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== Introduction ==
== Introduction ==
Ships have been in Ultima Online Forever since it's launch but in the most recent [[Naval Warfare Reborn]] expansion, they have been heavily rehauled and new content was added. Ships can be purchased from Shipwrights and [[Galleons]] can be crafted with the [[Carpentry]] skill. [[Ships]] are used on water to sail across the ocean. They are commonly used by players proficient in [[Fishing]], by Treasure Hunters doing [[Message in a Bottle]], by explorers finding new lands and by those wishing to engage in battles over [[Whirlpool]]s.


Ships can be purchased from NPC Shipwrights at most city's docks. They very in price according to the type and size of vessel. These are the only means to travel the seas and for fisherman, the only way to fish in the deep sea.
Ship deeds and Dry-docked ships are blessed. This is due to the very high cost of the boats. This means that upon dying, your Ship will remain in your inventory. They also cannot be controlled by other players without your specific permission. The permissions menu, as well as other useful Ship information and controls can be accessed by double clicking on the "Tillerman".
 
 
 
== Sailing Commands ==


==Old Commands==
:'''Forward''': Travel Forward.
:'''Forward''' Left: Travel in a Forward Left direction.
:'''Forward Right''': Travel in a Forward Right direction.
:'''Back/Backward''': Travel backwards.
:'''Right''': Travel to the right without turning the ship.
:'''Left''': Travel to the left without turning the ship.
:'''Turn Left''': Turn the ship to the left.
:'''Turn Right''': Turn the ship to the right.
:'''Raise Anchor''': Raise the anchor, allowing the ship to begin movement.
:'''Drop Anchor''': Lower the anchor, to prevent movement commands from activating.
:'''Turn About''': Flips the nose of the ship around to face the other direction.


These are used to sail your boat once it is placed on the water (to be spoken outloud):
==New Commands==
:'''Embark''': Speaking embark near a vessel your are a captain, officer or deckhand of will cause you to be transported to a random location on the deck. This only works if you are not currently on a ship. The closest vessel to you is always chosen first. This command can also be accessed through the new vessel gump. Followers will be moved to the ship along with you.


{| class="wikitable"
:'''Disembark''': Speaking disembark while on a vessel will allow you to leave your current vessel. After speaking disembark, an aiming reticule will appear on your screen. You can then target land near you. This will move you off the boat and to your specified location. This transports followers off of ships as well.
! style="font-weight: bold;" | Command
! style="font-weight: bold;" | Description
|-
| style="font-weight: bold;" | Raise Anchor
| Raises the anchor and readies the ship to move
|-
| style="font-weight: bold;" | Lower Anchor
| Drops to anchor and stops the ship from moving anymore
|-
| style="font-weight: bold;" | Forward
| Moves the ship forward at full speed, until you tell it to stop
|-
| style="font-weight: bold;" | Forward One
| Moves the ship forward one square
|-
| style="font-weight: bold;" | Forward Slow
| Moves the ship forward, except slowly
|-
| style="font-weight: bold;" | Forward Right
| Moves the ship forward and right diagonally
|-
| style="font-weight: bold;" | Forward Left
| Moves the ship back and right diagonally
|-
| style="font-weight: bold;" | Back
| Moves the ship backward at full speed
|-
| style="font-weight: bold;" | Back One
| Moves the ship back one square
|-
| style="font-weight: bold;" | Back Slowly
| Moves the ship backward, slowly
|-
| style="font-weight: bold;" | Back Right
| Moves the ship backward and right diagonally
|-
| style="font-weight: bold;" | Back Left
| Moves the ship backward and left diagonally
|-
| style="font-weight: bold;" | Right
| Moves the boat to the right
|-
| style="font-weight: bold;" | Left
| Moves the boat to the left
|-
| style="font-weight: bold;" | Stop
| Stops the boat from moving, until you tell it which way to go
|-
| style="font-weight: bold;" | Turn around
| Makes the boat turn around to face the opposite direction
|-
| style="font-weight: bold;" | Turn Left
| Turns the boat to face the left of your current direction
|-
| style="font-weight: bold;" | Turn Right
| Turns the boat to the fact right of your current direction
|-
| style="font-weight: bold;" | Remove Name
| Removes the name off the boat
|}


:'''Fire Left/Fire Port''': Fires a cannon volley from the port-side cannons. This is a criminal action if innocent creatures or humans are hit with the resulting cannon fire.


