn't so easy to join (or maintain) a massive zerg faction with caps, even if it's just by account, then it will curve the trend for people to jump aboard. A human resource department is required for such maintenance of that many people to abuse the cap, and the "damage" (ie, people picking a separate faction/militia) is already done.

    I think the two major issues here are: 1) people benefiting without participating, and 2) zerg factioning to an unprecedented level because of removing a system put into place to handle that very issue. The second is an easy fix (or at least first step to that fix) - reinstate the cap. The fact it's been gone and may have to boot everyone first/reset Factions is the hard part.

    The other has a wide variety of options, from forcing certain ranks to gain benefits, auto-kicking people not actively fighting in factions, participating in mini-games/sieges, etc. There are a lot of ways to work that out, and they are likely already established ideas for Kingdoms/Militias (and if they aren't, now would be a good time to consider them and test them with Factions before rolling out the expansion).
     
    4 people like this.
  3. Deriz

    Deriz Well-Known Member

    We have 120 taming though... sooo yeah theres that.

    Also why dont you steal the sigils? I will 'put in the work' and defend them, as I have joined EQMS and quit COM.

    Also @girana if you are trying to argue about faction participation vs benefits, you dont have a leg to stand on. You guys do not faction at all, and are only in factions to get an extra scroll at champ spawns, and not have your pets lose skill on death.

    Aga and I participate in factions far more than you guys
     
    Last edited by a moderator: Jan 10, 2017
    2 people like this.
  4. Silly Santa

    Silly Santa Well-Known Member

    You serious? :confused::eek:
     
  5. Deriz

    Deriz Well-Known Member

    Yes, Marley decided to kick me as I am the weakest link in our group.. Having nowhere else to go I turned to Lord Gluttony as my savior and joined the righteous ranks of EQMS.
     
  6. lollo

    lollo Well-Known Member

  7. Silly Santa

    Silly Santa Well-Known Member

    Such a sad day. As for sigils - for what reason should the 'zerg' receive sigil bonuses for being able to capture, and defend sigils easily due to minax's numbers vs other less populated factions? @girana raises a good question ..whats the incentive to factioners from all just NOT going minax due to the easy bonuses?
     
  8. lollo

    lollo Well-Known Member

    Can't believe you're so clueless and out of touch with what is going on on uof hahahah

    You don't even know me and some EQMS joined MAGA after deriz quit
     
  9. girana

    girana Well-Known Member


    we got one guy with a pvm tamer in factions and he is not in minax.
    we want faction vet removed since they were added.
    we play way more faction as aga and you .
    most of your guys tamer dont have 120 taming.
     
  10. Deriz

    Deriz Well-Known Member

    Youll notice 2 of us have level 7 pets, 2 of us have level 6 pets.

    Take a guess at which two have 120 taming.
     
    2 people like this.
  11. girana

    girana Well-Known Member


    atm none of the 4 got 120 taming skill.
     
    Last edited by a moderator: Jan 10, 2017
  12. Deriz

    Deriz Well-Known Member

    Where are you getting that from? The website that hasnt updated in 6 months?

    Great work. Nothing changes in the span of 6 months, I didnt even have a meta pet until last month so when do you think i wouldve got one?
     
  13. girana

    girana Well-Known Member


    here i got it from no 120 lore no tame but both using lvl 7 pets.



    [​IMG]
     
  14. Deriz

    Deriz Well-Known Member

    Nice Photoshop
     
  15. girana

    girana Well-Known Member

    the red squares are done with paint.
     
  16. Deriz

    Deriz Well-Known Member

    @girana I think you should put a faction crew together that doesnt just play blues, and reap faction benefits
    - No stat loss at champ spawns on reds when killed by factioner
    - N0 pet skill loss
    - Extra faction scroll

    Before you start complaining about EQMS having the sigils. Why dont you put field a crew and take the sigils? Also why are you so mad that I am in EQMS now? Why does this affect you so much that you have to make a cry post about changing the rules to suit you lol?

    Mouth for War
    -Legandary Tamer
     
  17. girana

    girana Well-Known Member

    were did i complained about eqms having sigils ?
     
  18. Deriz

    Deriz Well-Known Member

    This entire post.
     
  19. girana

    girana Well-Known Member

    read the entire post again seems you mixed smt up.
     
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