Remove Sigil Bonus

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Silly Santa

Grandmaster
EQMS fights and earns the sigils. We deserve the bonus.

Want the bonus? Go take the sigils. Pretty simple.


Give EQMS our own faction... problem solved.

p.s.

You want the sigil bonuses? Go capture the sigils -- oh thats right, you cant defeat EQMS so you cant capture the sigils. I dont think we've not had them for more than 2 or 3 days in the past 2 years #getShitOnByNewbs

For what reason should NON eqms people want to faction and do sigils against eqms - when taking into account that they will always be outnumbered daily by EQMS due to a no faction cap?

A solution to @girana 's thread would be to give better faction bonuses to the "smaller" factions like halygon suggested.
 

GluttonySDS

Grandmaster
Sounds like the problem is people are upset that they cant beat EQMS and win the rewards on their own so now theyre saying the rewards are unfair.... you getting defeated by newbs who grouped up is your own problem, not the problem of the mechanics on the shard.
 

Silly Santa

Grandmaster
Sounds like the problem is people are upset that they cant beat EQMS and win the rewards on their own so now theyre saying the rewards are unfair.... you getting defeated by newbs who grouped up is your own problem, not the problem of the mechanics on the shard.
100% disagree with you on this.

@girana what faction benefits should smaller factions receive .. may be a good question to wonder/ask.
 
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girana

Grandmaster
Sounds like the problem is people are upset that they cant beat EQMS and win the rewards on their own so now theyre saying the rewards are unfair.... you getting defeated by newbs who grouped up is your own problem, not the problem of the mechanics on the shard.


i am upset about the other guild that join minax like maga, wrekt, squad to enjoy the free bonus.
 

GluttonySDS

Grandmaster
i am upset about the other guild that join minax like maga, wrekt, squad to enjoy the free bonus.

Shouldnt be allowed in more than 1 faction per IP... that solves that issue. Make people fight for the bonuses they want, not just put their tamer acct in minax while fighting for CoM or TB.
 

girana

Grandmaster
Shouldnt be allowed in more than 1 faction per IP... that solves that issue. Make people fight for the bonuses they want, not just put their tamer acct in minax while fighting for CoM or TB.

that would just making aga etc joining minax on all his chars because they using lvl 7 pets with low skill tamers thats only possible with skara sigil.
 

halygon

Grandmaster
Sounds like the problem is people are upset that they cant beat EQMS and win the rewards on their own so now theyre saying the rewards are unfair.... you getting defeated by newbs who grouped up is your own problem, not the problem of the mechanics on the shard.
It IS hard to beat a very large faction when it comes to faction-related objectives such as sigils. Other factions can field large numbers too, but a very large faction can continuously field them - which means that while battles can be won by the smaller factions, the war will most likely be lost. I think you know this though.

Shouldnt be allowed in more than 1 faction per IP... that solves that issue. Make people fight for the bonuses they want, not just put their tamer acct in minax while fighting for CoM or TB.
Does it though? Anything in UO limited via IP can be worked around via VPN. It is better to have mechanics that do not require staff to monitor accounts 24/7.

And if you give EQMS our own faction... all problems solved again.
Won't happen with factions. You may find other avenues in this direction with Kingdoms.
 

GluttonySDS

Grandmaster
It IS hard to beat a very large faction when it comes to faction-related objectives such as sigils. Other factions can field large numbers too, but a very large faction can continuously field them - which means that while battles can be won by the smaller factions, the war will most likely be lost. I think you know this though.


Sounds like the leaders of the other factions have some recruiting to do eh? When we came back to UOF 2 years, we had 6 active members -- I didnt cry asking for faction sizes to be cut to 6.. I recruited hard and rebuilt our empire.

Sounds like our enemies have thrown in the towel -- is this our fault?
 

GluttonySDS

Grandmaster
its more like they enjoying op bonus for free so they dont need 120taming and still can use lvl 7 meta pets.

Is it our fault the system is broken and allows our enemies to join the faction that defeats them? Hopefully Kingdoms addresses these issues.
 

Dewderonomy

Grandmaster
Does it though? Anything in UO limited via IP can be worked around via VPN. It is better to have mechanics that do not require staff to monitor accounts 24/7.
I personally feel that including a limitation by IP would help. Most people aren't going through VPNs to have all of these accounts with different IPs. If the issue is that widespread, we have a much bigger problem going on here (real estate, multi-clienting, etc.) than faction limitations. Ideally, Glutt's recommendation is best: one faction per player (IP is the real meaningful way of accomplishing this).

I also thought that all accounts are "marked" by any and all IPs ever used while logging into that account? It could be busy work but might be useful for investigations of "faction fraud" lol.

Won't happen with factions. You may find other avenues in this direction with Kingdoms.
Is Kingdoms still a thing? I ask people and get "Kingdoms was canceled" and "release date 2027" in equal measure. If so, any details or sources of information on how Militias will differ from Factions?
 

halygon

Grandmaster
I personally feel that including a limitation by IP would help. Most people aren't going through VPNs to have all of these accounts with different IPs. If the issue is that widespread, we have a much bigger problem going on here (real estate, multi-clienting, etc.) than faction limitations. Ideally, Glutt's recommendation is best: one faction per player (IP is the real meaningful way of accomplishing this).

I also thought that all accounts are "marked" by any and all IPs ever used while logging into that account? It could be busy work but might be useful for investigations of "faction fraud" lol.
There are logs that can be monitored and are automatically tracked but if your IP changes every time you login, then marking IPs doesn't do much.

Is Kingdoms still a thing? I ask people and get "Kingdoms was canceled" and "release date 2027" in equal measure. If so, any details or sources of information on how Militias will differ from Factions?
Interesting you bring this up. We were just chatting about kingdoms with eppy and Adam earlier today. The foundation and many of the features are created and are ready to go. There are other items that are still being developed. Since the core mechanics that make up kingdoms is done, we were talking about at what point do we want to introduce it to you guys. This thread actually fueled our conversation a bit.
 

jeffe

Master
A temporary solution may to be tie the bonuses to a "Point of Bloodshed/Power Wealth" like system. Where a faction has to go control the point in real time to get the bonuses. You could even make it where individuals had to go take part in capturing the point to get the bonuses.

If something like that were implemented two suggestions: the faction controlling the town should be able to claim the 'point' faster and the 'point' should guarantee those bonuses for those who claim it for at least an hour.

There are more interesting things you could implement like if someone does claim a point and has the bonus active perhaps they emit a stronger presence when using faction tracking... but that's moving farther from the intent of my suggestion.

TLDR; Make sigil bonuses like "Points of X" bonuses.
 

Bobby123

Grandmaster
It IS hard to beat a very large faction when it comes to faction-related objectives such as sigils. Other factions can field large numbers too, but a very large faction can continuously field them - which means that while battles can be won by the smaller factions, the war will most likely be lost. I think you know this though.

Does it though? Anything in UO limited via IP can be worked around via VPN. It is better to have mechanics that do not require staff to monitor accounts 24/7.

Won't happen with factions. You may find other avenues in this direction with Kingdoms.

I would like to thank @halygon for his input in this thread . I am glad you guys are able to identify the issues we are facing .

Thumbs up !
 
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