:'''Fire Right/Fire Starboard''': Fires a cannon volley from the starboard-side cannons. This is a criminal action if innocent creatures or humans are hit with the resulting cannon fire.


== Blessed ==
:'''Deploy the Cannons''': This will deploy all retracted cannons. Deployed cannons are vulnerable to enemy fire. However, cannons must be deployed in order for them to shoot at the enemy.


Ship deeds and Dry-docked ships are blessed. This is due to the very high cost of the boats, and the fact that boats are sinkable (see below), so we believe the risk of using a ship should not involve the risk of the deed or dry-docked ship being stolen.  
:'''Retract the Cannons''': This will deploy all retracted cannons. Retracted cannons are immune to enemy cannon fire but cannot fire until deployed.


:'''Take the Helm''': Allows you to steer your vessel with your mouse. This is only usable by unmounted characters.


:'''Leave the Helm''': Relinquish control of the helm and revert back to normal boat command steering.
== Ship Combat and Notoriety ==


If there are ANY aggressor (i.e. grey to a particular player), criminal or murderer players on board a ship, then firing on that ship is NOT considered a criminal action. Otherwise (even if no player is on-board) it is considered a criminal action. Firing back at a ship without any aggressors on it (from the point of view of the person firing) will be considered a criminal action and killing the blue players on board will result in murder counts... '''BUT''' the criminals can sink the ship (not killing the players) without getting any murder counts. i.e. Murderers can only defend themselves against the players attacking them directly if those players attack them first directly--e.g. by casting spells on them. BUT if players are only firing cannons, the only way to defend yourself as a Murderer or criminal without getting murder counts is by fighting with cannons.
:'''Scan The Horizons''': Opens a map that reveals enemy ships as a red dot. [[Tracking]] increases this range as well as the Crow's Nest [[Ship Upgrades|Ship Upgrade]]


== Ship Combat ==
Battling [[Ships]] has become more interesting with the introduction of [[Cannons]] firing [[Cannon Balls]]. You can load the [[Cannons]] and fire [[Cannon Balls]] at enemy vessels using the "Fire Left" or "Fire Right" commands. See [[Ship Commands]] for details. Firing on another vessel that has innocent players on it will flag each person on your boat criminal regardless of who issued the fire command.


Ship combat gets even more interesting through the use of items such as [[Ship Repair Kit]]s, [[Special Fishing Net]]s and [[Grappling Hook]]s and the upgrades that can be added to your ship. See [[Ship Upgrades]]


== Repairing Ships ==
== Repairing Ships ==
When a ship has taken fire from another vessel, it becomes damaged. Enough damage will cause your ship to catch fire and will do continuous damage to those around it. Using a [[Ship Repair Kit]] can repair that damage. See [[Ship Repair Kit]]s for details.


The repair kit will work like the cannons--a gump that involves the player having to specifically pick out the right repair tiles. It will not be possible to repair a boat faster than it takes damage given equal numbers on both sides (i.e. repairing will be slightly slower than cannon damage).
== Sunken Ships ==
Ships can be sunk if they've taken enough damage from enemy vessels. When a ship is sunk, it takes a few moments to sink to the bottom of the water and once it has reached that point, all players and creatures on board are killed. Dead players will be teleported to the nearest land mass. Any items on your corpses can be looted at the location where the ship sank and all the items in your hold fall into a retrievable chest in the water.


Note that when your ship is sunk, it will be placed in your bank and may be replaced in the water at full health. Any loot in your hold will be gone and any [[Cannon Balls]] in your cannons will be lost.


When a ship is severely damaged (~30% health left), the ropes will turn red (or the planks will pop out in the older ships) and anybody can board the ship. This means you could lose anything in the hold or your corpse could get looted.
You may not dock your boat when it is damaged.


==Ship Upgrades==
{| cellpadding="5" cellspacing="0" border="1" width="90%"
! style="background-color:#000; color:#FFFFFF;" | Upgrade
! style="background-color:#000; color:#FFFFFF;" | Description
|- align="center"
| Crow's Nest
| Increases the range of your "Scan The Horizons" command. See [[Ship Commands]]
|- align="center"
| Experience Boost
| Increases the experience gained from killing Creatures, Players and other Ships.
|- align="center"
| Improved Munitions
| Increases damage done to other Ships.
|- align="center"
| Chain Shot
| Increases damage done to Monsters and Players.
|- align="center"
| Fishing Trawler
| Increases chances to find rare items in [[Whirlpool]]s.
|- align="center"
| Improved Cannons
| Increases Cannon Accuracy when fired.
|- align="center"
| Superb Sails
| Gives a boost of speed when using the "Full speed ahead" command. See [[Ship Commands]]
|}


When a ship sinks, a gump will pop up to everybody on that ship, explaining what happens with the sunken boat (as described below) and offering a chance to be booted to a "stranded" position based on where the ship sank. Players can always use the help-stuck option through the Help button on paper-doll if they are dead and on a boat.
==Ships==
{| cellpadding="5" cellspacing="0" border="1" width="90%"
! style="background-color:#000; color:#FFFFFF;" | Name
! style="background-color:#000; color:#FFFFFF;" | Hull Durability
! style="background-color:#000; color:#FFFFFF;" | Cannon Durability
! style="background-color:#000; color:#FFFFFF;" | Sails Durability
! style="background-color:#000; color:#FFFFFF;" | Cannon Volley Cooldown
! style="background-color:#000; color:#FFFFFF;" | Number of Cannons
|- align="center"
|Small Ship
|700
|400
|400
|5 Seconds
|8 Light Cannons
|- align="center"
|Small Dragon Ship
|950
|500
|950
|5 Seconds
|8 Light Cannons
|- align="center"
|Medium Ship
|1000
|625
|1000
|8 Seconds
|12 Light Cannons
|- align="center"
|Medium Dragon Ship
|1250
|725
|1250
|8 Seconds
|12 Light Cannons
|- align="center"
|Large Ship
|1400
|750
|1400
|11 Seconds
|16 Light Cannons
|- align="center"
|Large Dragon Ship
|1550
|850
|1550
|11 Seconds
|16 Light Cannons
|- align="center"
|}
{| cellpadding="2" cellspacing="0" border="1" width="90%"
! style="background-color:#000; color:#FFFFFF;" | Small Ship
! style="background-color:#000; color:#FFFFFF;" | Small Dragon Ship
! style="background-color:#000; color:#FFFFFF;" | Medium Ship
! style="background-color:#000; color:#FFFFFF;" | Medium Dragon Ship
! style="background-color:#000; color:#FFFFFF;" | Large Ship
! style="background-color:#000; color:#FFFFFF;" | Large Dragon Ship
|- align="center"
| [[file:Small_ship.png|95px]]
| [[file:Small_dragon_ship.png|95px]]
| [[file:Medium_ship.png|95px]]
| [[file:Medium_dragon_ship.png|95px]]
| [[file:Large_ship.png|95px]]
| [[file:Large_dragon_ship.png|95px]]
|}


==Galleons==
{| cellpadding="5" cellspacing="0" border="1" width="90%"
! style="background-color:#000; color:#FFFFFF;" | Name
! style="background-color:#000; color:#FFFFFF;" | Hull Durability
! style="background-color:#000; color:#FFFFFF;" | Cannon Durability
! style="background-color:#000; color:#FFFFFF;" | Sails Durability
! style="background-color:#000; color:#FFFFFF;" | Cannon Volley Cooldown
! style="background-color:#000; color:#FFFFFF;" | Number of Cannons
|- align="center"
|Tokuno Galleon
|1500
|1125
|1500
|15 Seconds
|10 Heavy Cannons
|- align="center"
|Orc Galleon
|1900
|1425
|1900
|25 Seconds
|16 Heavy Cannons
|- align="center"
|Gargoyle Galleon
|2300
|725
|2300
|35 Seconds
|18 Heavy Cannons
|- align="center"
|Britain Galleon
|2700
|2025
|2700
|50 Seconds
|26 Heavy Cannons
|- align="center"
|}


{| cellpadding="2" cellspacing="0" border="1" width="90%"
! style="background-color:#000; color:#FFFFFF;" | Tokuno Galleon
! style="background-color:#000; color:#FFFFFF;" | Orc Galleon
! style="background-color:#000; color:#FFFFFF;" | Gargoyle Galleon
! style="background-color:#000; color:#FFFFFF;" | Britain Galleon
|- align="center"
| [[file:104px-TokunoGalleon.png]]
| [[file:95px-OrcishGalleon.png]]
| [[file:74px-GargishGalleon.png]]
| [[file:108px-Britannian_ship.png]]
|}


== Sunken Ships ==
==See Also==
 
*[[Ship Rune]]s
 
*[[Ship Upgrades]]
When a boat is sunken, the owner of the boat receives a blessed ransom note in their backpack. They have 15 minutes to use the note and decide between 2 courses of action:
*[[Galleons]]
# They can pay a ransom of 10% the boat cost to those who sunk their ship. 80% of this ransom money is split between all players who damaged the ship (scaled by how much damage they did), the other 20% disappears into a gold sink
*[[Whirlpool]]s
 
# They can attempt to rescue their ship. If they decide this route, everybody who damaged the boat is informed of it. The crew then has one(1) hour to sail out and fully repair the sunken ship. Only the owner of the ship (the original placer) can use the repair toolkit on the sunken ship at this point in order to reclaim the ship, and they must repair it fully (i.e. back to 100 hit points). The ship cannot be re-damaged during this time (which means the owner may venture several attempts at rescue, each time getting closer to repairing it to full). After the hour is up, anybody can attempt to repair the ship -- whoever performs the final repair "captures" the ship -- i.e. gets the boat model in their backpack. Thus, the inital owner has the opportunity to venture out to "win" the ship back, but if they fail, the enemy can COMPLETELY capture the ship themselves.
 
 
''Note:
* Ships that are fully sunk can't be freely walked around on (or recalled to)... this means access to the hold or corpses on the ship could be limited.
* You cannot dry-dock a damaged ship (it must be fully repaired first).''
 
* When a sunken ship is repaired (placing a dry-docked ship in the last person to repair it's backpack), everything in that ship's hold is lost.''

Revision as of 02:10, 26 February 2024

Introduction

Ships have been in Ultima Online Forever since it's launch but in the most recent Naval Warfare Reborn expansion, they have been heavily rehauled and new content was added. Ships can be purchased from Shipwrights and Galleons can be crafted with the Carpentry skill. Ships are used on water to sail across the ocean. They are commonly used by players proficient in Fishing, by Treasure Hunters doing Message in a Bottle, by explorers finding new lands and by those wishing to engage in battles over Whirlpools.

Ship deeds and Dry-docked ships are blessed. This is due to the very high cost of the boats. This means that upon dying, your Ship will remain in your inventory. They also cannot be controlled by other players without your specific permission. The permissions menu, as well as other useful Ship information and controls can be accessed by double clicking on the "Tillerman".

Old Commands

Forward: Travel Forward.
Forward Left: Travel in a Forward Left direction.
Forward Right: Travel in a Forward Right direction.
Back/Backward: Travel backwards.
Right: Travel to the right without turning the ship.
Left: Travel to the left without turning the ship.
Turn Left: Turn the ship to the left.
Turn Right: Turn the ship to the right.
Raise Anchor: Raise the anchor, allowing the ship to begin movement.
Drop Anchor: Lower the anchor, to prevent movement commands from activating.
Turn About: Flips the nose of the ship around to face the other direction.

New Commands

Embark: Speaking embark near a vessel your are a captain, officer or deckhand of will cause you to be transported to a random location on the deck. This only works if you are not currently on a ship. The closest vessel to you is always chosen first. This command can also be accessed through the new vessel gump. Followers will be moved to the ship along with you.
Disembark: Speaking disembark while on a vessel will allow you to leave your current vessel. After speaking disembark, an aiming reticule will appear on your screen. You can then target land near you. This will move you off the boat and to your specified location. This transports followers off of ships as well.
Fire Left/Fire Port: Fires a cannon volley from the port-side cannons. This is a criminal action if innocent creatures or humans are hit with the resulting cannon fire.
Fire Right/Fire Starboard: Fires a cannon volley from the starboard-side cannons. This is a criminal action if innocent creatures or humans are hit with the resulting cannon fire.
Deploy the Cannons: This will deploy all retracted cannons. Deployed cannons are vulnerable to enemy fire. However, cannons must be deployed in order for them to shoot at the enemy.
Retract the Cannons: This will deploy all retracted cannons. Retracted cannons are immune to enemy cannon fire but cannot fire until deployed.
Take the Helm: Allows you to steer your vessel with your mouse. This is only usable by unmounted characters.
Leave the Helm: Relinquish control of the helm and revert back to normal boat command steering.
Scan The Horizons: Opens a map that reveals enemy ships as a red dot. Tracking increases this range as well as the Crow's Nest Ship Upgrade

Ship Combat

Battling Ships has become more interesting with the introduction of Cannons firing Cannon Balls. You can load the Cannons and fire Cannon Balls at enemy vessels using the "Fire Left" or "Fire Right" commands. See Ship Commands for details. Firing on another vessel that has innocent players on it will flag each person on your boat criminal regardless of who issued the fire command.

Ship combat gets even more interesting through the use of items such as Ship Repair Kits, Special Fishing Nets and Grappling Hooks and the upgrades that can be added to your ship. See Ship Upgrades

Repairing Ships

When a ship has taken fire from another vessel, it becomes damaged. Enough damage will cause your ship to catch fire and will do continuous damage to those around it. Using a Ship Repair Kit can repair that damage. See Ship Repair Kits for details.

Sunken Ships

Ships can be sunk if they've taken enough damage from enemy vessels. When a ship is sunk, it takes a few moments to sink to the bottom of the water and once it has reached that point, all players and creatures on board are killed. Dead players will be teleported to the nearest land mass. Any items on your corpses can be looted at the location where the ship sank and all the items in your hold fall into a retrievable chest in the water.

Note that when your ship is sunk, it will be placed in your bank and may be replaced in the water at full health. Any loot in your hold will be gone and any Cannon Balls in your cannons will be lost.

You may not dock your boat when it is damaged.

Ship Upgrades

Upgrade Description
Crow's Nest Increases the range of your "Scan The Horizons" command. See Ship Commands
Experience Boost Increases the experience gained from killing Creatures, Players and other Ships.
Improved Munitions Increases damage done to other Ships.
Chain Shot Increases damage done to Monsters and Players.
Fishing Trawler Increases chances to find rare items in Whirlpools.
Improved Cannons Increases Cannon Accuracy when fired.
Superb Sails Gives a boost of speed when using the "Full speed ahead" command. See Ship Commands

Ships

Name Hull Durability Cannon Durability Sails Durability Cannon Volley Cooldown Number of Cannons
Small Ship 700 400 400 5 Seconds 8 Light Cannons
Small Dragon Ship 950 500 950 5 Seconds 8 Light Cannons
Medium Ship 1000 625 1000 8 Seconds 12 Light Cannons
Medium Dragon Ship 1250 725 1250 8 Seconds 12 Light Cannons
Large Ship 1400 750 1400 11 Seconds 16 Light Cannons
Large Dragon Ship 1550 850 1550 11 Seconds 16 Light Cannons
Small Ship Small Dragon Ship Medium Ship Medium Dragon Ship Large Ship Large Dragon Ship

Galleons

Name Hull Durability Cannon Durability Sails Durability Cannon Volley Cooldown Number of Cannons
Tokuno Galleon 1500 1125 1500 15 Seconds 10 Heavy Cannons
Orc Galleon 1900 1425 1900 25 Seconds 16 Heavy Cannons
Gargoyle Galleon 2300 725 2300 35 Seconds 18 Heavy Cannons
Britain Galleon 2700 2025 2700 50 Seconds 26 Heavy Cannons
Tokuno Galleon Orc Galleon Gargoyle Galleon Britain Galleon

See Also